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More broken mess to spawn 1.2
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62
src/pocketmine/network/mcpe/protocol/PlayerHotbarPacket.php
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62
src/pocketmine/network/mcpe/protocol/PlayerHotbarPacket.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\types\ContainerIds;
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class PlayerHotbarPacket extends DataPacket{
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const NETWORK_ID = ProtocolInfo::PLAYER_HOTBAR_PACKET;
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/** @var int */
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public $selectedSlot;
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/** @var int */
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public $windowId = ContainerIds::INVENTORY;
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/** @var int[] */
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public $slots = [];
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public function decodePayload(){
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$this->selectedSlot = $this->getUnsignedVarInt();
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$this->windowId = $this->getByte();
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$count = $this->getUnsignedVarInt();
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for($i = 0; $i < $count; ++$i){
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$this->slots[$i] = $this->getUnsignedVarInt();
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}
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}
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public function encodePayload(){
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$this->putUnsignedVarInt($this->selectedSlot);
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$this->putByte($this->windowId);
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$this->putUnsignedVarInt(count($this->slots));
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foreach($this->slots as $slot){
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$this->putUnsignedVarInt($slot);
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}
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}
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public function handle(NetworkSession $session) : bool{
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return $session->handlePlayerHotbar($this);
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}
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}
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