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More broken mess to spawn 1.2
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@ -34,22 +34,25 @@ class PlayerActionPacket extends DataPacket{
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const ACTION_START_BREAK = 0;
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const ACTION_ABORT_BREAK = 1;
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const ACTION_STOP_BREAK = 2;
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const ACTION_GET_UPDATED_BLOCK = 3;
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const ACTION_DROP_ITEM = 4;
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const ACTION_STOP_SLEEPING = 5;
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const ACTION_RESPAWN = 6;
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const ACTION_JUMP = 7;
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const ACTION_START_SPRINT = 8;
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const ACTION_STOP_SPRINT = 9;
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const ACTION_START_SNEAK = 10;
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const ACTION_STOP_SNEAK = 11;
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const ACTION_DIMENSION_CHANGE_REQUEST = 12; //sent when dying in different dimension
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const ACTION_DIMENSION_CHANGE_ACK = 13; //sent when spawning in a different dimension to tell the server we spawned
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const ACTION_START_GLIDE = 14;
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const ACTION_STOP_GLIDE = 15;
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const ACTION_BUILD_DENIED = 16;
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const ACTION_CONTINUE_BREAK = 17;
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const ACTION_SET_ENCHANTMENT_SEED = 19;
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const ACTION_RELEASE_ITEM = 5;
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const ACTION_STOP_SLEEPING = 6;
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const ACTION_RESPAWN = 7;
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const ACTION_JUMP = 8;
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const ACTION_START_SPRINT = 9;
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const ACTION_STOP_SPRINT = 10;
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const ACTION_START_SNEAK = 11;
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const ACTION_STOP_SNEAK = 12;
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const ACTION_DIMENSION_CHANGE = 13; //TODO: correct these
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const ACTION_START_GLIDE = 15;
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const ACTION_STOP_GLIDE = 16;
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const ACTION_BUILD_DENIED = 17;
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const ACTION_CONTINUE_BREAK = 18;
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const ACTION_RELEASE_ITEM = 99999; //TODO REMOVE
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public $entityRuntimeId;
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public $action;
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