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Player: don't waste CPU time ordering chunks for non-moving players
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@ -1073,8 +1073,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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Timings::$playerChunkOrderTimer->startTiming();
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Timings::$playerChunkOrderTimer->startTiming();
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$this->nextChunkOrderRun = 200;
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$radius = $this->server->getAllowedViewDistance($this->viewDistance);
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$radius = $this->server->getAllowedViewDistance($this->viewDistance);
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$radiusSquared = $radius ** 2;
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$radiusSquared = $radius ** 2;
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@ -1772,7 +1770,8 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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return;
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return;
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}
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}
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if($this->nextChunkOrderRun-- <= 0){
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if($this->nextChunkOrderRun !== PHP_INT_MAX and $this->nextChunkOrderRun-- <= 0){
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$this->nextChunkOrderRun = PHP_INT_MAX;
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$this->orderChunks();
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$this->orderChunks();
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}
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}
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