mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-05 11:27:07 +00:00
Improved chunk loading and order refresh times
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parent
163a37ee23
commit
7760559be1
@ -105,7 +105,6 @@ use pocketmine\scheduler\CallbackTask;
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use pocketmine\tile\Sign;
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use pocketmine\tile\Spawnable;
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use pocketmine\tile\Tile;
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use pocketmine\utils\ReversePriorityQueue;
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use pocketmine\utils\TextFormat;
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use pocketmine\utils\TextWrapper;
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@ -168,8 +167,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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public $usedChunks = [];
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protected $loadQueue = [];
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protected $chunkACK = [];
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/** @var \pocketmine\scheduler\TaskHandler */
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protected $chunkLoadTask;
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protected $nextChunkOrderRun = 5;
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/** @var Player[] */
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protected $hiddenPlayers = [];
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@ -594,47 +592,37 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->chunkACK[$cnt] = Level::chunkHash($x, $z);
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}
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/**
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* Sends, if available, the next ordered chunk to the client
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*
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* WARNING: Do not use this, it's only for internal use.
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* Changes to this function won't be recorded on the version.
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*
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*/
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public function sendNextChunk(){
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if($this->connected === false or !isset($this->chunkLoadTask)){
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return;
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protected function sendNextChunk(){
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if($this->connected === false){
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return false;
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}
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if(count($this->loadQueue) === 0){
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$this->chunkLoadTask->setNextRun($this->chunkLoadTask->getNextRun() + 30);
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}else{
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$count = 0;;
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foreach($this->loadQueue as $index => $distance){
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if($count >= $this->chunksPerTick){
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$count = 0;
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foreach($this->loadQueue as $index => $distance){
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if($count >= $this->chunksPerTick){
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break;
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}
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++$count;
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$X = null;
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$Z = null;
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Level::getXZ($index, $X, $Z);
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if(!$this->level->isChunkPopulated($X, $Z)){
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$this->level->generateChunk($X, $Z);
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if($this->spawned === true){
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continue;
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}else{
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break;
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}
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++$count;
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$X = null;
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$Z = null;
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Level::getXZ($index, $X, $Z);
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if(!$this->level->isChunkPopulated($X, $Z)){
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$this->level->generateChunk($X, $Z);
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if($this->spawned === true){
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continue;
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}else{
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break;
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}
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}
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unset($this->loadQueue[$index]);
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$this->usedChunks[$index] = [false, 0];
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$this->level->useChunk($X, $Z, $this);
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$this->level->requestChunk($X, $Z, $this, LevelProvider::ORDER_ZXY);
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}
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unset($this->loadQueue[$index]);
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$this->usedChunks[$index] = [false, 0];
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$this->level->useChunk($X, $Z, $this);
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$this->level->requestChunk($X, $Z, $this, LevelProvider::ORDER_ZXY);
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}
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if(count($this->usedChunks) < 16 and $this->spawned === true){
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$this->blocked = true;
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}elseif($this->spawned === true){
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@ -650,7 +638,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}
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if($spawned < 56){
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return;
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return true;
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}
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$this->spawned = true;
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@ -686,18 +674,13 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}
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}
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/**
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*
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* WARNING: Do not use this, it's only for internal use.
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* Changes to this function won't be recorded on the version.
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*
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* @return bool
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*/
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public function orderChunks(){
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protected function orderChunks(){
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if($this->connected === false){
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return false;
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}
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$this->nextChunkOrderRun = 100;
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$radiusSquared = $this->viewDistance;
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$radius = ceil(sqrt($radiusSquared));
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$side = ceil($radius / 2);
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@ -1068,10 +1051,11 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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return -1;
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}
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public function processMovement(){
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protected function processMovement($currentTick){
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if($this->dead or !$this->spawned or !($this->newPosition instanceof Vector3)){
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return;
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}
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$oldPos = new Vector3($this->x, $this->y, $this->z);
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$distance = $oldPos->distance($this->newPosition);
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@ -1171,6 +1155,9 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->forceMovement = new Vector3($from->x, $from->y, $from->z);
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}else{
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$this->forceMovement = null;
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if($this->nextChunkOrderRun > 4){
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$this->nextChunkOrderRun = 4;
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}
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}
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}
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@ -1179,7 +1166,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}
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public function onUpdate($currentTick){
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if($this->spawned === false or $this->dead === true){
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if($this->dead === true){
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return true;
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}
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@ -1187,54 +1174,30 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->lastUpdate = $currentTick;
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$this->processMovement();
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if($this->spawned){
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$this->processMovement($currentTick);
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$this->entityBaseTick(1);
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$this->entityBaseTick(1);
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if($this->onGround){
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$this->inAirTicks = 0;
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}else{
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if($this->inAirTicks > 100 and $this->isSurvival() and !$this->isSleeping() and $this->spawned and !$this->server->getAllowFlight()){
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$this->kick("Flying is not enabled on this server");
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return false;
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if($this->onGround){
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$this->inAirTicks = 0;
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}else{
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++$this->inAirTicks;
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}
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}
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foreach($this->level->getNearbyEntities($this->boundingBox->grow(1, 0.5, 1), $this) as $entity){
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if(($currentTick - $entity->lastUpdate) > 1){
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$entity->scheduleUpdate();
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}
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if($entity instanceof Arrow and $entity->onGround){
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if($entity->dead !== true){
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$item = Item::get(Item::ARROW, 0, 1);
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if($this->isSurvival() and !$this->inventory->canAddItem($item)){
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continue;
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}
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$this->server->getPluginManager()->callEvent($ev = new InventoryPickupItemEvent($this->inventory, $item));
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if($ev->isCancelled()){
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continue;
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}
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$pk = new TakeItemEntityPacket;
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$pk->eid = 0;
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$pk->target = $entity->getID();
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$this->dataPacket($pk);
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$pk = new TakeItemEntityPacket;
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$pk->eid = $this->getID();
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$pk->target = $entity->getID();
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Server::broadcastPacket($entity->getViewers(), $pk);
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$this->inventory->addItem(clone $item);
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$entity->kill();
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if($this->inAirTicks > 100 and $this->isSurvival() and !$this->isSleeping() and $this->spawned and !$this->server->getAllowFlight()){
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$this->kick("Flying is not enabled on this server");
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return false;
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}else{
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++$this->inAirTicks;
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}
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}elseif($entity instanceof DroppedItem){
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if($entity->dead !== true and $entity->getPickupDelay() <= 0){
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$item = $entity->getItem();
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}
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if($item instanceof Item){
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foreach($this->level->getNearbyEntities($this->boundingBox->grow(1, 0.5, 1), $this) as $entity){
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if(($currentTick - $entity->lastUpdate) > 1){
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$entity->scheduleUpdate();
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}
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if($entity instanceof Arrow and $entity->onGround){
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if($entity->dead !== true){
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$item = Item::get(Item::ARROW, 0, 1);
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if($this->isSurvival() and !$this->inventory->canAddItem($item)){
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continue;
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}
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@ -1244,15 +1207,6 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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continue;
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}
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switch($item->getID()){
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case Item::WOOD:
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$this->awardAchievement("mineWood");
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break;
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case Item::DIAMOND:
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$this->awardAchievement("diamond");
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break;
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}
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$pk = new TakeItemEntityPacket;
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$pk->eid = 0;
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$pk->target = $entity->getID();
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@ -1264,10 +1218,53 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->inventory->addItem(clone $item);
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$entity->kill();
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}
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}elseif($entity instanceof DroppedItem){
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if($entity->dead !== true and $entity->getPickupDelay() <= 0){
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$item = $entity->getItem();
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if($item instanceof Item){
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if($this->isSurvival() and !$this->inventory->canAddItem($item)){
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continue;
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}
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$this->server->getPluginManager()->callEvent($ev = new InventoryPickupItemEvent($this->inventory, $item));
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if($ev->isCancelled()){
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continue;
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}
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switch($item->getID()){
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case Item::WOOD:
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$this->awardAchievement("mineWood");
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break;
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case Item::DIAMOND:
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$this->awardAchievement("diamond");
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break;
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}
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$pk = new TakeItemEntityPacket;
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$pk->eid = 0;
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$pk->target = $entity->getID();
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$this->dataPacket($pk);
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$pk = new TakeItemEntityPacket;
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$pk->eid = $this->getID();
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$pk->target = $entity->getID();
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Server::broadcastPacket($entity->getViewers(), $pk);
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$this->inventory->addItem(clone $item);
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$entity->kill();
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}
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}
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}
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}
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}
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if($this->nextChunkOrderRun-- <= 0){
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$this->orderChunks();
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}
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if(count($this->loadQueue) > 0){
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$this->sendNextChunk();
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}
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$this->timings->stopTiming();
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return true;
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@ -1463,10 +1460,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->orderChunks();
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$this->tasks[] = $this->server->getScheduler()->scheduleDelayedRepeatingTask(new CallbackTask([$this, "orderChunks"]), 10, 40);
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$this->sendNextChunk();
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$this->tasks[] = $this->chunkLoadTask = $this->server->getScheduler()->scheduleRepeatingTask(new CallbackTask([$this, "sendNextChunk"]), 1);
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break;
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case ProtocolInfo::ROTATE_HEAD_PACKET:
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if($this->spawned === false or $this->dead === true){
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@ -2525,7 +2519,6 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->airTicks = 300;
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$this->fallDistance = 0;
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$this->orderChunks();
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$this->chunkLoadTask->setNextRun(0);
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$this->forceMovement = $pos;
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$this->newPosition = $pos;
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