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https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-13 06:55:29 +00:00
Cleaned up shared rotation code, fixed quartz pillar rotation, added bone blocks
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parent
8ce833bf74
commit
76e213ae73
@ -277,7 +277,7 @@ class BlockFactory{
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self::registerBlock(new Magma());
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self::registerBlock(new Magma());
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self::registerBlock(new NetherWartBlock());
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self::registerBlock(new NetherWartBlock());
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self::registerBlock(new NetherBrick(Block::RED_NETHER_BRICK, 0, "Red Nether Bricks"));
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self::registerBlock(new NetherBrick(Block::RED_NETHER_BRICK, 0, "Red Nether Bricks"));
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//TODO: BONE_BLOCK
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self::registerBlock(new BoneBlock());
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//TODO: SHULKER_BOX
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//TODO: SHULKER_BOX
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self::registerBlock(new GlazedTerracotta(Block::PURPLE_GLAZED_TERRACOTTA, 0, "Purple Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::PURPLE_GLAZED_TERRACOTTA, 0, "Purple Glazed Terracotta"));
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69
src/pocketmine/block/BoneBlock.php
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69
src/pocketmine/block/BoneBlock.php
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@ -0,0 +1,69 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\PillarRotationHelper;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class BoneBlock extends Solid{
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protected $id = Block::BONE_BLOCK;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getName() : string{
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return "Bone Block";
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}
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public function getHardness() : float{
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return 2;
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}
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public function getToolType() : int{
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return Tool::TYPE_PICKAXE;
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}
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$this->meta = PillarRotationHelper::getMetaFromFace($this->meta, $face);
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return $this->getLevel()->setBlock($block, $this, true, true);
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}
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public function getVariantBitmask() : int{
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return 0x03;
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}
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public function getDrops(Item $item) : array{
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if($item->isPickaxe() >= Tool::TIER_WOODEN){
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return parent::getDrops($item); // TODO: Change the autogenerated stub
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}
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return [];
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}
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}
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@ -23,15 +23,17 @@ declare(strict_types=1);
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namespace pocketmine\block;
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namespace pocketmine\block;
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use pocketmine\block\utils\PillarRotationHelper;
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use pocketmine\item\Item;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\item\Tool;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class Quartz extends Solid{
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class Quartz extends Solid{
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const QUARTZ_NORMAL = 0;
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const QUARTZ_NORMAL = 0;
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const QUARTZ_CHISELED = 1;
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const QUARTZ_CHISELED = 1;
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const QUARTZ_PILLAR = 2;
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const QUARTZ_PILLAR = 2;
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const QUARTZ_PILLAR2 = 3;
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protected $id = self::QUARTZ_BLOCK;
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protected $id = self::QUARTZ_BLOCK;
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@ -47,10 +49,16 @@ class Quartz extends Solid{
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static $names = [
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static $names = [
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self::QUARTZ_NORMAL => "Quartz Block",
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self::QUARTZ_NORMAL => "Quartz Block",
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self::QUARTZ_CHISELED => "Chiseled Quartz Block",
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self::QUARTZ_CHISELED => "Chiseled Quartz Block",
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self::QUARTZ_PILLAR => "Quartz Pillar",
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self::QUARTZ_PILLAR => "Quartz Pillar"
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self::QUARTZ_PILLAR2 => "Quartz Pillar"
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];
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];
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return $names[$this->meta & 0x03];
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return $names[$this->meta & 0x03] ?? "Unknown";
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}
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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if($this->meta !== self::QUARTZ_NORMAL){
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$this->meta = PillarRotationHelper::getMetaFromFace($this->meta, $face);
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}
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return $this->getLevel()->setBlock($block, $this, true, true);
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}
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}
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public function getToolType() : int{
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public function getToolType() : int{
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@ -23,6 +23,7 @@ declare(strict_types=1);
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namespace pocketmine\block;
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namespace pocketmine\block;
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use pocketmine\block\utils\PillarRotationHelper;
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use pocketmine\item\Item;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\item\Tool;
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use pocketmine\math\Vector3;
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use pocketmine\math\Vector3;
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@ -55,19 +56,8 @@ class Wood extends Solid{
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}
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}
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$faces = [
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$this->meta = PillarRotationHelper::getMetaFromFace($this->meta, $face);
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Vector3::SIDE_DOWN => 0,
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return $this->getLevel()->setBlock($block, $this, true, true);
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Vector3::SIDE_UP => 0,
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Vector3::SIDE_NORTH => 0b1000,
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Vector3::SIDE_SOUTH => 0b1000,
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Vector3::SIDE_WEST => 0b0100,
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Vector3::SIDE_EAST => 0b0100
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];
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$this->meta = ($this->meta & 0x03) | $faces[$face];
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$this->getLevel()->setBlock($block, $this, true, true);
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return true;
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}
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}
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public function getVariantBitmask() : int{
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public function getVariantBitmask() : int{
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39
src/pocketmine/block/utils/PillarRotationHelper.php
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39
src/pocketmine/block/utils/PillarRotationHelper.php
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@ -0,0 +1,39 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\utils;
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use pocketmine\math\Vector3;
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class PillarRotationHelper{
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public static function getMetaFromFace(int $meta, int $face) : int{
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$faces = [
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Vector3::SIDE_DOWN => 0,
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Vector3::SIDE_NORTH => 0x08,
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Vector3::SIDE_WEST => 0x04,
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];
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return ($meta & 0x03) | $faces[$face & ~0x01];
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}
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}
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