mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 10:22:56 +00:00
Store attributes as local vars, reduce usage of AttributeMap
ideally we want attribute map to only be used for properties that need synchronization.
This commit is contained in:
@ -101,6 +101,13 @@ abstract class Living extends Entity{
|
||||
/** @var int */
|
||||
protected $maxBreathTicks = self::DEFAULT_BREATH_TICKS;
|
||||
|
||||
/** @var Attribute */
|
||||
protected $healthAttr;
|
||||
/** @var Attribute */
|
||||
protected $absorptionAttr;
|
||||
/** @var Attribute */
|
||||
protected $knockbackResistanceAttr;
|
||||
|
||||
abstract public function getName() : string;
|
||||
|
||||
protected function initEntity(CompoundTag $nbt) : void{
|
||||
@ -153,37 +160,37 @@ abstract class Living extends Entity{
|
||||
}
|
||||
|
||||
protected function addAttributes() : void{
|
||||
$this->attributeMap->add(AttributeFactory::getInstance()->get(Attribute::HEALTH));
|
||||
$this->attributeMap->add(AttributeFactory::getInstance()->get(Attribute::FOLLOW_RANGE));
|
||||
$this->attributeMap->add(AttributeFactory::getInstance()->get(Attribute::KNOCKBACK_RESISTANCE));
|
||||
$this->attributeMap->add(AttributeFactory::getInstance()->get(Attribute::MOVEMENT_SPEED));
|
||||
$this->attributeMap->add(AttributeFactory::getInstance()->get(Attribute::ATTACK_DAMAGE));
|
||||
$this->attributeMap->add(AttributeFactory::getInstance()->get(Attribute::ABSORPTION));
|
||||
$this->attributeMap->add($this->healthAttr = AttributeFactory::getInstance()->mustGet(Attribute::HEALTH));
|
||||
$this->attributeMap->add(AttributeFactory::getInstance()->mustGet(Attribute::FOLLOW_RANGE));
|
||||
$this->attributeMap->add($this->knockbackResistanceAttr = AttributeFactory::getInstance()->mustGet(Attribute::KNOCKBACK_RESISTANCE));
|
||||
$this->attributeMap->add(AttributeFactory::getInstance()->mustGet(Attribute::MOVEMENT_SPEED));
|
||||
$this->attributeMap->add(AttributeFactory::getInstance()->mustGet(Attribute::ATTACK_DAMAGE));
|
||||
$this->attributeMap->add($this->absorptionAttr = AttributeFactory::getInstance()->mustGet(Attribute::ABSORPTION));
|
||||
}
|
||||
|
||||
public function setHealth(float $amount) : void{
|
||||
$wasAlive = $this->isAlive();
|
||||
parent::setHealth($amount);
|
||||
$this->attributeMap->get(Attribute::HEALTH)->setValue(ceil($this->getHealth()), true);
|
||||
$this->healthAttr->setValue(ceil($this->getHealth()), true);
|
||||
if($this->isAlive() and !$wasAlive){
|
||||
$this->broadcastAnimation(new RespawnAnimation($this));
|
||||
}
|
||||
}
|
||||
|
||||
public function getMaxHealth() : int{
|
||||
return (int) $this->attributeMap->get(Attribute::HEALTH)->getMaxValue();
|
||||
return (int) $this->healthAttr->getMaxValue();
|
||||
}
|
||||
|
||||
public function setMaxHealth(int $amount) : void{
|
||||
$this->attributeMap->get(Attribute::HEALTH)->setMaxValue($amount)->setDefaultValue($amount);
|
||||
$this->healthAttr->setMaxValue($amount)->setDefaultValue($amount);
|
||||
}
|
||||
|
||||
public function getAbsorption() : float{
|
||||
return $this->attributeMap->get(Attribute::ABSORPTION)->getValue();
|
||||
return $this->absorptionAttr->getValue();
|
||||
}
|
||||
|
||||
public function setAbsorption(float $absorption) : void{
|
||||
$this->attributeMap->get(Attribute::ABSORPTION)->setValue($absorption);
|
||||
$this->absorptionAttr->setValue($absorption);
|
||||
}
|
||||
|
||||
public function saveNBT() : CompoundTag{
|
||||
@ -453,7 +460,7 @@ abstract class Living extends Entity{
|
||||
if($f <= 0){
|
||||
return;
|
||||
}
|
||||
if(mt_rand() / mt_getrandmax() > $this->getAttributeMap()->get(Attribute::KNOCKBACK_RESISTANCE)->getValue()){
|
||||
if(mt_rand() / mt_getrandmax() > $this->knockbackResistanceAttr->getValue()){
|
||||
$f = 1 / $f;
|
||||
|
||||
$motion = clone $this->motion;
|
||||
|
Reference in New Issue
Block a user