Fix formatting issues due to bad IDE settings

This commit is contained in:
Shoghi Cervantes
2014-12-07 16:30:04 +01:00
parent bb82e7be50
commit 747f7685e7
191 changed files with 1315 additions and 1304 deletions

View File

@ -71,7 +71,7 @@ class TimingsHandler{
}
fwrite($fp, "# Version " . Server::getInstance()->getVersion() . PHP_EOL);
fwrite($fp, "# ". Server::getInstance()->getName() . " " . Server::getInstance()->getPocketMineVersion() . PHP_EOL);
fwrite($fp, "# " . Server::getInstance()->getName() . " " . Server::getInstance()->getPocketMineVersion() . PHP_EOL);
$entities = 0;
$livingEntities = 0;

View File

@ -31,7 +31,7 @@ class EntityCombustByBlockEvent extends EntityCombustEvent{
protected $combuster;
/**
* @param Block $combuster
* @param Block $combuster
* @param Entity $combustee
* @param int $duration
*/

View File

@ -33,7 +33,7 @@ class EntityDamageByBlockEvent extends EntityDamageEvent{
/**
* @param Block $damager
* @param Block $damager
* @param Entity $entity
* @param int $cause
* @param int|int[] $damage

View File

@ -41,7 +41,7 @@ class EntityShootBowEvent extends EntityEvent implements Cancellable{
/**
* @param Living $shooter
* @param Item $bow
* @param Item $bow
* @param Projectile $projectile
* @param float $force
*/

View File

@ -37,7 +37,7 @@ class ExplosionPrimeEvent extends EntityEvent implements Cancellable{
/**
* @param Entity $entity
* @param float $force
* @param float $force
*/
public function __construct(Entity $entity, $force){
$this->entity = $entity;

View File

@ -67,7 +67,7 @@ class QueryRegenerateEvent extends ServerEvent{
$this->gametype = ($server->getGamemode() & 0x01) === 0 ? "SMP" : "CMP";
$this->version = $server->getVersion();
$this->server_engine = $server->getName() ." ". $server->getPocketMineVersion();
$this->server_engine = $server->getName() . " " . $server->getPocketMineVersion();
$this->map = $server->getDefaultLevel() === null ? "unknown" : $server->getDefaultLevel()->getName();
$this->numPlayers = count($this->players);
$this->maxPlayers = $server->getMaxPlayers();