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BlockFactory: fixed 0 being assumed to be default if used
this defeated the whole point of adding this code ...
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@ -467,9 +467,8 @@ class BlockFactory{
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if(!$override and self::isRegistered($id, $variant)){
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if(!$override and self::isRegistered($id, $variant)){
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throw new \InvalidArgumentException("Block registration conflicts with an existing block");
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throw new \InvalidArgumentException("Block registration conflicts with an existing block");
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}
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}
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self::fillStaticArrays(($id << 4) | $variant, $block); //register default state mapped to variant, for blocks which don't use 0 as valid state
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for($m = $variant + 1; $m <= ($variant | $stateMask); ++$m){
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for($m = $variant; $m <= ($variant | $stateMask); ++$m){
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if(($m & ~$stateMask) !== $variant){
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if(($m & ~$stateMask) !== $variant){
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continue;
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continue;
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}
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}
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@ -486,6 +485,10 @@ class BlockFactory{
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self::fillStaticArrays($index, $v);
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self::fillStaticArrays($index, $v);
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}
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}
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}
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}
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if(!self::isRegistered($id, $variant)){
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self::fillStaticArrays(($id << 4) | $variant, $block); //register default state mapped to variant, for blocks which don't use 0 as valid state
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}
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}
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}
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private static function fillStaticArrays(int $index, Block $block) : void{
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private static function fillStaticArrays(int $index, Block $block) : void{
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