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Particles for 0.16
Added BlockForceFieldParticle, removed LargeExplodeParticle and added HugeExplodeSeedParticle
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30
src/pocketmine/level/particle/BlockForceFieldParticle.php
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30
src/pocketmine/level/particle/BlockForceFieldParticle.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level\particle;
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use pocketmine\math\Vector3;
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class BlockForceFieldParticle extends GenericParticle{
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public function __construct(Vector3 $pos, int $data = 0){
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parent::__construct($pos, Particle::TYPE_BLOCK_FORCE_FIELD, $data); //TODO: proper encode/decode of data
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}
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}
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@ -23,8 +23,8 @@ namespace pocketmine\level\particle;
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use pocketmine\math\Vector3;
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class LargeExplodeParticle extends GenericParticle{
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class HugeExplodeSeedParticle extends GenericParticle{
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public function __construct(Vector3 $pos){
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parent::__construct($pos, Particle::TYPE_LARGE_EXPLODE);
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parent::__construct($pos, Particle::TYPE_HUGE_EXPLODE_SEED);
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}
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}
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}
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@ -28,36 +28,42 @@ abstract class Particle extends Vector3{
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const TYPE_BUBBLE = 1;
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const TYPE_CRITICAL = 2;
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const TYPE_SMOKE = 3;
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const TYPE_EXPLODE = 4;
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const TYPE_WHITE_SMOKE = 5;
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const TYPE_FLAME = 6;
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const TYPE_LAVA = 7;
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const TYPE_LARGE_SMOKE = 8;
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const TYPE_REDSTONE = 9;
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const TYPE_ITEM_BREAK = 10;
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const TYPE_SNOWBALL_POOF = 11;
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const TYPE_LARGE_EXPLODE = 12;
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const TYPE_HUGE_EXPLODE = 13;
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const TYPE_MOB_FLAME = 14;
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const TYPE_HEART = 15;
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const TYPE_TERRAIN = 16;
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const TYPE_TOWN_AURA = 17;
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const TYPE_PORTAL = 18;
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const TYPE_WATER_SPLASH = 19;
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const TYPE_WATER_WAKE = 20;
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const TYPE_DRIP_WATER = 21;
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const TYPE_DRIP_LAVA = 22;
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const TYPE_DUST = 23;
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const TYPE_MOB_SPELL = 24;
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const TYPE_MOB_SPELL_AMBIENT = 25;
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const TYPE_MOB_SPELL_INSTANTANEOUS = 26;
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const TYPE_INK = 27;
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const TYPE_SLIME = 28;
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const TYPE_RAIN_SPLASH = 29;
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const TYPE_VILLAGER_ANGRY = 30;
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const TYPE_VILLAGER_HAPPY = 31;
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const TYPE_ENCHANTMENT_TABLE = 32;
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const TYPE_BLOCK_FORCE_FIELD = 3;
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const TYPE_SMOKE = 4;
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const TYPE_EXPLODE = 5; //actually steam
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const TYPE_WHITE_SMOKE = 6; //also steam, maybe bigger?
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const TYPE_FLAME = 7;
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const TYPE_LAVA = 8;
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const TYPE_LARGE_SMOKE = 9;
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const TYPE_REDSTONE = 10;
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const TYPE_RISING_RED_DUST = 11;
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const TYPE_ITEM_BREAK = 12;
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const TYPE_SNOWBALL_POOF = 13;
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const TYPE_HUGE_EXPLODE = 14;
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const TYPE_HUGE_EXPLODE_SEED = 15;
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const TYPE_MOB_FLAME = 16;
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const TYPE_HEART = 17;
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const TYPE_TERRAIN = 18;
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const TYPE_SUSPENDED_TOWN = 19, TYPE_TOWN_AURA = 19;
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const TYPE_PORTAL = 20;
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const TYPE_SPLASH = 21, TYPE_WATER_SPLASH = 21;
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const TYPE_WATER_WAKE = 22;
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const TYPE_DRIP_WATER = 23;
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const TYPE_DRIP_LAVA = 24;
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const TYPE_FALLING_DUST = 25, TYPE_DUST = 25;
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const TYPE_MOB_SPELL = 26;
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const TYPE_MOB_SPELL_AMBIENT = 27;
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const TYPE_MOB_SPELL_INSTANTANEOUS = 28;
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const TYPE_INK = 29;
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const TYPE_SLIME = 30;
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const TYPE_RAIN_SPLASH = 31;
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const TYPE_VILLAGER_ANGRY = 32;
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const TYPE_VILLAGER_HAPPY = 33;
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const TYPE_ENCHANTMENT_TABLE = 34;
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const TYPE_TRACKING_EMITTER = 35;
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const TYPE_NOTE = 36;
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//37 yet another SpellParticle of some description
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const TYPE_CARROT = 38;
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/**
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* @return DataPacket|DataPacket[]
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