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Merge branch 'next-minor' into next-major
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@@ -56,7 +56,7 @@ class Skull extends Flowable{
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->facing = $stateMeta === 1 ? Facing::UP : BlockDataSerializer::readHorizontalFacing($stateMeta);
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$this->facing = ($stateMeta & 0x07) === 1 ? Facing::UP : BlockDataSerializer::readHorizontalFacing($stateMeta);
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$this->noDrops = ($stateMeta & BlockLegacyMetadata::SKULL_FLAG_NO_DROPS) !== 0;
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}
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@@ -2333,6 +2333,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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parent::syncNetworkData($properties);
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$properties->setGenericFlag(EntityMetadataFlags::ACTION, $this->startAction > -1);
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$properties->setGenericFlag(EntityMetadataFlags::HAS_COLLISION, $this->hasBlockCollision());
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$properties->setPlayerFlag(PlayerMetadataFlags::SLEEP, $this->sleeping !== null);
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$properties->setBlockPos(EntityMetadataProperties::PLAYER_BED_POSITION, $this->sleeping !== null ? BlockPosition::fromVector3($this->sleeping) : new BlockPosition(0, 0, 0));
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