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Yay generation uses async tasks
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100
src/pocketmine/level/generator/GenerationTask.php
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100
src/pocketmine/level/generator/GenerationTask.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level\generator;
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use pocketmine\block\Block;
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use pocketmine\level\format\FullChunk;
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use pocketmine\level\generator\biome\Biome;
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use pocketmine\level\Level;
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use pocketmine\level\SimpleChunkManager;
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use pocketmine\scheduler\AsyncTask;
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use pocketmine\Server;
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use pocketmine\utils\Random;
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class GenerationTask extends AsyncTask{
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public $generator;
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public $settings;
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public $seed;
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public $levelId;
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public $chunk;
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public $chunkClass;
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public function __construct(Level $level, Generator $generator, FullChunk $chunk){
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$this->generator = get_class($generator);
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$this->settings = $generator->getSettings();
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$this->seed = $level->getSeed();
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$this->levelId = $level->getId();
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$this->chunk = $chunk->toBinary();
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$this->chunkClass = get_class($chunk);
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}
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public function onRun(){
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/** @var SimpleChunkManager $manager */
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$manager = $this->getFromThreadStore($key = "generation.level{$this->levelId}.manager");
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/** @var Generator $generator */
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$generator = $this->getFromThreadStore($gKey = "generation.level{$this->levelId}.generator");
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if($manager === null or $generator === null){
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Block::init();
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Biome::init();
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$manager = new SimpleChunkManager($this->seed);
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$this->saveToThreadStore($key, $manager);
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/** @var Generator $generator */
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$generator = $this->generator;
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$generator = new $generator($this->settings);
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$generator->init($manager, new Random($manager->getSeed()));
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$this->saveToThreadStore($gKey, $generator);
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}
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/** @var FullChunk $chunk */
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$chunk = $this->chunkClass;
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$chunk = $chunk::fromBinary($this->chunk);
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if($chunk === null){
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//TODO error
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return;
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}
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$manager->setChunk($chunk->getX(), $chunk->getZ(), $chunk);
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$generator->generateChunk($chunk->getX(), $chunk->getZ());
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$chunk = $manager->getChunk($chunk->getX(), $chunk->getZ());
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$chunk->setGenerated(true);
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$this->chunk = $chunk->toBinary();
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$manager->setChunk($chunk->getX(), $chunk->getZ(), null);
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}
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public function onCompletion(Server $server){
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$level = $server->getLevel($this->levelId);
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if($level !== null){
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/** @var FullChunk $chunk */
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$chunk = $this->chunkClass;
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$chunk = $chunk::fromBinary($this->chunk);
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if($chunk === null){
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//TODO error
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return;
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}
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$level->generateChunkCallback($chunk->getX(), $chunk->getZ(), $chunk);
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}
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}
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}
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