First look at making entity creation closure-driven

this allows doing stuff like injecting plugin references to entity constructors for now. I want to make this more flexible still, but I've done about as much as I feel like doing today and don't want this disappearing into a stash to never be seen again.
This commit is contained in:
Dylan K. Taylor 2020-05-21 21:38:45 +01:00
parent 3bdd9ee860
commit 72a7fc68c1
2 changed files with 109 additions and 44 deletions

View File

@ -23,6 +23,9 @@ declare(strict_types=1);
namespace pocketmine\entity;
use DaveRandom\CallbackValidator\CallbackType;
use DaveRandom\CallbackValidator\ParameterType;
use DaveRandom\CallbackValidator\ReturnType;
use pocketmine\entity\object\ExperienceOrb;
use pocketmine\entity\object\FallingBlock;
use pocketmine\entity\object\ItemEntity;
@ -47,9 +50,7 @@ use pocketmine\utils\SingletonTrait;
use pocketmine\utils\Utils;
use pocketmine\world\World;
use function array_keys;
use function assert;
use function in_array;
use function is_a;
use function reset;
/**
@ -67,10 +68,10 @@ final class EntityFactory{
private static $entityCount = 1;
/**
* @var string[] base class => currently used class for construction
* @phpstan-var array<class-string<Entity>, class-string<Entity>>
* @var \Closure[] base class => creator function
* @phpstan-var array<class-string<Entity>, \Closure(World, CompoundTag, mixed...) : Entity>
*/
private $classMapping = [];
private $creationFuncs = [];
/**
* @var string[]
* @phpstan-var array<int|string, class-string<Entity>>
@ -86,42 +87,104 @@ final class EntityFactory{
//define legacy save IDs first - use them for saving for maximum compatibility with Minecraft PC
//TODO: index them by version to allow proper multi-save compatibility
$this->register(Arrow::class, ['Arrow', 'minecraft:arrow'], EntityLegacyIds::ARROW);
$this->register(Egg::class, ['Egg', 'minecraft:egg'], EntityLegacyIds::EGG);
$this->register(EnderPearl::class, ['ThrownEnderpearl', 'minecraft:ender_pearl'], EntityLegacyIds::ENDER_PEARL);
$this->register(ExperienceBottle::class, ['ThrownExpBottle', 'minecraft:xp_bottle'], EntityLegacyIds::XP_BOTTLE);
$this->register(ExperienceOrb::class, ['XPOrb', 'minecraft:xp_orb'], EntityLegacyIds::XP_ORB);
$this->register(FallingBlock::class, ['FallingSand', 'minecraft:falling_block'], EntityLegacyIds::FALLING_BLOCK);
$this->register(ItemEntity::class, ['Item', 'minecraft:item'], EntityLegacyIds::ITEM);
$this->register(Painting::class, ['Painting', 'minecraft:painting'], EntityLegacyIds::PAINTING);
$this->register(PrimedTNT::class, ['PrimedTnt', 'PrimedTNT', 'minecraft:tnt'], EntityLegacyIds::TNT);
$this->register(Snowball::class, ['Snowball', 'minecraft:snowball'], EntityLegacyIds::SNOWBALL);
$this->register(SplashPotion::class, ['ThrownPotion', 'minecraft:potion', 'thrownpotion'], EntityLegacyIds::SPLASH_POTION);
$this->register(Squid::class, ['Squid', 'minecraft:squid'], EntityLegacyIds::SQUID);
$this->register(Villager::class, ['Villager', 'minecraft:villager'], EntityLegacyIds::VILLAGER);
$this->register(Zombie::class, ['Zombie', 'minecraft:zombie'], EntityLegacyIds::ZOMBIE);
$this->register(Arrow::class, function(World $world, CompoundTag $nbt, ...$extraArgs) : Arrow{
return new Arrow($world, $nbt, ...$extraArgs);
}, ['Arrow', 'minecraft:arrow'], EntityLegacyIds::ARROW);
$this->register(Human::class, ['Human']);
$this->register(Egg::class, function(World $world, CompoundTag $nbt, ...$extraArgs) : Egg{
return new Egg($world, $nbt, ...$extraArgs);
}, ['Egg', 'minecraft:egg'], EntityLegacyIds::EGG);
$this->register(EnderPearl::class, function(World $world, CompoundTag $nbt, ...$extraArgs) : EnderPearl{
return new EnderPearl($world, $nbt, ...$extraArgs);
}, ['ThrownEnderpearl', 'minecraft:ender_pearl'], EntityLegacyIds::ENDER_PEARL);
$this->register(ExperienceBottle::class, function(World $world, CompoundTag $nbt, ...$extraArgs) : ExperienceBottle{
return new ExperienceBottle($world, $nbt, ...$extraArgs);
}, ['ThrownExpBottle', 'minecraft:xp_bottle'], EntityLegacyIds::XP_BOTTLE);
$this->register(ExperienceOrb::class, function(World $world, CompoundTag $nbt) : ExperienceOrb{
return new ExperienceOrb($world, $nbt);
}, ['XPOrb', 'minecraft:xp_orb'], EntityLegacyIds::XP_ORB);
$this->register(FallingBlock::class, function(World $world, CompoundTag $nbt) : FallingBlock{
return new FallingBlock($world, $nbt);
}, ['FallingSand', 'minecraft:falling_block'], EntityLegacyIds::FALLING_BLOCK);
$this->register(ItemEntity::class, function(World $world, CompoundTag $nbt) : ItemEntity{
return new ItemEntity($world, $nbt);
}, ['Item', 'minecraft:item'], EntityLegacyIds::ITEM);
$this->register(Painting::class, function(World $world, CompoundTag $nbt) : Painting{
return new Painting($world, $nbt);
}, ['Painting', 'minecraft:painting'], EntityLegacyIds::PAINTING);
$this->register(PrimedTNT::class, function(World $world, CompoundTag $nbt) : PrimedTNT{
return new PrimedTNT($world, $nbt);
}, ['PrimedTnt', 'PrimedTNT', 'minecraft:tnt'], EntityLegacyIds::TNT);
$this->register(Snowball::class, function(World $world, CompoundTag $nbt, ...$extraArgs) : Snowball{
return new Snowball($world, $nbt, ...$extraArgs);
}, ['Snowball', 'minecraft:snowball'], EntityLegacyIds::SNOWBALL);
$this->register(SplashPotion::class, function(World $world, CompoundTag $nbt, ...$extraArgs) : SplashPotion{
return new SplashPotion($world, $nbt, ...$extraArgs);
}, ['ThrownPotion', 'minecraft:potion', 'thrownpotion'], EntityLegacyIds::SPLASH_POTION);
$this->register(Squid::class, function(World $world, CompoundTag $nbt) : Squid{
return new Squid($world, $nbt);
}, ['Squid', 'minecraft:squid'], EntityLegacyIds::SQUID);
$this->register(Villager::class, function(World $world, CompoundTag $nbt) : Villager{
return new Villager($world, $nbt);
}, ['Villager', 'minecraft:villager'], EntityLegacyIds::VILLAGER);
$this->register(Zombie::class, function(World $world, CompoundTag $nbt) : Zombie{
return new Zombie($world, $nbt);
}, ['Zombie', 'minecraft:zombie'], EntityLegacyIds::ZOMBIE);
$this->register(Human::class, function(World $world, CompoundTag $nbt) : Human{
return new Human($world, $nbt);
}, ['Human']);
PaintingMotive::init();
}
/**
* @phpstan-param class-string<Entity> $baseClass
* @phpstan-param \Closure(World, CompoundTag, mixed...) : Entity $creationFunc
*/
private static function validateCreationFunc(string $baseClass, \Closure $creationFunc) : void{
$sig = new CallbackType(
new ReturnType($baseClass),
new ParameterType("world", World::class),
new ParameterType("nbt", CompoundTag::class),
new ParameterType("extraArgs", null, ParameterType::VARIADIC | ParameterType::CONTRAVARIANT | ParameterType::OPTIONAL)
);
if(!$sig->isSatisfiedBy($creationFunc)){
throw new \TypeError("Declaration of callable `" . CallbackType::createFromCallable($creationFunc) . "` must be compatible with `" . $sig . "`");
}
}
/**
* Registers an entity type into the index.
*
* @param string $className Class that extends Entity
* @param \Closure $creationFunc
* @param string[] $saveNames An array of save names which this entity might be saved under. Defaults to the short name of the class itself if empty.
* @phpstan-param class-string<Entity> $className
* @phpstan-param \Closure(World $world, CompoundTag $nbt, mixed ...$args) : Entity $creationFunc
*
* NOTE: The first save name in the $saveNames array will be used when saving the entity to disk. The reflection
* name of the class will be appended to the end and only used if no other save names are specified.
*
* @throws \InvalidArgumentException
*/
public function register(string $className, array $saveNames, ?int $legacyMcpeSaveId = null) : void{
public function register(string $className, \Closure $creationFunc, array $saveNames, ?int $legacyMcpeSaveId = null) : void{
Utils::testValidInstance($className, Entity::class);
$this->classMapping[$className] = $className;
self::validateCreationFunc($className, $creationFunc);
$this->creationFuncs[$className] = $creationFunc;
$shortName = (new \ReflectionClass($className))->getShortName();
if(!in_array($shortName, $saveNames, true)){
@ -143,21 +206,20 @@ final class EntityFactory{
* will be used instead of the base class.
*
* @param string $baseClass Already-registered entity class to override
* @param string $newClass Class which extends the base class
* @param \Closure $newCreationFunc
*
* TODO: use an explicit template for param1
* @phpstan-param class-string<Entity> $baseClass
* @phpstan-param class-string<Entity> $newClass
* @phpstan-param \Closure(World, CompoundTag, mixed...) : Entity $newCreationFunc
*
* @throws \InvalidArgumentException
*/
public function override(string $baseClass, string $newClass) : void{
if(!isset($this->classMapping[$baseClass])){
public function override(string $baseClass, \Closure $newCreationFunc) : void{
if(!isset($this->creationFuncs[$baseClass])){
throw new \InvalidArgumentException("Class $baseClass is not a registered entity");
}
Utils::testValidInstance($newClass, $baseClass);
$this->classMapping[$baseClass] = $newClass;
self::validateCreationFunc($baseClass, $newCreationFunc);
$this->creationFuncs[$baseClass] = $newCreationFunc;
}
/**
@ -167,7 +229,7 @@ final class EntityFactory{
* @return class-string<Entity>[]
*/
public function getKnownTypes() : array{
return array_keys($this->classMapping);
return array_keys($this->creationFuncs);
}
/**
@ -194,16 +256,13 @@ final class EntityFactory{
* @throws \InvalidArgumentException if the class doesn't exist or is not registered
*/
public function create(string $baseClass, World $world, CompoundTag $nbt, ...$args) : Entity{
if(isset($this->classMapping[$baseClass])){
$class = $this->classMapping[$baseClass];
assert(is_a($class, $baseClass, true));
if(isset($this->creationFuncs[$baseClass])){
$func = $this->creationFuncs[$baseClass];
/**
* @var Entity $entity
* @phpstan-var TEntity $entity
* @see Entity::__construct()
*/
$entity = new $class($world, $nbt, ...$args);
$entity = $func($world, $nbt, ...$args);
return $entity;
}
@ -227,13 +286,9 @@ final class EntityFactory{
if($baseClass === null){
return null;
}
$class = $this->classMapping[$baseClass];
assert(is_a($class, $baseClass, true));
/**
* @var Entity $entity
* @see Entity::__construct()
*/
$entity = new $class($world, $nbt);
$func = $this->creationFuncs[$baseClass];
/** @var Entity $entity */
$entity = $func($world, $nbt);
return $entity;
}

View File

@ -20,6 +20,16 @@ parameters:
count: 3
path: ../../../src/command/CommandReader.php
-
message: "#^Closure invoked with 2 parameters, at least 3 required\\.$#"
count: 1
path: ../../../src/entity/EntityFactory.php
-
message: "#^Only iterables can be unpacked, mixed given in argument \\#3\\.$#"
count: 6
path: ../../../src/entity/EntityFactory.php
-
message: "#^Call to function assert\\(\\) with false and 'unknown hit type' will always evaluate to false\\.$#"
count: 1