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Add anvil event
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86
src/event/player/PlayerUseAnvilEvent.php
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86
src/event/player/PlayerUseAnvilEvent.php
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@ -0,0 +1,86 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\player;
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use pocketmine\event\Cancellable;
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use pocketmine\event\CancellableTrait;
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use pocketmine\item\Item;
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use pocketmine\player\Player;
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/**
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* Called when a player uses an anvil (renaming, repairing, combining items).
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* This event is called once per action even if multiple tasks are performed at once.
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*/
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class PlayerUseAnvilEvent extends PlayerEvent implements Cancellable{
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use CancellableTrait;
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public function __construct(
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Player $player,
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private Item $baseItem,
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private ?Item $materialItem,
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private Item $resultItem,
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private ?string $customName,
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private int $xpCost
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){
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$this->player = $player;
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}
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/**
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* Returns the item that the player is using as the base item (left slot).
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*/
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public function getBaseItem() : Item{
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return $this->baseItem;
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}
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/**
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* Returns the item that the player is using as the material item (right slot), or null if there is no material item
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* (e.g. when renaming an item).
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*/
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public function getMaterialItem() : ?Item{
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return $this->materialItem;
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}
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/**
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* Returns the item that the player will receive as a result of the anvil operation.
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*/
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public function getResultItem() : Item{
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return $this->resultItem;
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}
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/**
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* Returns the custom name that the player is setting on the item, or null if the player is not renaming the item.
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*
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* This value is defined when the base item is already renamed.
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*/
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public function getCustomName() : ?string{
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return $this->customName;
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}
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/**
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* Returns the amount of XP levels that the player will spend on this anvil operation.
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*/
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public function getXpCost() : int{
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return $this->xpCost;
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}
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}
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@ -25,12 +25,18 @@ namespace pocketmine\inventory\transaction;
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use pocketmine\block\utils\AnvilHelper;
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use pocketmine\block\utils\AnvilResult;
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use pocketmine\event\player\PlayerUseAnvilEvent;
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use pocketmine\item\Item;
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use pocketmine\item\VanillaItems;
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use pocketmine\player\Player;
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use pocketmine\utils\AssumptionFailedError;
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use function count;
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class AnvilTransaction extends InventoryTransaction{
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private ?Item $baseItem = null;
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private ?Item $materialItem = null;
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private ?Item $resultItem = null;
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public function __construct(
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Player $source,
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private readonly AnvilResult $expectedResult,
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@ -57,6 +63,10 @@ class AnvilTransaction extends InventoryTransaction{
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return null;
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}
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$this->baseItem = $base;
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$this->materialItem = $material;
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$this->resultItem = $expectedOutput;
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return $calculAttempt;
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}
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@ -104,4 +114,14 @@ class AnvilTransaction extends InventoryTransaction{
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$this->source->getXpManager()->subtractXpLevels($this->expectedResult->getRepairCost());
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}
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}
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protected function callExecuteEvent() : bool{
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if($this->baseItem === null){
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throw new AssumptionFailedError("Expected that baseItem are not null before executing the event");
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}
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$ev = new PlayerUseAnvilEvent($this->source, $this->baseItem, $this->materialItem, $this->expectedResult->getResult(), $this->customName, $this->expectedResult->getRepairCost());
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$ev->call();
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return !$ev->isCancelled();
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}
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}
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