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Level: fine-tuned getCollisionCubes() a little bit
since we're getting the BBs anyway, what's the point in delegating this job to the block?
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@ -1175,9 +1175,11 @@ class Level implements ChunkManager, Metadatable{
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for($x = $minX; $x <= $maxX; ++$x){
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for($x = $minX; $x <= $maxX; ++$x){
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for($y = $minY; $y <= $maxY; ++$y){
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for($y = $minY; $y <= $maxY; ++$y){
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$block = $this->getBlockAt($x, $y, $z);
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$block = $this->getBlockAt($x, $y, $z);
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if(!$block->canPassThrough() and $block->collidesWithBB($bb)){
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if(!$block->canPassThrough()){
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foreach($block->getCollisionBoxes() as $blockBB){
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foreach($block->getCollisionBoxes() as $blockBB){
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$collides[] = $blockBB;
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if($blockBB->intersectsWith($bb)){
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$collides[] = $blockBB;
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}
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}
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}
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}
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}
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}
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}
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