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Level: cleaned up some nonsensical code in getSafeSpawn()
it's impossible for this function to return false because $spawn is guaranteed to be a Vector3 when it's checked in instanceof.
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6c3fc4af46
commit
71224f51d5
@ -2763,49 +2763,46 @@ class Level implements ChunkManager, Metadatable{
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/**
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* @param Vector3 $spawn default null
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*
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* @return bool|Position
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* @return Position
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*/
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public function getSafeSpawn($spawn = null){
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public function getSafeSpawn(?Vector3 $spawn = null) : Position{
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if(!($spawn instanceof Vector3) or $spawn->y < 1){
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$spawn = $this->getSpawnLocation();
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}
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if($spawn instanceof Vector3){
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$max = $this->worldHeight;
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$v = $spawn->floor();
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$chunk = $this->getChunk($v->x >> 4, $v->z >> 4, false);
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$x = (int) $v->x;
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$z = (int) $v->z;
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if($chunk !== null){
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$y = (int) min($max - 2, $v->y);
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$wasAir = ($chunk->getBlockId($x & 0x0f, $y - 1, $z & 0x0f) === 0);
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for(; $y > 0; --$y){
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if($this->isFullBlock($this->getBlockAt($x, $y, $z))){
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if($wasAir){
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$y++;
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break;
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}
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}else{
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$wasAir = true;
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}
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}
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for(; $y >= 0 and $y < $max; ++$y){
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if(!$this->isFullBlock($this->getBlockAt($x, $y + 1, $z))){
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if(!$this->isFullBlock($this->getBlockAt($x, $y, $z))){
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return new Position($spawn->x, $y === (int) $spawn->y ? $spawn->y : $y, $spawn->z, $this);
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}
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}else{
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++$y;
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$max = $this->worldHeight;
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$v = $spawn->floor();
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$chunk = $this->getChunk($v->x >> 4, $v->z >> 4, false);
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$x = (int) $v->x;
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$z = (int) $v->z;
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if($chunk !== null){
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$y = (int) min($max - 2, $v->y);
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$wasAir = ($chunk->getBlockId($x & 0x0f, $y - 1, $z & 0x0f) === 0);
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for(; $y > 0; --$y){
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if($this->isFullBlock($this->getBlockAt($x, $y, $z))){
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if($wasAir){
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$y++;
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break;
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}
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}else{
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$wasAir = true;
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}
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$v->y = $y;
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}
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return new Position($spawn->x, $v->y, $spawn->z, $this);
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for(; $y >= 0 and $y < $max; ++$y){
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if(!$this->isFullBlock($this->getBlockAt($x, $y + 1, $z))){
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if(!$this->isFullBlock($this->getBlockAt($x, $y, $z))){
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return new Position($spawn->x, $y === (int) $spawn->y ? $spawn->y : $y, $spawn->z, $this);
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}
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}else{
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++$y;
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}
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}
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$v->y = $y;
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}
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return false;
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return new Position($spawn->x, $v->y, $spawn->z, $this);
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}
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/**
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