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https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-01 23:59:53 +00:00
Added correct handling of RemovePlayer packet for in-game player list
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parent
d26d657b95
commit
7102787aa9
@ -148,7 +148,9 @@ class EntityAPI{
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public function spawnAll(Player $player){
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foreach($this->getAll($player->level) as $e){
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$e->spawn($player);
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if($e->class !== ENTITY_PLAYER){
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$e->spawn($player);
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}
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}
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}
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@ -159,6 +161,16 @@ class EntityAPI{
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unset($this->entities[$eid]);
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$entity->closed = true;
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$this->server->query("DELETE FROM entities WHERE EID = ".$eid.";");
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if($entity->class === ENTITY_PLAYER){
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$this->server->api->player->broadcastPacket($this->server->api->player->getAll($entity->level), MC_REMOVE_PLAYER, array(
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"clientID" => 0,
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"eid" => $entity->eid,
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));
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}else{
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$this->server->api->player->broadcastPacket($this->server->api->player->getAll($entity->level), MC_REMOVE_ENTITY, array(
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"eid" => $entity->eid,
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));
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}
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$this->server->api->dhandle("entity.remove", $entity);
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$entity = null;
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unset($entity);
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@ -375,6 +375,42 @@ class PlayerAPI{
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$this->server->query("INSERT OR REPLACE INTO players (CID, ip, port, name) VALUES (".$player->CID.", '".$player->ip."', ".$player->port.", '".strtolower($player->username)."');");
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}
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}
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public function spawnAllPlayers(Player $player){
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foreach($this->getAll() as $p){
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if($p !== $player){
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$p->entity->spawn($player);
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if($p->level !== $player->level){
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$player->dataPacket(MC_MOVE_ENTITY_POSROT, array(
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"eid" => $p->entity->eid,
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"x" => -256,
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"y" => 128,
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"z" => -256,
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"yaw" => 0,
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"pitch" => 0,
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));
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}
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}
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}
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}
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public function spawnToAllPlayers(Player $player){
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foreach($this->getAll() as $p){
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if($p !== $player){
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$player->entity->spawn($p);
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if($p->level !== $player->level){
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$p->dataPacket(MC_MOVE_ENTITY_POSROT, array(
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"eid" => $player->entity->eid,
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"x" => -256,
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"y" => 128,
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"z" => -256,
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"yaw" => 0,
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"pitch" => 0,
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));
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}
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}
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}
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}
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public function remove($CID){
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if(isset($this->server->clients[$CID])){
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@ -269,16 +269,13 @@ class Player{
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$this->level->freeAllChunks($this);
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$this->spawned = false;
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$this->loggedIn = false;
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if($msg === true and $this->username != ""){
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$this->server->api->chat->broadcast($this->username." left the game");
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}
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$this->buffer = null;
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unset($this->buffer);
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$this->recoveryQueue = array();
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$this->receiveQueue = array();
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$this->resendQueue = array();
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$this->server->interface->stopChunked($this->CID);
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$this->server->api->player->remove($this->CID);
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$this->server->interface->stopChunked($this->CID);
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$this->server->api->player->remove($this->CID);
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console("[INFO] \x1b[33m".$this->username."\x1b[0m[/".$this->ip.":".$this->port."] logged out due to ".$reason);
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}
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}
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@ -509,14 +506,6 @@ class Player{
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"speedZ" => (int) ($data->speedZ * 400),
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));
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break;
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case "entity.remove":
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if($data->eid === $this->eid or $data->level !== $this->level){
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break;
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}
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$this->dataPacket(MC_REMOVE_ENTITY, array(
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"eid" => $data->eid,
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));
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break;
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case "entity.animate":
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if($data["eid"] === $this->eid or $data["entity"]->level !== $this->level){
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break;
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@ -725,15 +714,31 @@ class Player{
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foreach($this->server->api->entity->getAll($this->level) as $e){
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if($e !== $this->entity){
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if($e->player instanceof Player){
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$e->player->dataPacket(MC_REMOVE_ENTITY, array(
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"eid" => $this->eid,
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$e->player->dataPacket(MC_MOVE_ENTITY_POSROT, array(
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"eid" => $this->entity->eid,
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"x" => -256,
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"y" => 128,
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"z" => -256,
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"yaw" => 0,
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"pitch" => 0,
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));
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$player->dataPacket(MC_MOVE_ENTITY_POSROT, array(
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"eid" => $e->eid,
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"x" => -256,
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"y" => 128,
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"z" => -256,
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"yaw" => 0,
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"pitch" => 0,
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));
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}else{
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$this->dataPacket(MC_REMOVE_ENTITY, array(
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"eid" => $e->eid,
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));
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}
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$this->dataPacket(MC_REMOVE_ENTITY, array(
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"eid" => $e->eid,
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));
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}
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}
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$this->level->freeAllChunks($this);
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$this->level = $pos->level;
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$this->chunksLoaded = array();
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@ -743,6 +748,38 @@ class Player{
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"time" => $this->level->getTime(),
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));
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$terrain = true;
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foreach($this->server->api->player->getAll($this->level) as $player){
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$player->dataPacket(MC_MOVE_ENTITY_POSROT, array(
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"eid" => $this->entity->eid,
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"x" => $pos->x,
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"y" => $pos->y,
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"z" => $pos->z,
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"yaw" => $yaw,
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"pitch" => $pitch,
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));
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$this->dataPacket(MC_MOVE_ENTITY_POSROT, array(
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"eid" => $player->entity->eid,
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"x" => $player->entity->x,
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"y" => $player->entity->y,
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"z" => $player->entity->z,
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"yaw" => $player->entity->yaw,
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"pitch" => $player->entity->pitch,
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));
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$player->dataPacket(MC_PLAYER_EQUIPMENT, array(
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"eid" => $this->eid,
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"block" => $this->getSlot($this->slot)->getID(),
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"meta" => $this->getSlot($this->slot)->getMetadata(),
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"slot" => 0,
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));
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$this->sendArmor($player);
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$this->dataPacket(MC_PLAYER_EQUIPMENT, array(
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"eid" => $player->eid,
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"block" => $player->getSlot($player->slot)->getID(),
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"meta" => $player->getSlot($player->slot)->getMetadata(),
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"slot" => 0,
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));
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$player->sendArmor($this);
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}
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}
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$this->lastCorrect = $pos;
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$this->entity->fallY = false;
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@ -1153,7 +1190,6 @@ class Player{
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$this->entity->setName($this->username);
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$this->entity->data["CID"] = $this->CID;
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$this->evid[] = $this->server->event("server.chat", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("entity.remove", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("entity.motion", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("entity.animate", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("entity.event", array($this, "eventHandler"));
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@ -1175,10 +1211,13 @@ class Player{
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case 1: //Spawn!!
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if($this->spawned !== false){
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break;
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}
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}
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$this->server->api->player->spawnAllPlayers($this);
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$this->server->api->player->spawnToAllPlayers($this);
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$this->spawned = true;
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$this->server->api->entity->spawnAll($this);
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$this->server->api->entity->spawnToAll($this->entity);
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$this->server->schedule(5, array($this->entity, "update"), array(), true);
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$this->sendArmor();
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$this->sendChat($this->server->motd."\n");
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@ -589,12 +589,12 @@ class Entity extends Position{
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if(!($player instanceof Player)){
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$player = $this->server->api->player->get($player);
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}
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if($player->eid === $this->eid or $this->closed !== false or $player->level !== $this->level){
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if($player->eid === $this->eid or $this->closed !== false or ($player->level !== $this->level and $this->class !== ENTITY_PLAYER)){
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return false;
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}
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switch($this->class){
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case ENTITY_PLAYER:
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if($this->player->connected !== true){
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if($this->player->connected !== true or $this->spawned === false){
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return false;
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}
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$player->dataPacket(MC_ADD_PLAYER, array(
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@ -922,16 +922,14 @@ class Entity extends Position{
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$this->updateMetadata();
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$this->dead = true;
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if($this->player instanceof Player){
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$x = $this->x;
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$y = $this->y;
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$z = $this->z;
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$this->x = 0;
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$this->y = -10;
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$this->z = 0;
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$this->server->api->trigger("entity.move", $this);
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$this->x = $x;
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$this->y = $y;
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$this->z = $z;
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$this->server->api->player->broadcastPacket($this->server->api->player->getAll($this->level), MC_MOVE_ENTITY_POSROT, array(
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"eid" => $this->eid,
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"x" => -256,
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"y" => 128,
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"z" => -256,
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"yaw" => 0,
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"pitch" => 0,
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));
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}else{
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$this->server->api->dhandle("entity.event", array("entity" => $this, "event" => 3)); //Entity dead
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}
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