Tick entities on Level, show correct timing reports

This commit is contained in:
Shoghi Cervantes
2014-09-01 01:56:13 +02:00
parent 9b7a94b5ee
commit 705e4da789
4 changed files with 29 additions and 26 deletions

View File

@ -1950,32 +1950,6 @@ class Server{
private function checkTickUpdates($currentTick){
//TODO: move this to each Level
//Update entities that need update
if(count(Entity::$needUpdate) > 0){
Timings::$tickEntityTimer->startTiming();
foreach(Entity::$needUpdate as $id => $entity){
if($entity->onUpdate() === false){
unset(Entity::$needUpdate[$id]);
}
}
Timings::$tickEntityTimer->stopTiming();
}
//Update tiles that need update
if(count(Tile::$needUpdate) > 0){
Timings::$tickTileEntityTimer->startTiming();
foreach(Tile::$needUpdate as $id => $tile){
if($tile->onUpdate() === false){
unset(Tile::$needUpdate[$id]);
}
}
Timings::$tickTileEntityTimer->stopTiming();
}
//TODO: Add level blocks
//Do level ticks
foreach($this->getLevels() as $level){
$level->doTick($currentTick);