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https://github.com/pmmp/PocketMine-MP.git
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Integrate dev-major-next version of pocketmine/math
this is a reduced version compared to the original, due to the difficulty of getting rid of Facing values internally.
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@ -37,7 +37,7 @@ use function in_array;
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abstract class BaseRail extends Flowable{
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, Facing $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($blockReplace->getAdjacentSupportType(Facing::DOWN)->hasEdgeSupport()){
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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@ -89,8 +89,9 @@ abstract class BaseRail extends Flowable{
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/** @var int $connection */
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foreach($this->getCurrentShapeConnections() as $connection){
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$other = $this->getSide($connection & ~RailConnectionInfo::FLAG_ASCEND);
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$otherConnection = Facing::opposite($connection & ~RailConnectionInfo::FLAG_ASCEND);
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$connectionFace = Facing::from($connection & ~RailConnectionInfo::FLAG_ASCEND);
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$other = $this->getSide($connectionFace);
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$otherConnection = Facing::opposite($connectionFace)->value;
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if(($connection & RailConnectionInfo::FLAG_ASCEND) !== 0){
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$other = $other->getSide(Facing::UP);
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@ -122,10 +123,10 @@ abstract class BaseRail extends Flowable{
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case 0:
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//No constraints, can connect in any direction
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$possible = [
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Facing::NORTH => true,
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Facing::SOUTH => true,
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Facing::WEST => true,
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Facing::EAST => true
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Facing::NORTH->value => true,
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Facing::SOUTH->value => true,
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Facing::WEST->value => true,
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Facing::EAST->value => true
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];
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foreach($possible as $p => $_){
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$possible[$p | RailConnectionInfo::FLAG_ASCEND] = true;
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@ -146,13 +147,13 @@ abstract class BaseRail extends Flowable{
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* @phpstan-return array<int, true>
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*/
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protected function getPossibleConnectionDirectionsOneConstraint(int $constraint) : array{
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$opposite = Facing::opposite($constraint & ~RailConnectionInfo::FLAG_ASCEND);
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$opposite = Facing::opposite(Facing::from($constraint & ~RailConnectionInfo::FLAG_ASCEND));
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$possible = [$opposite => true];
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$possible = [$opposite->value => true];
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if(($constraint & RailConnectionInfo::FLAG_ASCEND) === 0){
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//We can slope the other way if this connection isn't already a slope
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$possible[$opposite | RailConnectionInfo::FLAG_ASCEND] = true;
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$possible[$opposite->value | RailConnectionInfo::FLAG_ASCEND] = true;
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}
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return $possible;
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@ -168,9 +169,10 @@ abstract class BaseRail extends Flowable{
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$continue = false;
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foreach($possible as $thisSide => $_){
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$otherSide = Facing::opposite($thisSide & ~RailConnectionInfo::FLAG_ASCEND);
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$thisSideEnum = Facing::from($thisSide & ~RailConnectionInfo::FLAG_ASCEND);
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$otherSide = Facing::opposite($thisSideEnum)->value;
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$other = $this->getSide($thisSide & ~RailConnectionInfo::FLAG_ASCEND);
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$other = $this->getSide($thisSideEnum);
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if(($thisSide & RailConnectionInfo::FLAG_ASCEND) !== 0){
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$other = $other->getSide(Facing::UP);
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@ -212,7 +214,7 @@ abstract class BaseRail extends Flowable{
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*/
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private function setConnections(array $connections) : void{
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if(count($connections) === 1){
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$connections[] = Facing::opposite($connections[0] & ~RailConnectionInfo::FLAG_ASCEND);
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$connections[] = Facing::opposite(Facing::from($connections[0] & ~RailConnectionInfo::FLAG_ASCEND))->value;
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}elseif(count($connections) !== 2){
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throw new \InvalidArgumentException("Expected exactly 2 connections, got " . count($connections));
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}
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@ -226,7 +228,7 @@ abstract class BaseRail extends Flowable{
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$world->useBreakOn($this->position);
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}else{
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foreach($this->getCurrentShapeConnections() as $connection){
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if(($connection & RailConnectionInfo::FLAG_ASCEND) !== 0 && !$this->getSide($connection & ~RailConnectionInfo::FLAG_ASCEND)->getSupportType(Facing::UP)->hasEdgeSupport()){
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if(($connection & RailConnectionInfo::FLAG_ASCEND) !== 0 && !$this->getSide(Facing::from($connection & ~RailConnectionInfo::FLAG_ASCEND))->getSupportType(Facing::UP)->hasEdgeSupport()){
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$world->useBreakOn($this->position);
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break;
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}
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