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Addition of Coarse Dirt (#1396)
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@ -44,13 +44,20 @@ class Dirt extends Solid{
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}
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public function getName() : string{
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if($this->meta === 1){
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return "Coarse Dirt";
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}
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return "Dirt";
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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if($item->isHoe()){
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$item->useOn($this);
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$this->getLevel()->setBlock($this, BlockFactory::get(Block::FARMLAND, 0), true);
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if($this->meta === 1){
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$this->getLevel()->setBlock($this, BlockFactory::get(Block::DIRT), true);
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}else{
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$this->getLevel()->setBlock($this, BlockFactory::get(Block::FARMLAND), true);
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}
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return true;
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}
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@ -83,6 +83,7 @@ class Grass extends Solid{
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$vector->z = mt_rand($this->z - 1, $this->z + 1);
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if(
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$this->level->getBlockIdAt($vector->x, $vector->y, $vector->z) !== Block::DIRT or
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$this->level->getBlockDataAt($vector->x, $vector->y, $vector->z) === 1 or
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$this->level->getFullLightAt($vector->x, $vector->y + 1, $vector->z) < 4 or
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BlockFactory::$lightFilter[$this->level->getBlockIdAt($vector->x, $vector->y + 1, $vector->z)] >= 3
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){
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