Moved network check out of level, added server killer for long stops

This commit is contained in:
Shoghi Cervantes
2015-06-05 11:46:33 +02:00
parent a53b041984
commit 6e69e15dfd
4 changed files with 42 additions and 4 deletions

View File

@ -662,10 +662,6 @@ class Level implements ChunkManager, Metadatable{
Timings::$tickEntityTimer->stopTiming();
$this->timings->entityTick->stopTiming();
foreach($this->players as $player){
$player->checkNetwork();
}
$this->timings->tileEntityTick->startTiming();
Timings::$tickTileEntityTimer->startTiming();
//Update tiles that need update