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Moved network check out of level, added server killer for long stops
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@ -662,10 +662,6 @@ class Level implements ChunkManager, Metadatable{
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Timings::$tickEntityTimer->stopTiming();
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$this->timings->entityTick->stopTiming();
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foreach($this->players as $player){
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$player->checkNetwork();
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}
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$this->timings->tileEntityTick->startTiming();
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Timings::$tickTileEntityTimer->startTiming();
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//Update tiles that need update
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