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Consumables refactor (#1796)
* Removed broken EntityEatEvents - these don't fit the pattern since they only apply to Human entities anyway. PlayerItemConsumeEvent and PlayerInteractEvent can be used for cancellation purposes, and plugins can do custom stuff without mess. * Restrict item consuming to Living entities only * Added FoodSource->requiresHunger() * Only items implementing the Consumable interface can now be consumed. * The effects from consuming items are now generic-ized by way of the Living->consume() function. This is overridden in Human to allow applying food and hunger. * Fixed the hardcoded mess for buckets
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@ -23,9 +23,18 @@ declare(strict_types=1);
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namespace pocketmine\item;
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/**
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* Interface implemented by objects that can be consumed by players, giving them food and saturation.
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*/
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interface FoodSource extends Consumable{
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public function getFoodRestore() : int;
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public function getSaturationRestore() : float;
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/**
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* Returns whether a Human eating this FoodSource must have a non-full hunger bar.
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* @return bool
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*/
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public function requiresHunger() : bool;
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}
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