Consumables refactor (#1796)

* Removed broken EntityEatEvents - these don't fit the pattern since they only apply to Human entities anyway. PlayerItemConsumeEvent and PlayerInteractEvent can be used for cancellation purposes, and plugins can do custom stuff without mess.

* Restrict item consuming to Living entities only

* Added FoodSource->requiresHunger()

* Only items implementing the Consumable interface can now be consumed.

* The effects from consuming items are now generic-ized by way of the Living->consume() function. This is overridden in Human to allow applying food and hunger.

* Fixed the hardcoded mess for buckets
This commit is contained in:
Dylan K. Taylor
2017-12-23 13:03:41 +00:00
committed by GitHub
parent 329fe7d844
commit 6e1df36188
14 changed files with 113 additions and 306 deletions

View File

@ -30,7 +30,9 @@ use pocketmine\event\player\PlayerExhaustEvent;
use pocketmine\inventory\EnderChestInventory;
use pocketmine\inventory\InventoryHolder;
use pocketmine\inventory\PlayerInventory;
use pocketmine\item\Consumable;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\item\FoodSource;
use pocketmine\item\Item as ItemItem;
use pocketmine\level\Level;
use pocketmine\nbt\NBT;
@ -271,6 +273,19 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
return $ev->getAmount();
}
public function consumeObject(Consumable $consumable) : bool{
if($consumable instanceof FoodSource){
if($consumable->requiresHunger() and $this->getFood() >= $this->getMaxFood()){
return false;
}
$this->addFood($consumable->getFoodRestore());
$this->addSaturation($consumable->getSaturationRestore());
}
return parent::consumeObject($consumable);
}
public function getXpLevel() : int{
return (int) $this->attributeMap->getAttribute(Attribute::EXPERIENCE_LEVEL)->getValue();
}