mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-19 23:37:45 +00:00
Merge branch 'stable' into next-minor
This commit is contained in:
@@ -44,7 +44,7 @@ trait ContainerTrait{
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abstract public function getRealInventory();
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protected function loadItems(CompoundTag $tag) : void{
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if(($inventoryTag = $tag->getTag(Container::TAG_ITEMS)) instanceof ListTag){
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if(($inventoryTag = $tag->getTag(Container::TAG_ITEMS)) instanceof ListTag && $inventoryTag->getTagType() === NBT::TAG_Compound){
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$inventory = $this->getRealInventory();
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$listeners = $inventory->getListeners()->toArray();
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$inventory->getListeners()->remove(...$listeners); //prevent any events being fired by initialization
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@@ -55,6 +55,7 @@ use pocketmine\network\mcpe\protocol\types\DeviceOS;
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use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
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use pocketmine\network\mcpe\protocol\types\entity\StringMetadataProperty;
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use pocketmine\network\mcpe\protocol\types\GameMode;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
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use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
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use pocketmine\player\Player;
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@@ -479,6 +480,7 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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$this->location->yaw,
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$this->location->yaw, //TODO: head yaw
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ItemStackWrapper::legacy(TypeConverter::getInstance()->coreItemStackToNet($this->getInventory()->getItemInHand())),
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GameMode::SURVIVAL,
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$this->getAllNetworkData(),
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AdventureSettingsPacket::create(0, 0, 0, 0, 0, $this->getId()), //TODO
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[], //TODO: entity links
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@@ -29,6 +29,7 @@ use pocketmine\block\utils\BannerPatternLayer;
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use pocketmine\block\utils\DyeColor;
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use pocketmine\data\bedrock\BannerPatternTypeIdMap;
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use pocketmine\data\bedrock\DyeColorIdMap;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\ListTag;
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use function count;
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@@ -98,7 +99,7 @@ class Banner extends ItemBlockWallOrFloor{
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$colorIdMap = DyeColorIdMap::getInstance();
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$patternIdMap = BannerPatternTypeIdMap::getInstance();
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$patterns = $tag->getListTag(self::TAG_PATTERNS);
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if($patterns !== null){
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if($patterns !== null && $patterns->getTagType() === NBT::TAG_Compound){
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/** @var CompoundTag $t */
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foreach($patterns as $t){
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$patternColor = $colorIdMap->fromInvertedId($t->getInt(self::TAG_PATTERN_COLOR)) ?? DyeColor::BLACK(); //TODO: missing pattern colour should be an error
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@@ -306,7 +306,7 @@ class Item implements \JsonSerializable{
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$this->canPlaceOn = [];
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$canPlaceOn = $tag->getListTag("CanPlaceOn");
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if($canPlaceOn !== null){
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if($canPlaceOn !== null && $canPlaceOn->getTagType() === NBT::TAG_String){
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/** @var StringTag $entry */
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foreach($canPlaceOn as $entry){
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$this->canPlaceOn[$entry->getValue()] = $entry->getValue();
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@@ -314,7 +314,7 @@ class Item implements \JsonSerializable{
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}
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$this->canDestroy = [];
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$canDestroy = $tag->getListTag("CanDestroy");
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if($canDestroy !== null){
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if($canDestroy !== null && $canDestroy->getTagType() === NBT::TAG_String){
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/** @var StringTag $entry */
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foreach($canDestroy as $entry){
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$this->canDestroy[$entry->getValue()] = $entry->getValue();
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@@ -48,9 +48,16 @@ final class RuntimeBlockMapping{
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/** @var CompoundTag[] */
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private $bedrockKnownStates;
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private function __construct(){
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private static function make() : self{
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return new self(
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Path::join(\pocketmine\BEDROCK_DATA_PATH, "canonical_block_states.nbt"),
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Path::join(\pocketmine\BEDROCK_DATA_PATH, "r12_to_current_block_map.bin")
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);
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}
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public function __construct(string $canonicalBlockStatesFile, string $r12ToCurrentBlockMapFile){
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$stream = PacketSerializer::decoder(
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Utils::assumeNotFalse(file_get_contents(Path::join(\pocketmine\BEDROCK_DATA_PATH, "canonical_block_states.nbt")), "Missing required resource file"),
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Utils::assumeNotFalse(file_get_contents($canonicalBlockStatesFile), "Missing required resource file"),
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0,
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new PacketSerializerContext(GlobalItemTypeDictionary::getInstance()->getDictionary())
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);
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@@ -60,15 +67,15 @@ final class RuntimeBlockMapping{
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}
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$this->bedrockKnownStates = $list;
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$this->setupLegacyMappings();
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$this->setupLegacyMappings($r12ToCurrentBlockMapFile);
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}
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private function setupLegacyMappings() : void{
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private function setupLegacyMappings(string $r12ToCurrentBlockMapFile) : void{
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$legacyIdMap = LegacyBlockIdToStringIdMap::getInstance();
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/** @var R12ToCurrentBlockMapEntry[] $legacyStateMap */
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$legacyStateMap = [];
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$legacyStateMapReader = PacketSerializer::decoder(
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Utils::assumeNotFalse(file_get_contents(Path::join(\pocketmine\BEDROCK_DATA_PATH, "r12_to_current_block_map.bin")), "Missing required resource file"),
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Utils::assumeNotFalse(file_get_contents($r12ToCurrentBlockMapFile), "Missing required resource file"),
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0,
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new PacketSerializerContext(GlobalItemTypeDictionary::getInstance()->getDictionary())
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);
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@@ -78,7 +78,7 @@ final class ChunkSerializer{
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//TODO: right now we don't support 3D natively, so we just 3Dify our 2D biomes so they fill the column
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$encodedBiomePalette = self::serializeBiomesAsPalette($chunk);
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$stream->put(str_repeat($encodedBiomePalette, 25));
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$stream->put(str_repeat($encodedBiomePalette, 24));
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$stream->putByte(0); //border block array count
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//Border block entry format: 1 byte (4 bits X, 4 bits Z). These are however useless since they crash the regular client.
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@@ -1377,8 +1377,14 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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public function chat(string $message) : bool{
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$this->removeCurrentWindow();
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//Fast length check, to make sure we don't get hung trying to explode MBs of string ...
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$maxTotalLength = $this->messageCounter * (self::MAX_CHAT_BYTE_LENGTH + 1);
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if(strlen($message) > $maxTotalLength){
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return false;
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}
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$message = TextFormat::clean($message, false);
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foreach(explode("\n", $message) as $messagePart){
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foreach(explode("\n", $message, $this->messageCounter + 1) as $messagePart){
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if(trim($messagePart) !== "" && strlen($messagePart) <= self::MAX_CHAT_BYTE_LENGTH && mb_strlen($messagePart, 'UTF-8') <= self::MAX_CHAT_CHAR_LENGTH && $this->messageCounter-- > 0){
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if(strpos($messagePart, './') === 0){
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$messagePart = substr($messagePart, 1);
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@@ -36,6 +36,7 @@ use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
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use pocketmine\network\mcpe\protocol\types\entity\FloatMetadataProperty;
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use pocketmine\network\mcpe\protocol\types\entity\LongMetadataProperty;
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use pocketmine\network\mcpe\protocol\types\GameMode;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
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use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
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@@ -117,6 +118,7 @@ class FloatingTextParticle implements Particle{
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0,
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0,
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ItemStackWrapper::legacy(ItemStack::null()),
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GameMode::SURVIVAL,
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$actorMetadata,
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AdventureSettingsPacket::create(0, 0, 0, 0, 0, $this->entityId),
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[],
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