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Implement glow lichen (#5401)
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@ -417,6 +417,7 @@ use function mb_strtolower;
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* @method static ItemFrame GLOWING_ITEM_FRAME()
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* @method static GlowingObsidian GLOWING_OBSIDIAN()
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* @method static Glowstone GLOWSTONE()
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* @method static GlowLichen GLOW_LICHEN()
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* @method static Opaque GOLD()
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* @method static GoldOre GOLD_ORE()
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* @method static Opaque GRANITE()
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@ -864,6 +865,7 @@ final class VanillaBlocks{
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self::register("glass_pane", new GlassPane(new BID(Ids::GLASS_PANE), "Glass Pane", $glassBreakInfo));
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self::register("glowing_obsidian", new GlowingObsidian(new BID(Ids::GLOWING_OBSIDIAN), "Glowing Obsidian", new Info(BreakInfo::pickaxe(10.0, ToolTier::DIAMOND(), 50.0))));
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self::register("glowstone", new Glowstone(new BID(Ids::GLOWSTONE), "Glowstone", new Info(BreakInfo::pickaxe(0.3))));
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self::register("glow_lichen", new GlowLichen(new BID(Ids::GLOW_LICHEN), "Glow Lichen", new Info(BreakInfo::axe(0.2, null, 0.2))));
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self::register("gold", new Opaque(new BID(Ids::GOLD), "Gold Block", new Info(BreakInfo::pickaxe(3.0, ToolTier::IRON(), 30.0))));
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$grassBreakInfo = BreakInfo::shovel(0.6);
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