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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 10:22:56 +00:00
Implement glow lichen (#5401)
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@ -717,8 +717,9 @@ final class BlockTypeIds{
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public const FLOWERING_AZALEA_LEAVES = 10687;
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public const REINFORCED_DEEPSLATE = 10688;
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public const CAVE_VINES = 10689;
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public const GLOW_LICHEN = 10690;
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public const FIRST_UNUSED_BLOCK_ID = 10690;
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public const FIRST_UNUSED_BLOCK_ID = 10691;
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private static int $nextDynamicId = self::FIRST_UNUSED_BLOCK_ID;
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284
src/block/GlowLichen.php
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284
src/block/GlowLichen.php
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@ -0,0 +1,284 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\event\block\BlockSpreadEvent;
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use pocketmine\item\Fertilizer;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\World;
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use function array_key_first;
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use function count;
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use function shuffle;
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class GlowLichen extends Transparent{
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/** @var int[] */
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protected array $faces = [];
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->facingFlags($this->faces);
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}
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/** @return int[] */
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public function getFaces() : array{ return $this->faces; }
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public function hasFace(int $face) : bool{
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return isset($this->faces[$face]);
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}
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/**
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* @param int[] $faces
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* @return $this
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*/
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public function setFaces(array $faces) : self{
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$uniqueFaces = [];
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foreach($faces as $face){
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Facing::validate($face);
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$uniqueFaces[$face] = $face;
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}
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$this->faces = $uniqueFaces;
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return $this;
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}
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/** @return $this */
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public function setFace(int $face, bool $value) : self{
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Facing::validate($face);
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if($value){
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$this->faces[$face] = $face;
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}else{
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unset($this->faces[$face]);
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}
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return $this;
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}
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public function getLightLevel() : int{
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return 7;
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}
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public function isSolid() : bool{
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return false;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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return [];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE();
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}
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public function canBeReplaced() : bool{
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return true;
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->faces = $blockReplace instanceof GlowLichen ? $blockReplace->faces : [];
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$availableFaces = $this->getAvailableFaces();
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if(count($availableFaces) === 0){
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return false;
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}
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$opposite = Facing::opposite($face);
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$placedFace = isset($availableFaces[$opposite]) ? $opposite : array_key_first($availableFaces);
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$this->faces[$placedFace] = $placedFace;
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onNearbyBlockChange() : void{
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$changed = false;
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foreach($this->faces as $face){
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if(!$this->getSide($face)->getSupportType(Facing::opposite($face))->equals(SupportType::FULL())){
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unset($this->faces[$face]);
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$changed = true;
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}
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}
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if($changed){
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$world = $this->position->getWorld();
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if(count($this->faces) === 0){
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$world->useBreakOn($this->position);
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}else{
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$world->setBlock($this->position, $this);
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}
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}
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}
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private function getSpreadBlock(Block $replace, int $spreadFace) : ?Block{
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if($replace instanceof self && $replace->hasSameTypeId($this)){
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if($replace->hasFace($spreadFace)){
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return null;
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}
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$result = $replace;
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}elseif($replace->getTypeId() === BlockTypeIds::AIR){
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$result = VanillaBlocks::GLOW_LICHEN();
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}else{
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//TODO: if this is a water block, generate a waterlogged block
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return null;
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}
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return $result->setFace($spreadFace, true);
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}
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private function spread(World $world, Vector3 $replacePos, int $spreadFace) : bool{
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$supportBlock = $world->getBlock($replacePos->getSide($spreadFace));
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$supportFace = Facing::opposite($spreadFace);
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if(!$supportBlock->getSupportType($supportFace)->equals(SupportType::FULL())){
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return false;
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}
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$replacedBlock = $supportBlock->getSide($supportFace);
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$replacementBlock = $this->getSpreadBlock($replacedBlock, Facing::opposite($supportFace));
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if($replacementBlock === null){
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return false;
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}
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$ev = new BlockSpreadEvent($replacedBlock, $this, $replacementBlock);
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$ev->call();
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if(!$ev->isCancelled()){
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$world->setBlock($replacedBlock->getPosition(), $ev->getNewState());
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return true;
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}
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return false;
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}
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/**
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* @phpstan-return \Generator<int, int, void, void>
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*/
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private static function getShuffledSpreadFaces(int $sourceFace) : \Generator{
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$skipAxis = Facing::axis($sourceFace);
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$faces = Facing::ALL;
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shuffle($faces);
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foreach($faces as $spreadFace){
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if(Facing::axis($spreadFace) !== $skipAxis){
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yield $spreadFace;
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}
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}
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}
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private function spreadAroundSupport(int $sourceFace) : bool{
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$world = $this->position->getWorld();
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$supportPos = $this->position->getSide($sourceFace);
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foreach(self::getShuffledSpreadFaces($sourceFace) as $spreadFace){
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$replacePos = $supportPos->getSide($spreadFace);
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if($this->spread($world, $replacePos, Facing::opposite($spreadFace))){
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return true;
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}
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}
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return false;
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}
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private function spreadAdjacentToSupport(int $sourceFace) : bool{
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$world = $this->position->getWorld();
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foreach(self::getShuffledSpreadFaces($sourceFace) as $spreadFace){
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$replacePos = $this->position->getSide($spreadFace);
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if($this->spread($world, $replacePos, $sourceFace)){
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return true;
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}
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}
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return false;
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}
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private function spreadWithinSelf(int $sourceFace) : bool{
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foreach(self::getShuffledSpreadFaces($sourceFace) as $spreadFace){
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if(!$this->hasFace($spreadFace) && $this->spread($this->position->getWorld(), $this->position, $spreadFace)){
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return true;
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}
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}
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return false;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($item instanceof Fertilizer && count($this->faces) > 0){
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$shuffledFaces = $this->faces;
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shuffle($shuffledFaces);
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$spreadMethods = [
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$this->spreadAroundSupport(...),
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$this->spreadAdjacentToSupport(...),
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$this->spreadWithinSelf(...),
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];
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shuffle($spreadMethods);
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foreach($shuffledFaces as $sourceFace){
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foreach($spreadMethods as $spreadMethod){
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if($spreadMethod($sourceFace)){
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$item->pop();
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break 2;
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}
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}
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}
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return true;
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}
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return false;
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}
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public function getDrops(Item $item) : array{
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if(($item->getBlockToolType() & BlockToolType::SHEARS) !== 0){
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return $this->getDropsForCompatibleTool($item);
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}
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return [];
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}
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public function getFlameEncouragement() : int{
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return 15;
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}
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public function getFlammability() : int{
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return 100;
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}
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/**
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* @return array<int, int> $faces
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*/
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private function getAvailableFaces() : array{
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$faces = [];
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foreach(Facing::ALL as $face){
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if(!$this->hasFace($face) && $this->getSide($face)->getSupportType(Facing::opposite($face))->equals(SupportType::FULL())){
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$faces[$face] = $face;
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}
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}
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return $faces;
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}
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}
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@ -417,6 +417,7 @@ use function mb_strtolower;
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* @method static ItemFrame GLOWING_ITEM_FRAME()
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* @method static GlowingObsidian GLOWING_OBSIDIAN()
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* @method static Glowstone GLOWSTONE()
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* @method static GlowLichen GLOW_LICHEN()
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* @method static Opaque GOLD()
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* @method static GoldOre GOLD_ORE()
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* @method static Opaque GRANITE()
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@ -864,6 +865,7 @@ final class VanillaBlocks{
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self::register("glass_pane", new GlassPane(new BID(Ids::GLASS_PANE), "Glass Pane", $glassBreakInfo));
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self::register("glowing_obsidian", new GlowingObsidian(new BID(Ids::GLOWING_OBSIDIAN), "Glowing Obsidian", new Info(BreakInfo::pickaxe(10.0, ToolTier::DIAMOND(), 50.0))));
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self::register("glowstone", new Glowstone(new BID(Ids::GLOWSTONE), "Glowstone", new Info(BreakInfo::pickaxe(0.3))));
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self::register("glow_lichen", new GlowLichen(new BID(Ids::GLOW_LICHEN), "Glow Lichen", new Info(BreakInfo::axe(0.2, null, 0.2))));
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self::register("gold", new Opaque(new BID(Ids::GOLD), "Gold Block", new Info(BreakInfo::pickaxe(3.0, ToolTier::IRON(), 30.0))));
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$grassBreakInfo = BreakInfo::shovel(0.6);
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