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Chest: Remove redundant unpairing code from onBreak()
This is already done in the Level.
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@ -101,16 +101,6 @@ class Chest extends Transparent{
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return true;
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}
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public function onBreak(Item $item, Player $player = null) : bool{
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$t = $this->getLevel()->getTile($this);
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if($t instanceof TileChest){
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$t->unpair();
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}
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$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), true, true);
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return true;
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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if($player instanceof Player){
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