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Tree: renamed generateChunkHeight to generateTrunkHeight
I guess it must have been late at night when I originally wrote this code.
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@ -35,7 +35,7 @@ class SpruceTree extends Tree{
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parent::__construct(VanillaBlocks::SPRUCE_LOG(), VanillaBlocks::SPRUCE_LEAVES(), 10);
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parent::__construct(VanillaBlocks::SPRUCE_LOG(), VanillaBlocks::SPRUCE_LEAVES(), 10);
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}
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}
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protected function generateChunkHeight(Random $random) : int{
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protected function generateTrunkHeight(Random $random) : int{
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return $this->treeHeight - $random->nextBoundedInt(3);
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return $this->treeHeight - $random->nextBoundedInt(3);
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}
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}
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@ -76,13 +76,13 @@ abstract class Tree{
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}
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}
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$transaction = new BlockTransaction($world);
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$transaction = new BlockTransaction($world);
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$this->placeTrunk($x, $y, $z, $random, $this->generateChunkHeight($random), $transaction);
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$this->placeTrunk($x, $y, $z, $random, $this->generateTrunkHeight($random), $transaction);
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$this->placeCanopy($x, $y, $z, $random, $transaction);
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$this->placeCanopy($x, $y, $z, $random, $transaction);
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return $transaction;
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return $transaction;
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}
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}
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protected function generateChunkHeight(Random $random) : int{
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protected function generateTrunkHeight(Random $random) : int{
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return $this->treeHeight - 1;
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return $this->treeHeight - 1;
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}
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}
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