Rename NetworkBinaryStream -> PacketSerializer

This commit is contained in:
Dylan K. Taylor
2020-06-17 11:31:13 +01:00
parent c6557f0222
commit 6c096c44aa
176 changed files with 575 additions and 564 deletions

View File

@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
class ScriptCustomEventPacket extends DataPacket{ //TODO: this doesn't have handlers in either client or server in the game as of 1.8
public const NETWORK_ID = ProtocolInfo::SCRIPT_CUSTOM_EVENT_PACKET;
@ -35,12 +35,12 @@ class ScriptCustomEventPacket extends DataPacket{ //TODO: this doesn't have hand
/** @var string json data */
public $eventData;
protected function decodePayload(NetworkBinaryStream $in) : void{
protected function decodePayload(PacketSerializer $in) : void{
$this->eventName = $in->getString();
$this->eventData = $in->getString();
}
protected function encodePayload(NetworkBinaryStream $out) : void{
protected function encodePayload(PacketSerializer $out) : void{
$out->putString($this->eventName);
$out->putString($this->eventData);
}