Rename NetworkBinaryStream -> PacketSerializer

This commit is contained in:
Dylan K. Taylor
2020-06-17 11:31:13 +01:00
parent c6557f0222
commit 6c096c44aa
176 changed files with 575 additions and 564 deletions

View File

@ -26,7 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
use pocketmine\network\mcpe\protocol\types\InputMode;
use pocketmine\network\mcpe\protocol\types\PlayMode;
use function assert;
@ -127,7 +127,7 @@ class PlayerAuthInputPacket extends DataPacket implements ServerboundPacket{
return $this->vrGazeDirection;
}
protected function decodePayload(NetworkBinaryStream $in) : void{
protected function decodePayload(PacketSerializer $in) : void{
$this->yaw = $in->getLFloat();
$this->pitch = $in->getLFloat();
$this->position = $in->getVector3();
@ -142,7 +142,7 @@ class PlayerAuthInputPacket extends DataPacket implements ServerboundPacket{
}
}
protected function encodePayload(NetworkBinaryStream $out) : void{
protected function encodePayload(PacketSerializer $out) : void{
$out->putLFloat($this->yaw);
$out->putLFloat($this->pitch);
$out->putVector3($this->position);