Moved batch packet handling into BatchPacket->handle(), fixed data packet receive timings to include MCPE packet decode time

This commit is contained in:
Dylan K. Taylor
2017-03-20 10:20:54 +00:00
parent 9c350dbe47
commit 6ba4a8fe5c
5 changed files with 42 additions and 64 deletions

View File

@ -55,16 +55,15 @@ use pocketmine\network\mcpe\protocol\EntityEventPacket;
use pocketmine\network\mcpe\protocol\ExplodePacket;
use pocketmine\network\mcpe\protocol\FullChunkDataPacket;
use pocketmine\network\mcpe\protocol\HurtArmorPacket;
use pocketmine\network\mcpe\protocol\MapInfoRequestPacket;
use pocketmine\network\mcpe\protocol\ProtocolInfo;
use pocketmine\network\mcpe\protocol\InteractPacket;
use pocketmine\network\mcpe\protocol\InventoryActionPacket;
use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\LoginPacket;
use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
use pocketmine\network\mcpe\protocol\MapInfoRequestPacket;
use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
use pocketmine\network\mcpe\protocol\MoveEntityPacket;
use pocketmine\network\mcpe\protocol\MovePlayerPacket;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
@ -72,6 +71,7 @@ use pocketmine\network\mcpe\protocol\PlayerFallPacket;
use pocketmine\network\mcpe\protocol\PlayerInputPacket;
use pocketmine\network\mcpe\protocol\PlayerListPacket;
use pocketmine\network\mcpe\protocol\PlayStatusPacket;
use pocketmine\network\mcpe\protocol\ProtocolInfo;
use pocketmine\network\mcpe\protocol\RemoveBlockPacket;
use pocketmine\network\mcpe\protocol\RemoveEntityPacket;
use pocketmine\network\mcpe\protocol\ReplaceItemInSlotPacket;
@ -103,9 +103,7 @@ use pocketmine\network\mcpe\protocol\UnknownPacket;
use pocketmine\network\mcpe\protocol\UpdateBlockPacket;
use pocketmine\network\mcpe\protocol\UpdateTradePacket;
use pocketmine\network\mcpe\protocol\UseItemPacket;
use pocketmine\Player;
use pocketmine\Server;
use pocketmine\utils\BinaryStream;
class Network{
@ -232,50 +230,6 @@ class Network{
return $this->server;
}
/**
* Decodes a batch packet and does handling for it.
*
* TODO: Move this out of here
*
* @param BatchPacket $packet
* @param Player $player
*
* @throws \InvalidArgumentException|\InvalidStateException
*/
public function processBatch(BatchPacket $packet, Player $p){
$rawLen = strlen($packet->payload);
if($rawLen === 0){
throw new \InvalidArgumentException("BatchPacket payload is empty or packet decode error");
}elseif($rawLen < 3){
throw new \InvalidArgumentException("Not enough bytes, expected zlib header");
}
$str = zlib_decode($packet->payload, 1024 * 1024 * 64); //Max 64MB
$len = strlen($str);
if($len === 0){
throw new \InvalidStateException("Decoded BatchPacket payload is empty");
}
$stream = new BinaryStream($str);
while($stream->offset < $len){
$buf = $stream->getString();
if(($pk = $this->getPacket(ord($buf{0}))) !== null){
if(!$pk->canBeBatched()){
throw new \InvalidStateException("Received invalid " . get_class($pk) . " inside BatchPacket");
}
$pk->setBuffer($buf, 1);
$pk->decode();
assert($pk->feof(), "Still " . strlen(substr($pk->buffer, $pk->offset)) . " bytes unread in " . get_class($pk));
$p->handleDataPacket($pk);
}
}
}
/**
* @param $id
*