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Separation of effect handling from Entity, fixes #886
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@ -23,7 +23,6 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\entity\Effect;
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use pocketmine\entity\Entity;
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use pocketmine\event\entity\EntityCombustByBlockEvent;
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use pocketmine\event\entity\EntityDamageByBlockEvent;
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@ -50,10 +49,9 @@ class Lava extends Liquid{
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public function onEntityCollide(Entity $entity){
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$entity->fallDistance *= 0.5;
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if(!$entity->hasEffect(Effect::FIRE_RESISTANCE)){
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$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
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$entity->attack($ev->getFinalDamage(), $ev);
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}
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$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
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$entity->attack($ev->getFinalDamage(), $ev);
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$ev = new EntityCombustByBlockEvent($this, $entity, 15);
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Server::getInstance()->getPluginManager()->callEvent($ev);
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