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https://github.com/pmmp/PocketMine-MP.git
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Added Squids with basic AI
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167
src/pocketmine/entity/Squid.php
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167
src/pocketmine/entity/Squid.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\entity;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\item\Item as ItemItem;
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use pocketmine\math\Vector3;
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use pocketmine\network\protocol\AddEntityPacket;
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use pocketmine\network\protocol\EntityEventPacket;
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use pocketmine\Player;
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use pocketmine\Server;
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class Squid extends WaterAnimal implements Ageable{
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const NETWORK_ID = 17;
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public $width = 0.95;
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public $length = 0.95;
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public $height = 0.95;
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/** @var Vector3 */
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public $swimDirection = null;
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public $swimSpeed = 0.1;
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public function initEntity(){
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$this->setMaxHealth(5);
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parent::initEntity();
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}
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public function getName(){
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return "Squid";
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}
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public function attack($damage, EntityDamageEvent $source){
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parent::attack($damage, $source);
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if($source->isCancelled()){
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return;
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}
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if($source instanceof EntityDamageByEntityEvent){
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$this->swimSpeed = mt_rand(150, 350) / 2000;
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$e = $source->getDamager();
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$this->swimDirection = (new Vector3($this->x - $e->x, $this->y - $e->y, $this->z - $e->z))->normalize();
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$pk = new EntityEventPacket();
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$pk->eid = $this->getId();
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$pk->event = 15;
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Server::broadcastPacket($this->hasSpawned, $pk);
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}
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}
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private function generateRandomDirection(){
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return new Vector3(mt_rand(-1000, 1000) / 1000, mt_rand(-500, 500) / 1000, mt_rand(-1000, 1000) / 1000);
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}
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public function onUpdate($currentTick){
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if($this->closed !== false){
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return false;
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}
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if($currentTick % 20 === 0 and mt_rand(0, 100) < 5){
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$this->swimDirection = null;
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}
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$this->lastUpdate = $currentTick;
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$this->timings->startTiming();
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$hasUpdate = parent::onUpdate($currentTick);
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if(!$this->dead){
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if($this->y > 62 and $this->swimDirection !== null){
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$this->swimDirection->y = -0.5;
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}
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$inWater = $this->isInsideOfWater();
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if(!$inWater){
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$this->motionY -= $this->gravity;
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$this->swimDirection = null;
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}elseif($this->swimDirection !== null){
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if($this->motionX ** 2 + $this->motionY ** 2 + $this->motionZ ** 2 <= $this->swimDirection->lengthSquared()){
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$this->motionX = $this->swimDirection->x * $this->swimSpeed;
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$this->motionY = $this->swimDirection->y * $this->swimSpeed;
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$this->motionZ = $this->swimDirection->z * $this->swimSpeed;
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}
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}else{
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$this->swimDirection = $this->generateRandomDirection();
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$this->swimSpeed = mt_rand(50, 100) / 2000;
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}
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$expectedPos = new Vector3($this->x + $this->motionX, $this->y + $this->motionY, $this->z + $this->motionZ);
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$this->move($this->motionX, $this->motionY, $this->motionZ);
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if($expectedPos->distanceSquared($this) > 0){
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$this->swimDirection = $this->generateRandomDirection();
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$this->swimSpeed = mt_rand(50, 100) / 2000;
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}
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$friction = 1 - $this->drag;
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$this->motionX *= $friction;
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$this->motionY *= 1 - $this->drag;
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$this->motionZ *= $friction;
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$f = sqrt(($this->motionX ** 2) + ($this->motionZ ** 2));
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$this->yaw = (-atan2($this->motionX, $this->motionZ) * 180 / M_PI);
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$this->pitch = (-atan2($f, $this->motionY) * 180 / M_PI);
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if($this->onGround){
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$this->motionY *= -0.5;
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}
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}
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$this->timings->stopTiming();
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return $hasUpdate or !$this->onGround or $this->motionX != 0 or $this->motionY != 0 or $this->motionZ != 0;
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}
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public function spawnTo(Player $player){
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$pk = new AddEntityPacket();
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$pk->eid = $this->getId();
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$pk->type = Squid::NETWORK_ID | $this->MASK;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->speedX = $this->motionX;
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$pk->speedY = $this->motionY;
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$pk->speedZ = $this->motionZ;
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$pk->yaw = $this->yaw;
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$pk->pitch = $this->pitch;
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$pk->metadata = $this->dataProperties;
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$player->dataPacket($pk);
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parent::spawnTo($player);
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}
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public function getDrops(){
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return [
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ItemItem::get(ItemItem::DYE, 0, mt_rand(1, 3))
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];
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}
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}
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