InGamePacketHandler: Ignore LevelSoundEventPacket completely

This commit is contained in:
Dylan K. Taylor
2020-10-06 18:26:57 +01:00
parent 531c6344fe
commit 69cad3e694
2 changed files with 1 additions and 18 deletions

View File

@ -28,7 +28,7 @@ namespace pocketmine\network\mcpe\protocol;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
class LevelSoundEventPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
class LevelSoundEventPacket extends DataPacket implements ClientboundPacket, GarbageServerboundPacket{
public const NETWORK_ID = ProtocolInfo::LEVEL_SOUND_EVENT_PACKET;
public const SOUND_ITEM_USE_ON = 0;