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InGamePacketHandler: Ignore LevelSoundEventPacket completely
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@ -28,7 +28,7 @@ namespace pocketmine\network\mcpe\protocol;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
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class LevelSoundEventPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
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class LevelSoundEventPacket extends DataPacket implements ClientboundPacket, GarbageServerboundPacket{
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public const NETWORK_ID = ProtocolInfo::LEVEL_SOUND_EVENT_PACKET;
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public const SOUND_ITEM_USE_ON = 0;
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