Merge branch 'minor-next' into stable

This commit is contained in:
Dylan K. Taylor 2023-05-17 16:12:24 +01:00
commit 69b668355f
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28 changed files with 333 additions and 371 deletions

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@ -15,7 +15,7 @@ jobs:
- name: Setup PHP and tools
uses: shivammathur/setup-php@2.24.0
with:
php-version: 8.0
php-version: 8.1
- name: Restore Composer package cache
uses: actions/cache@v3

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@ -20,7 +20,7 @@ jobs:
- name: Setup PHP
uses: shivammathur/setup-php@2.24.0
with:
php-version: 8.0
php-version: 8.1
- name: Restore Composer package cache
uses: actions/cache@v3

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@ -13,7 +13,7 @@ jobs:
strategy:
matrix:
image: [ubuntu-20.04]
php: [8.0.28, 8.1.18, 8.2.5]
php: [8.1.19, 8.2.6]
steps:
- name: Build and prepare PHP cache
@ -32,7 +32,7 @@ jobs:
fail-fast: false
matrix:
image: [ubuntu-20.04]
php: [8.0.28, 8.1.18, 8.2.5]
php: [8.1.19, 8.2.6]
steps:
- uses: actions/checkout@v3
@ -71,7 +71,7 @@ jobs:
fail-fast: false
matrix:
image: [ubuntu-20.04]
php: [8.0.28, 8.1.18, 8.2.5]
php: [8.1.19, 8.2.6]
steps:
- uses: actions/checkout@v3
@ -110,7 +110,7 @@ jobs:
fail-fast: false
matrix:
image: [ubuntu-20.04]
php: [8.0.28, 8.1.18, 8.2.5]
php: [8.1.19, 8.2.6]
steps:
- uses: actions/checkout@v3
@ -151,7 +151,7 @@ jobs:
fail-fast: false
matrix:
image: [ubuntu-20.04]
php: [8.0.28, 8.1.18, 8.2.5]
php: [8.1.19, 8.2.6]
steps:
- uses: actions/checkout@v3
@ -205,7 +205,7 @@ jobs:
- name: Setup PHP and tools
uses: shivammathur/setup-php@2.24.0
with:
php-version: 8.0
php-version: 8.1
tools: php-cs-fixer:3.16
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@ -22,7 +22,6 @@
declare(strict_types=1);
const VERSIONS = [
"8.0",
"8.1",
"8.2"
];

View File

@ -2,13 +2,13 @@
## Pre-requisites
- A bash shell (git bash is sufficient for Windows)
- [`git`](https://git-scm.com) available in your shell
- PHP 8.0 or newer available in your shell
- PHP 8.1 or newer available in your shell
- [`composer`](https://getcomposer.org) available in your shell
## Custom PHP binaries
Because PocketMine-MP requires several non-standard PHP extensions and configuration, PMMP provides scripts to build custom binaries for running PocketMine-MP, as well as prebuilt binaries.
- [Prebuilt binaries](https://jenkins.pmmp.io/job/PHP-8.0-Aggregate)
- [Prebuilt binaries](https://github.com/pmmp/PHP-Binaries/releases)
- [Compile scripts](https://github.com/pmmp/php-build-scripts) are provided as a submodule in the path `build/php`
If you use a custom binary, you'll need to replace `composer` usages in this guide with `path/to/your/php path/to/your/composer.phar`.
@ -29,11 +29,5 @@ Run `composer make-server` using your preferred PHP binary. It'll drop a `Pocket
You can also use the `--out` option to change the output filename.
There is a bug in PHP that might cause an error which looks like this:
```
Fatal error: Uncaught BadMethodCallException: unable to create temporary file in PocketMine-MP/build/server-phar.php:119
```
You can work around it by setting `ulimit -n` to some bigger number, e.g. `8192`, or by updating your PHP version to at least 8.0.3.
## Running PocketMine-MP from source code
Run `src/PocketMine.php` using your preferred PHP binary.

@ -1 +1 @@
Subproject commit 9d8807be825b3fafd420534f2c29351c1bda6398
Subproject commit f860ade30acc074a98bbf5ff286f35b5eda10c86

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@ -5,7 +5,7 @@
"homepage": "https://pmmp.io",
"license": "LGPL-3.0",
"require": {
"php": "^8.0",
"php": "^8.1",
"php-64bit": "*",
"ext-chunkutils2": "^0.3.1",
"ext-crypto": "^0.3.1",
@ -77,7 +77,7 @@
},
"config": {
"platform": {
"php": "8.0.0"
"php": "8.1.0"
},
"sort-packages": true
},

126
composer.lock generated
View File

@ -4,7 +4,7 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically"
],
"content-hash": "a5ffe862f4e6376eaf78593a4bb8aeb6",
"content-hash": "ecb1e46a4410fdc7efb7e3dac60b5322",
"packages": [
{
"name": "adhocore/json-comment",
@ -903,21 +903,20 @@
},
{
"name": "ramsey/collection",
"version": "1.3.0",
"version": "2.0.0",
"source": {
"type": "git",
"url": "https://github.com/ramsey/collection.git",
"reference": "ad7475d1c9e70b190ecffc58f2d989416af339b4"
"reference": "a4b48764bfbb8f3a6a4d1aeb1a35bb5e9ecac4a5"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/ramsey/collection/zipball/ad7475d1c9e70b190ecffc58f2d989416af339b4",
"reference": "ad7475d1c9e70b190ecffc58f2d989416af339b4",
"url": "https://api.github.com/repos/ramsey/collection/zipball/a4b48764bfbb8f3a6a4d1aeb1a35bb5e9ecac4a5",
"reference": "a4b48764bfbb8f3a6a4d1aeb1a35bb5e9ecac4a5",
"shasum": ""
},
"require": {
"php": "^7.4 || ^8.0",
"symfony/polyfill-php81": "^1.23"
"php": "^8.1"
},
"require-dev": {
"captainhook/plugin-composer": "^5.3",
@ -977,7 +976,7 @@
],
"support": {
"issues": "https://github.com/ramsey/collection/issues",
"source": "https://github.com/ramsey/collection/tree/1.3.0"
"source": "https://github.com/ramsey/collection/tree/2.0.0"
},
"funding": [
{
@ -989,7 +988,7 @@
"type": "tidelift"
}
],
"time": "2022-12-27T19:12:24+00:00"
"time": "2022-12-31T21:50:55+00:00"
},
{
"name": "ramsey/uuid",
@ -1395,85 +1394,6 @@
],
"time": "2022-11-03T14:55:06+00:00"
},
{
"name": "symfony/polyfill-php81",
"version": "v1.27.0",
"source": {
"type": "git",
"url": "https://github.com/symfony/polyfill-php81.git",
"reference": "707403074c8ea6e2edaf8794b0157a0bfa52157a"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/symfony/polyfill-php81/zipball/707403074c8ea6e2edaf8794b0157a0bfa52157a",
"reference": "707403074c8ea6e2edaf8794b0157a0bfa52157a",
"shasum": ""
},
"require": {
"php": ">=7.1"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-main": "1.27-dev"
},
"thanks": {
"name": "symfony/polyfill",
"url": "https://github.com/symfony/polyfill"
}
},
"autoload": {
"files": [
"bootstrap.php"
],
"psr-4": {
"Symfony\\Polyfill\\Php81\\": ""
},
"classmap": [
"Resources/stubs"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"name": "Nicolas Grekas",
"email": "p@tchwork.com"
},
{
"name": "Symfony Community",
"homepage": "https://symfony.com/contributors"
}
],
"description": "Symfony polyfill backporting some PHP 8.1+ features to lower PHP versions",
"homepage": "https://symfony.com",
"keywords": [
"compatibility",
"polyfill",
"portable",
"shim"
],
"support": {
"source": "https://github.com/symfony/polyfill-php81/tree/v1.27.0"
},
"funding": [
{
"url": "https://symfony.com/sponsor",
"type": "custom"
},
{
"url": "https://github.com/fabpot",
"type": "github"
},
{
"url": "https://tidelift.com/funding/github/packagist/symfony/symfony",
"type": "tidelift"
}
],
"time": "2022-11-03T14:55:06+00:00"
},
{
"name": "webmozart/assert",
"version": "1.11.0",
@ -1587,30 +1507,30 @@
"packages-dev": [
{
"name": "doctrine/instantiator",
"version": "1.5.0",
"version": "2.0.0",
"source": {
"type": "git",
"url": "https://github.com/doctrine/instantiator.git",
"reference": "0a0fa9780f5d4e507415a065172d26a98d02047b"
"reference": "c6222283fa3f4ac679f8b9ced9a4e23f163e80d0"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/doctrine/instantiator/zipball/0a0fa9780f5d4e507415a065172d26a98d02047b",
"reference": "0a0fa9780f5d4e507415a065172d26a98d02047b",
"url": "https://api.github.com/repos/doctrine/instantiator/zipball/c6222283fa3f4ac679f8b9ced9a4e23f163e80d0",
"reference": "c6222283fa3f4ac679f8b9ced9a4e23f163e80d0",
"shasum": ""
},
"require": {
"php": "^7.1 || ^8.0"
"php": "^8.1"
},
"require-dev": {
"doctrine/coding-standard": "^9 || ^11",
"doctrine/coding-standard": "^11",
"ext-pdo": "*",
"ext-phar": "*",
"phpbench/phpbench": "^0.16 || ^1",
"phpstan/phpstan": "^1.4",
"phpstan/phpstan-phpunit": "^1",
"phpunit/phpunit": "^7.5 || ^8.5 || ^9.5",
"vimeo/psalm": "^4.30 || ^5.4"
"phpbench/phpbench": "^1.2",
"phpstan/phpstan": "^1.9.4",
"phpstan/phpstan-phpunit": "^1.3",
"phpunit/phpunit": "^9.5.27",
"vimeo/psalm": "^5.4"
},
"type": "library",
"autoload": {
@ -1637,7 +1557,7 @@
],
"support": {
"issues": "https://github.com/doctrine/instantiator/issues",
"source": "https://github.com/doctrine/instantiator/tree/1.5.0"
"source": "https://github.com/doctrine/instantiator/tree/2.0.0"
},
"funding": [
{
@ -1653,7 +1573,7 @@
"type": "tidelift"
}
],
"time": "2022-12-30T00:15:36+00:00"
"time": "2022-12-30T00:23:10+00:00"
},
{
"name": "myclabs/deep-copy",
@ -3486,7 +3406,7 @@
"prefer-stable": false,
"prefer-lowest": false,
"platform": {
"php": "^8.0",
"php": "^8.1",
"php-64bit": "*",
"ext-chunkutils2": "^0.3.1",
"ext-crypto": "^0.3.1",
@ -3515,7 +3435,7 @@
},
"platform-dev": [],
"platform-overrides": {
"php": "8.0.0"
"php": "8.1.0"
},
"plugin-api-version": "2.3.0"
}

View File

@ -85,8 +85,11 @@ network:
batch-threshold: 256
#Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage
compression-level: 6
#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
#Use AsyncTasks for compression during the main game session. Increases latency, but may reduce main thread load
async-compression: false
#Threshold for async compression, in bytes. Only packets larger than this will be compressed asynchronously
#Due to large overhead of AsyncTask, async compression isn't worth it except for large packets
async-compression-threshold: 10000
#Experimental. Use UPnP to automatically port forward
upnp-forwarding: false
#Maximum size in bytes of packets sent over the network (default 1492 bytes). Packets larger than this will be

View File

@ -50,7 +50,7 @@ namespace pocketmine {
require_once __DIR__ . '/VersionInfo.php';
const MIN_PHP_VERSION = "8.0.0";
const MIN_PHP_VERSION = "8.1.0";
/**
* @param string $message
@ -265,9 +265,6 @@ JIT_WARNING
exit(1);
}
}
if(extension_loaded('parallel')){
\parallel\bootstrap(\pocketmine\COMPOSER_AUTOLOADER_PATH);
}
ErrorToExceptionHandler::set();

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@ -208,6 +208,8 @@ class Server{
private const TICKS_PER_TPS_OVERLOAD_WARNING = 5 * self::TARGET_TICKS_PER_SECOND;
private const TICKS_PER_STATS_REPORT = 300 * self::TARGET_TICKS_PER_SECOND;
private const DEFAULT_ASYNC_COMPRESSION_THRESHOLD = 10_000;
private static ?Server $instance = null;
private TimeTrackingSleeperHandler $tickSleeper;
@ -266,6 +268,7 @@ class Server{
private Network $network;
private bool $networkCompressionAsync = true;
private int $networkCompressionAsyncThreshold = self::DEFAULT_ASYNC_COMPRESSION_THRESHOLD;
private Language $language;
private bool $forceLanguage = false;
@ -908,6 +911,10 @@ class Server{
ZlibCompressor::setInstance(new ZlibCompressor($netCompressionLevel, $netCompressionThreshold, ZlibCompressor::DEFAULT_MAX_DECOMPRESSION_SIZE));
$this->networkCompressionAsync = $this->configGroup->getPropertyBool("network.async-compression", true);
$this->networkCompressionAsyncThreshold = max(
$this->configGroup->getPropertyInt("network.async-compression-threshold", self::DEFAULT_ASYNC_COMPRESSION_THRESHOLD),
$netCompressionThreshold ?? self::DEFAULT_ASYNC_COMPRESSION_THRESHOLD
);
EncryptionContext::$ENABLED = $this->configGroup->getPropertyBool("network.enable-encryption", true);
@ -1375,7 +1382,7 @@ class Server{
}
$promise = new CompressBatchPromise();
if(!$sync){
if(!$sync && strlen($buffer) >= $this->networkCompressionAsyncThreshold){
$task = new CompressBatchTask($buffer, $promise, $compressor);
$this->asyncPool->submitTask($task);
}else{

View File

@ -85,6 +85,20 @@ class DoubleChestInventory extends BaseInventory implements BlockInventory, Inve
$this->right->setContents($rightContents);
}
protected function getMatchingItemCount(int $slot, Item $test, bool $checkDamage, bool $checkTags) : int{
$leftSize = $this->left->getSize();
return $slot < $leftSize ?
$this->left->getMatchingItemCount($slot, $test, $checkDamage, $checkTags) :
$this->right->getMatchingItemCount($slot - $leftSize, $test, $checkDamage, $checkTags);
}
public function isSlotEmpty(int $index) : bool{
$leftSize = $this->left->getSize();
return $index < $leftSize ?
$this->left->isSlotEmpty($index) :
$this->right->isSlotEmpty($index - $leftSize);
}
protected function getOpenSound() : Sound{ return new ChestOpenSound(); }
protected function getCloseSound() : Sound{ return new ChestCloseSound(); }

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@ -110,7 +110,8 @@ class StatusCommand extends VanillaCommand{
$worldName = $world->getFolderName() !== $world->getDisplayName() ? " (" . $world->getDisplayName() . ")" : "";
$timeColor = $world->getTickRateTime() > 40 ? TextFormat::RED : TextFormat::YELLOW;
$sender->sendMessage(TextFormat::GOLD . "World \"{$world->getFolderName()}\"$worldName: " .
TextFormat::RED . number_format(count($world->getLoadedChunks())) . TextFormat::GREEN . " chunks, " .
TextFormat::RED . number_format(count($world->getLoadedChunks())) . TextFormat::GREEN . " loaded chunks, " .
TextFormat::RED . number_format(count($world->getTickingChunks())) . TextFormat::GREEN . " ticking chunks, " .
TextFormat::RED . number_format(count($world->getEntities())) . TextFormat::GREEN . " entities. " .
"Time $timeColor" . round($world->getTickRateTime(), 2) . "ms"
);

View File

@ -92,7 +92,6 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
private const TAG_XP_PROGRESS = "XpP"; //TAG_Float
private const TAG_LIFETIME_XP_TOTAL = "XpTotal"; //TAG_Int
private const TAG_XP_SEED = "XpSeed"; //TAG_Int
private const TAG_NAME_TAG = "NameTag"; //TAG_String
private const TAG_SKIN = "Skin"; //TAG_Compound
private const TAG_SKIN_NAME = "Name"; //TAG_String
private const TAG_SKIN_DATA = "Data"; //TAG_ByteArray
@ -245,10 +244,6 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
* For Human entities which are not players, sets their properties such as nametag, skin and UUID from NBT.
*/
protected function initHumanData(CompoundTag $nbt) : void{
if(($nameTagTag = $nbt->getTag(self::TAG_NAME_TAG)) instanceof StringTag){
$this->setNameTag($nameTagTag->getValue());
}
//TODO: use of NIL UUID for namespace is a hack; we should provide a proper UUID for the namespace
$this->uuid = Uuid::uuid3(Uuid::NIL, ((string) $this->getId()) . $this->skin->getSkinData() . $this->getNameTag());
}

View File

@ -108,13 +108,23 @@ abstract class BaseInventory implements Inventory{
$this->onContentChange($oldContents);
}
/**
* Helper for utility functions which search the inventory.
* TODO: make this abstract instead of providing a slow default implementation (BC break)
*/
protected function getMatchingItemCount(int $slot, Item $test, bool $checkDamage, bool $checkTags) : int{
$item = $this->getItem($slot);
return $item->equals($test, $checkDamage, $checkTags) ? $item->getCount() : 0;
}
public function contains(Item $item) : bool{
$count = max(1, $item->getCount());
$checkDamage = !$item->hasAnyDamageValue();
$checkTags = $item->hasNamedTag();
foreach($this->getContents() as $i){
if($item->equals($i, $checkDamage, $checkTags)){
$count -= $i->getCount();
for($i = 0, $size = $this->getSize(); $i < $size; $i++){
$slotCount = $this->getMatchingItemCount($i, $item, $checkDamage, $checkTags);
if($slotCount > 0){
$count -= $slotCount;
if($count <= 0){
return true;
}
@ -128,9 +138,9 @@ abstract class BaseInventory implements Inventory{
$slots = [];
$checkDamage = !$item->hasAnyDamageValue();
$checkTags = $item->hasNamedTag();
foreach($this->getContents() as $index => $i){
if($item->equals($i, $checkDamage, $checkTags)){
$slots[$index] = $i;
for($i = 0, $size = $this->getSize(); $i < $size; $i++){
if($this->getMatchingItemCount($i, $item, $checkDamage, $checkTags) > 0){
$slots[$i] = $this->getItem($i);
}
}
@ -142,18 +152,9 @@ abstract class BaseInventory implements Inventory{
$checkDamage = $exact || !$item->hasAnyDamageValue();
$checkTags = $exact || $item->hasNamedTag();
foreach($this->getContents() as $index => $i){
if($item->equals($i, $checkDamage, $checkTags) && ($i->getCount() === $count || (!$exact && $i->getCount() > $count))){
return $index;
}
}
return -1;
}
public function firstEmpty() : int{
foreach($this->getContents(true) as $i => $slot){
if($slot->isNull()){
for($i = 0, $size = $this->getSize(); $i < $size; $i++){
$slotCount = $this->getMatchingItemCount($i, $item, $checkDamage, $checkTags);
if($slotCount > 0 && ($slotCount === $count || (!$exact && $slotCount > $count))){
return $i;
}
}
@ -161,6 +162,20 @@ abstract class BaseInventory implements Inventory{
return -1;
}
public function firstEmpty() : int{
for($i = 0, $size = $this->getSize(); $i < $size; $i++){
if($this->isSlotEmpty($i)){
return $i;
}
}
return -1;
}
/**
* TODO: make this abstract and force implementations to implement it properly (BC break)
* This default implementation works, but is slow.
*/
public function isSlotEmpty(int $index) : bool{
return $this->getItem($index)->isNull();
}
@ -171,14 +186,16 @@ abstract class BaseInventory implements Inventory{
public function getAddableItemQuantity(Item $item) : int{
$count = $item->getCount();
$maxStackSize = min($this->getMaxStackSize(), $item->getMaxStackSize());
for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
$slot = $this->getItem($i);
if($item->canStackWith($slot)){
if(($diff = min($slot->getMaxStackSize(), $item->getMaxStackSize()) - $slot->getCount()) > 0){
if($this->isSlotEmpty($i)){
$count -= $maxStackSize;
}else{
$slotCount = $this->getMatchingItemCount($i, $item, true, true);
if($slotCount > 0 && ($diff = $maxStackSize - $slotCount) > 0){
$count -= $diff;
}
}elseif($slot->isNull()){
$count -= min($this->getMaxStackSize(), $item->getMaxStackSize());
}
if($count <= 0){
@ -212,23 +229,29 @@ abstract class BaseInventory implements Inventory{
return $returnSlots;
}
private function internalAddItem(Item $slot) : Item{
private function internalAddItem(Item $newItem) : Item{
$emptySlots = [];
$maxStackSize = min($this->getMaxStackSize(), $newItem->getMaxStackSize());
for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
$item = $this->getItem($i);
if($item->isNull()){
if($this->isSlotEmpty($i)){
$emptySlots[] = $i;
continue;
}
$slotCount = $this->getMatchingItemCount($i, $newItem, true, true);
if($slotCount === 0){
continue;
}
if($slot->canStackWith($item) && $item->getCount() < $item->getMaxStackSize()){
$amount = min($item->getMaxStackSize() - $item->getCount(), $slot->getCount(), $this->getMaxStackSize());
if($slotCount < $maxStackSize){
$amount = min($maxStackSize - $slotCount, $newItem->getCount());
if($amount > 0){
$slot->setCount($slot->getCount() - $amount);
$item->setCount($item->getCount() + $amount);
$this->setItem($i, $item);
if($slot->getCount() <= 0){
$newItem->setCount($newItem->getCount() - $amount);
$slotItem = $this->getItem($i);
$slotItem->setCount($slotItem->getCount() + $amount);
$this->setItem($i, $slotItem);
if($newItem->getCount() <= 0){
break;
}
}
@ -237,65 +260,67 @@ abstract class BaseInventory implements Inventory{
if(count($emptySlots) > 0){
foreach($emptySlots as $slotIndex){
$amount = min($slot->getMaxStackSize(), $slot->getCount(), $this->getMaxStackSize());
$slot->setCount($slot->getCount() - $amount);
$item = clone $slot;
$item->setCount($amount);
$this->setItem($slotIndex, $item);
if($slot->getCount() <= 0){
$amount = min($maxStackSize, $newItem->getCount());
$newItem->setCount($newItem->getCount() - $amount);
$slotItem = clone $newItem;
$slotItem->setCount($amount);
$this->setItem($slotIndex, $slotItem);
if($newItem->getCount() <= 0){
break;
}
}
}
return $slot;
return $newItem;
}
public function remove(Item $item) : void{
$checkDamage = !$item->hasAnyDamageValue();
$checkTags = $item->hasNamedTag();
foreach($this->getContents() as $index => $i){
if($item->equals($i, $checkDamage, $checkTags)){
$this->clear($index);
for($i = 0, $size = $this->getSize(); $i < $size; $i++){
if($this->getMatchingItemCount($i, $item, $checkDamage, $checkTags) > 0){
$this->clear($i);
}
}
}
public function removeItem(Item ...$slots) : array{
/** @var Item[] $itemSlots */
/** @var Item[] $searchItems */
/** @var Item[] $slots */
$itemSlots = [];
$searchItems = [];
foreach($slots as $slot){
if(!$slot->isNull()){
$itemSlots[] = clone $slot;
$searchItems[] = clone $slot;
}
}
for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
$item = $this->getItem($i);
if($item->isNull()){
if($this->isSlotEmpty($i)){
continue;
}
foreach($itemSlots as $index => $slot){
if($slot->equals($item, !$slot->hasAnyDamageValue(), $slot->hasNamedTag())){
$amount = min($item->getCount(), $slot->getCount());
$slot->setCount($slot->getCount() - $amount);
$item->setCount($item->getCount() - $amount);
$this->setItem($i, $item);
if($slot->getCount() <= 0){
unset($itemSlots[$index]);
foreach($searchItems as $index => $search){
$slotCount = $this->getMatchingItemCount($i, $search, !$search->hasAnyDamageValue(), $search->hasNamedTag());
if($slotCount > 0){
$amount = min($slotCount, $search->getCount());
$search->setCount($search->getCount() - $amount);
$slotItem = $this->getItem($i);
$slotItem->setCount($slotItem->getCount() - $amount);
$this->setItem($i, $slotItem);
if($search->getCount() <= 0){
unset($searchItems[$index]);
}
}
}
if(count($itemSlots) === 0){
if(count($searchItems) === 0){
break;
}
}
return $itemSlots;
return $searchItems;
}
public function clear(int $index) : void{

View File

@ -85,6 +85,10 @@ class DelegateInventory extends BaseInventory{
$this->backingInventory->setContents($items);
}
public function isSlotEmpty(int $index) : bool{
return $this->backingInventory->isSlotEmpty($index);
}
protected function onSlotChange(int $index, Item $before) : void{
if($this->backingInventoryChanging){
parent::onSlotChange($index, $before);

View File

@ -83,4 +83,13 @@ class SimpleInventory extends BaseInventory{
}
}
}
protected function getMatchingItemCount(int $slot, Item $test, bool $checkDamage, bool $checkTags) : int{
$slotItem = $this->slots[$slot];
return $slotItem !== null && $slotItem->equals($test, $checkDamage, $checkTags) ? $slotItem->getCount() : 0;
}
public function isSlotEmpty(int $index) : bool{
return $this->slots[$index] === null || $this->slots[$index]->isNull();
}
}

View File

@ -107,7 +107,6 @@ use pocketmine\utils\BinaryDataException;
use pocketmine\utils\BinaryStream;
use pocketmine\utils\ObjectSet;
use pocketmine\utils\TextFormat;
use pocketmine\utils\Utils;
use pocketmine\world\Position;
use function array_map;
use function array_values;
@ -1000,8 +999,6 @@ class NetworkSession{
* @phpstan-param \Closure() : void $onCompletion
*/
public function startUsingChunk(int $chunkX, int $chunkZ, \Closure $onCompletion) : void{
Utils::validateCallableSignature(function() : void{}, $onCompletion);
$world = $this->player->getLocation()->getWorld();
ChunkCache::getInstance($world, $this->compressor)->request($chunkX, $chunkZ)->onResolve(

View File

@ -23,7 +23,6 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe\compression;
use pocketmine\utils\Utils;
use function array_push;
class CompressBatchPromise{
@ -42,9 +41,6 @@ class CompressBatchPromise{
*/
public function onResolve(\Closure ...$callbacks) : void{
$this->checkCancelled();
foreach($callbacks as $callback){
Utils::validateCallableSignature(function(CompressBatchPromise $promise) : void{}, $callback);
}
if($this->result !== null){
foreach($callbacks as $callback){
$callback($this);

View File

@ -48,8 +48,8 @@ final class RuntimeBlockMapping{
private array $legacyToRuntimeMap = [];
/** @var int[] */
private array $runtimeToLegacyMap = [];
/** @var CompoundTag[] */
private array $bedrockKnownStates;
/** @var CompoundTag[]|null */
private ?array $bedrockKnownStates = null;
private static function make() : self{
return new self(
@ -85,25 +85,13 @@ final class RuntimeBlockMapping{
return $newTag;
}
public function __construct(string $canonicalBlockStatesFile, string $r12ToCurrentBlockMapFile){
$stream = new BinaryStream(Filesystem::fileGetContents($canonicalBlockStatesFile));
$list = [];
$nbtReader = new NetworkNbtSerializer();
public function __construct(
private string $canonicalBlockStatesFile,
string $r12ToCurrentBlockMapFile
){
//do not cache this - we only need it to set up mappings under normal circumstances
$bedrockKnownStates = $this->loadBedrockKnownStates();
$keyIndex = [];
$valueIndex = [];
while(!$stream->feof()){
$offset = $stream->getOffset();
$blockState = $nbtReader->read($stream->getBuffer(), $offset)->mustGetCompoundTag();
$stream->setOffset($offset);
$list[] = self::deduplicateCompound($blockState, $keyIndex, $valueIndex);
}
$this->bedrockKnownStates = $list;
$this->setupLegacyMappings($r12ToCurrentBlockMapFile);
}
private function setupLegacyMappings(string $r12ToCurrentBlockMapFile) : void{
$legacyIdMap = LegacyBlockIdToStringIdMap::getInstance();
/** @var R12ToCurrentBlockMapEntry[] $legacyStateMap */
$legacyStateMap = [];
@ -123,7 +111,7 @@ final class RuntimeBlockMapping{
* @var int[][] $idToStatesMap string id -> int[] list of candidate state indices
*/
$idToStatesMap = [];
foreach($this->bedrockKnownStates as $k => $state){
foreach($bedrockKnownStates as $k => $state){
$idToStatesMap[$state->getString("name")][] = $k;
}
foreach($legacyStateMap as $pair){
@ -142,7 +130,7 @@ final class RuntimeBlockMapping{
throw new \RuntimeException("Mapped new state does not appear in network table");
}
foreach($idToStatesMap[$mappedName] as $k){
$networkState = $this->bedrockKnownStates[$k];
$networkState = $bedrockKnownStates[$k];
if($mappedState->equals($networkState)){
$this->registerMapping($k, $id, $data);
continue 2;
@ -152,6 +140,25 @@ final class RuntimeBlockMapping{
}
}
/**
* @return CompoundTag[]
*/
private function loadBedrockKnownStates() : array{
$stream = new BinaryStream(Filesystem::fileGetContents($this->canonicalBlockStatesFile));
$list = [];
$nbtReader = new NetworkNbtSerializer();
$keyIndex = [];
$valueIndex = [];
while(!$stream->feof()){
$offset = $stream->getOffset();
$blockState = $nbtReader->read($stream->getBuffer(), $offset)->mustGetCompoundTag();
$stream->setOffset($offset);
$list[] = self::deduplicateCompound($blockState, $keyIndex, $valueIndex);
}
return $list;
}
public function toRuntimeId(int $internalStateId) : int{
return $this->legacyToRuntimeMap[$internalStateId] ?? $this->legacyToRuntimeMap[BlockLegacyIds::INFO_UPDATE << Block::INTERNAL_METADATA_BITS];
}
@ -166,9 +173,14 @@ final class RuntimeBlockMapping{
}
/**
* WARNING: This method may load the palette from disk, which is a slow operation.
* Afterwards, it will cache the palette in memory, which requires (in some cases) tens of MB of memory.
* Avoid using this where possible.
*
* @deprecated
* @return CompoundTag[]
*/
public function getBedrockKnownStates() : array{
return $this->bedrockKnownStates;
return $this->bedrockKnownStates ??= $this->loadBedrockKnownStates();
}
}

View File

@ -1191,7 +1191,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
* TODO: make this a dynamic ability instead of being hardcoded
*/
public function hasFiniteResources() : bool{
return $this->gamemode->equals(GameMode::SURVIVAL()) || $this->gamemode->equals(GameMode::ADVENTURE());
return !$this->gamemode->equals(GameMode::CREATIVE());
}
public function isFireProof() : bool{
@ -1657,7 +1657,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
$ev = new PlayerBlockPickEvent($this, $block, $item);
$existingSlot = $this->inventory->first($item);
if($existingSlot === -1 && ($this->hasFiniteResources() || $this->isSpectator())){
if($existingSlot === -1 && $this->hasFiniteResources()){
$ev->cancel();
}
$ev->call();

View File

@ -247,7 +247,6 @@ class AsyncPool{
while(!$queue->isEmpty()){
/** @var AsyncTask $task */
$task = $queue->bottom();
$task->checkProgressUpdates();
if($task->isFinished()){ //make sure the task actually executed before trying to collect
$queue->dequeue();
@ -268,6 +267,7 @@ class AsyncPool{
$task->onCompletion();
}
}else{
$task->checkProgressUpdates();
$more = true;
break; //current task is still running, skip to next worker
}

View File

@ -87,14 +87,6 @@ abstract class Timings{
/** @var TimingsHandler */
public static $serverCommand;
/** @var TimingsHandler */
public static $worldLoad;
/** @var TimingsHandler */
public static $worldSave;
/** @var TimingsHandler */
public static $population;
/** @var TimingsHandler */
public static $generationCallback;
/** @var TimingsHandler */
public static $permissibleCalculation;
/** @var TimingsHandler */
public static $permissibleCalculationDiff;
@ -111,10 +103,6 @@ abstract class Timings{
/** @var TimingsHandler */
public static $playerCheckNearEntities;
/** @var TimingsHandler */
public static $tickEntity;
/** @var TimingsHandler */
public static $tickTileEntity;
/** @var TimingsHandler */
public static $entityBaseTick;
@ -203,10 +191,6 @@ abstract class Timings{
self::$playerChunkSend = new TimingsHandler("Player Network Send - Chunks", self::$playerNetworkSend, group: self::GROUP_BREAKDOWN);
self::$scheduler = new TimingsHandler("Scheduler");
self::$serverCommand = new TimingsHandler("Server Command");
self::$worldLoad = new TimingsHandler("World Load");
self::$worldSave = new TimingsHandler("World Save");
self::$population = new TimingsHandler("World Population");
self::$generationCallback = new TimingsHandler("World Generation Callback");
self::$permissibleCalculation = new TimingsHandler("Permissible Calculation");
self::$permissibleCalculationDiff = new TimingsHandler("Permissible Calculation - Diff", self::$permissibleCalculation, group: self::GROUP_BREAKDOWN);
self::$permissibleCalculationCallback = new TimingsHandler("Permissible Calculation - Callbacks", self::$permissibleCalculation, group: self::GROUP_BREAKDOWN);
@ -221,9 +205,6 @@ abstract class Timings{
self::$projectileMoveRayTrace = new TimingsHandler("Projectile Movement - Ray Tracing", self::$projectileMove, group: self::GROUP_BREAKDOWN);
self::$playerCheckNearEntities = new TimingsHandler("checkNearEntities", group: self::GROUP_BREAKDOWN);
self::$tickEntity = new TimingsHandler("Entity Tick", group: self::GROUP_BREAKDOWN);
self::$tickTileEntity = new TimingsHandler("Block Entity Tick", group: self::GROUP_BREAKDOWN);
self::$entityBaseTick = new TimingsHandler("Entity Base Tick", group: self::GROUP_BREAKDOWN);
self::$livingEntityBaseTick = new TimingsHandler("Entity Base Tick - Living", group: self::GROUP_BREAKDOWN);
self::$itemEntityBaseTick = new TimingsHandler("Entity Base Tick - ItemEntity", group: self::GROUP_BREAKDOWN);
@ -272,7 +253,7 @@ abstract class Timings{
}else{
$displayName = self::shortenCoreClassName($entity::class, "pocketmine\\entity\\");
}
self::$entityTypeTimingMap[$entity::class] = new TimingsHandler("Entity Tick - " . $displayName, self::$tickEntity, group: self::GROUP_BREAKDOWN);
self::$entityTypeTimingMap[$entity::class] = new TimingsHandler("Entity Tick - " . $displayName, group: self::GROUP_BREAKDOWN);
}
return self::$entityTypeTimingMap[$entity::class];
@ -282,7 +263,6 @@ abstract class Timings{
if(!isset(self::$tileEntityTypeTimingMap[$tile::class])){
self::$tileEntityTypeTimingMap[$tile::class] = new TimingsHandler(
"Block Entity Tick - " . self::shortenCoreClassName($tile::class, "pocketmine\\block\\tile\\"),
self::$tickTileEntity,
group: self::GROUP_BREAKDOWN
);
}

View File

@ -23,10 +23,8 @@ declare(strict_types=1);
namespace pocketmine\timings;
use pocketmine\entity\Living;
use pocketmine\Server;
use pocketmine\utils\Utils;
use function count;
use function hrtime;
use function implode;
use function spl_object_id;
@ -77,19 +75,6 @@ class TimingsHandler{
$result[] = "# Version " . Server::getInstance()->getVersion();
$result[] = "# " . Server::getInstance()->getName() . " " . Server::getInstance()->getPocketMineVersion();
$entities = 0;
$livingEntities = 0;
foreach(Server::getInstance()->getWorldManager()->getWorlds() as $world){
$entities += count($world->getEntities());
foreach($world->getEntities() as $e){
if($e instanceof Living){
++$livingEntities;
}
}
}
$result[] = "# Entities " . $entities;
$result[] = "# LivingEntities " . $livingEntities;
$result[] = "# FormatVersion " . self::FORMAT_VERSION;
$sampleTime = hrtime(true) - self::$timingStart;

View File

@ -1,37 +0,0 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world;
/**
* @internal
*/
final class TickingChunkEntry{
/**
* @var ChunkTicker[] spl_object_id => ChunkTicker
* @phpstan-var array<int, ChunkTicker>
*/
public array $tickers = [];
public bool $ready = false;
}

View File

@ -77,7 +77,6 @@ use pocketmine\promise\PromiseResolver;
use pocketmine\scheduler\AsyncPool;
use pocketmine\Server;
use pocketmine\ServerConfigGroup;
use pocketmine\timings\Timings;
use pocketmine\utils\AssumptionFailedError;
use pocketmine\utils\Limits;
use pocketmine\utils\ReversePriorityQueue;
@ -104,6 +103,7 @@ use pocketmine\world\utils\SubChunkExplorer;
use function abs;
use function array_filter;
use function array_key_exists;
use function array_keys;
use function array_map;
use function array_merge;
use function array_sum;
@ -223,10 +223,25 @@ class World implements ChunkManager{
private array $tickingLoaderCounter = [];
/**
* @var TickingChunkEntry[] chunkHash => TickingChunkEntry
* @phpstan-var array<ChunkPosHash, TickingChunkEntry>
* @var ChunkTicker[][] chunkHash => [spl_object_id => ChunkTicker]
* @phpstan-var array<ChunkPosHash, array<int, ChunkTicker>>
*/
private array $tickingChunks = [];
private array $registeredTickingChunks = [];
/**
* Set of chunks which are definitely ready for ticking.
*
* @var int[]
* @phpstan-var array<ChunkPosHash, ChunkPosHash>
*/
private array $validTickingChunks = [];
/**
* Set of chunks which might be ready for ticking. These will be checked at the next tick.
* @var int[]
* @phpstan-var array<ChunkPosHash, ChunkPosHash>
*/
private array $recheckTickingChunks = [];
/**
* @var ChunkLoader[][] chunkHash => [spl_object_id => ChunkLoader]
@ -983,7 +998,6 @@ class World implements ChunkManager{
$this->timings->entityTick->startTiming();
//Update entities that need update
Timings::$tickEntity->startTiming();
foreach($this->updateEntities as $id => $entity){
if($entity->isClosed() || $entity->isFlaggedForDespawn() || !$entity->onUpdate($currentTick)){
unset($this->updateEntities[$id]);
@ -992,7 +1006,6 @@ class World implements ChunkManager{
$entity->close();
}
}
Timings::$tickEntity->stopTiming();
$this->timings->entityTick->stopTiming();
$this->timings->randomChunkUpdates->startTiming();
@ -1155,17 +1168,25 @@ class World implements ChunkManager{
$this->chunkTickRadius = $radius;
}
/**
* Returns a list of chunk position hashes (as returned by World::chunkHash()) which are currently valid for
* ticking.
*
* @return int[]
* @phpstan-return list<ChunkPosHash>
*/
public function getTickingChunks() : array{
return array_keys($this->validTickingChunks);
}
/**
* Instructs the World to tick the specified chunk, for as long as this chunk ticker (or any other chunk ticker) is
* registered to it.
*/
public function registerTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void{
$chunkPosHash = World::chunkHash($chunkX, $chunkZ);
$entry = $this->tickingChunks[$chunkPosHash] ?? null;
if($entry === null){
$entry = $this->tickingChunks[$chunkPosHash] = new TickingChunkEntry();
}
$entry->tickers[spl_object_id($ticker)] = $ticker;
$this->registeredTickingChunks[$chunkPosHash][spl_object_id($ticker)] = $ticker;
$this->recheckTickingChunks[$chunkPosHash] = $chunkPosHash;
}
/**
@ -1175,10 +1196,14 @@ class World implements ChunkManager{
public function unregisterTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void{
$chunkHash = World::chunkHash($chunkX, $chunkZ);
$tickerId = spl_object_id($ticker);
if(isset($this->tickingChunks[$chunkHash]->tickers[$tickerId])){
unset($this->tickingChunks[$chunkHash]->tickers[$tickerId]);
if(count($this->tickingChunks[$chunkHash]->tickers) === 0){
unset($this->tickingChunks[$chunkHash]);
if(isset($this->registeredTickingChunks[$chunkHash][$tickerId])){
unset($this->registeredTickingChunks[$chunkHash][$tickerId]);
if(count($this->registeredTickingChunks[$chunkHash]) === 0){
unset(
$this->registeredTickingChunks[$chunkHash],
$this->recheckTickingChunks[$chunkHash],
$this->validTickingChunks[$chunkHash]
);
}
}
}
@ -1222,37 +1247,37 @@ class World implements ChunkManager{
}
private function tickChunks() : void{
if($this->chunkTickRadius <= 0 || (count($this->tickingChunks) === 0 && count($this->tickingLoaders) === 0)){
if($this->chunkTickRadius <= 0 || (count($this->registeredTickingChunks) === 0 && count($this->tickingLoaders) === 0)){
return;
}
$this->timings->randomChunkUpdatesChunkSelection->startTiming();
if(count($this->recheckTickingChunks) > 0 || count($this->tickingLoaders) > 0){
$this->timings->randomChunkUpdatesChunkSelection->startTiming();
/** @var bool[] $chunkTickList chunkhash => dummy */
$chunkTickList = [];
$chunkTickableCache = [];
$chunkTickableCache = [];
foreach($this->tickingChunks as $hash => $entry){
if(!$entry->ready){
foreach($this->recheckTickingChunks as $hash => $_){
World::getXZ($hash, $chunkX, $chunkZ);
if($this->isChunkTickable($chunkX, $chunkZ, $chunkTickableCache)){
$entry->ready = true;
}else{
//the chunk has been flagged as temporarily not tickable, so we don't want to tick it this time
continue;
$this->validTickingChunks[$hash] = $hash;
}
}
$chunkTickList[$hash] = true;
}
$this->recheckTickingChunks = [];
//TODO: REMOVE THIS
//backwards compatibility for TickingChunkLoader, although I'm not sure this is really necessary in practice
if(count($this->tickingLoaders) !== 0){
$this->selectTickableChunksLegacy($chunkTickList, $chunkTickableCache);
}
//TODO: REMOVE THIS - we need a local var to add extra chunks to if we have legacy ticking loaders
//this is copy-on-write, so it won't have any performance impact if there are no legacy ticking loaders
$chunkTickList = $this->validTickingChunks;
$this->timings->randomChunkUpdatesChunkSelection->stopTiming();
//TODO: REMOVE THIS
//backwards compatibility for TickingChunkLoader, although I'm not sure this is really necessary in practice
if(count($this->tickingLoaders) !== 0){
$this->selectTickableChunksLegacy($chunkTickList, $chunkTickableCache);
}
$this->timings->randomChunkUpdatesChunkSelection->stopTiming();
}else{
$chunkTickList = $this->validTickingChunks;
}
foreach($chunkTickList as $index => $_){
World::getXZ($index, $chunkX, $chunkZ);
@ -1303,16 +1328,23 @@ class World implements ChunkManager{
}
/**
* Marks the 3x3 chunks around the specified chunk as not ready to be ticked. This is used to prevent chunk ticking
* while a chunk is being populated, light-populated, or unloaded.
* Each chunk will be rechecked every tick until it is ready to be ticked again.
* Marks the 3x3 square of chunks centered on the specified chunk for chunk ticking eligibility recheck.
*
* This should be used whenever the chunk's eligibility to be ticked is changed. This includes:
* - Loading/unloading the chunk (the chunk may be registered for ticking before it is loaded)
* - Locking/unlocking the chunk (e.g. world population)
* - Light populated state change (i.e. scheduled for light population, or light population completed)
* - Arbitrary chunk replacement (i.e. setChunk() or similar)
*/
private function markTickingChunkUnavailable(int $chunkX, int $chunkZ) : void{
private function markTickingChunkForRecheck(int $chunkX, int $chunkZ) : void{
for($cx = -1; $cx <= 1; ++$cx){
for($cz = -1; $cz <= 1; ++$cz){
$chunkHash = World::chunkHash($chunkX + $cx, $chunkZ + $cz);
if(isset($this->tickingChunks[$chunkHash])){
$this->tickingChunks[$chunkHash]->ready = false;
unset($this->validTickingChunks[$chunkHash]);
if(isset($this->registeredTickingChunks[$chunkHash])){
$this->recheckTickingChunks[$chunkHash] = $chunkHash;
}else{
unset($this->recheckTickingChunks[$chunkHash]);
}
}
}
@ -1323,7 +1355,7 @@ class World implements ChunkManager{
$lightPopulatedState = $this->chunks[$chunkHash]->isLightPopulated();
if($lightPopulatedState === false){
$this->chunks[$chunkHash]->setLightPopulated(null);
$this->markTickingChunkUnavailable($chunkX, $chunkZ);
$this->markTickingChunkForRecheck($chunkX, $chunkZ);
$this->workerPool->submitTask(new LightPopulationTask(
$this->chunks[$chunkHash],
@ -1347,6 +1379,7 @@ class World implements ChunkManager{
$chunk->getSubChunk($y)->setBlockSkyLightArray($lightArray);
}
$chunk->setLightPopulated(true);
$this->markTickingChunkForRecheck($chunkX, $chunkZ);
}
));
}
@ -1403,10 +1436,15 @@ class World implements ChunkManager{
(new WorldSaveEvent($this))->call();
$timings = $this->timings->syncDataSave;
$timings->startTiming();
$this->provider->getWorldData()->setTime($this->time);
$this->saveChunks();
$this->provider->getWorldData()->save();
$timings->stopTiming();
return true;
}
@ -2391,7 +2429,7 @@ class World implements ChunkManager{
throw new \InvalidArgumentException("Chunk $chunkX $chunkZ is already locked");
}
$this->chunkLock[$chunkHash] = $lockId;
$this->markTickingChunkUnavailable($chunkX, $chunkZ);
$this->markTickingChunkForRecheck($chunkX, $chunkZ);
}
/**
@ -2406,6 +2444,7 @@ class World implements ChunkManager{
$chunkHash = World::chunkHash($chunkX, $chunkZ);
if(isset($this->chunkLock[$chunkHash]) && ($lockId === null || $this->chunkLock[$chunkHash] === $lockId)){
unset($this->chunkLock[$chunkHash]);
$this->markTickingChunkForRecheck($chunkX, $chunkZ);
return true;
}
return false;
@ -2457,7 +2496,7 @@ class World implements ChunkManager{
unset($this->blockCache[$chunkHash]);
unset($this->changedBlocks[$chunkHash]);
$chunk->setTerrainDirty();
$this->markTickingChunkUnavailable($chunkX, $chunkZ); //this replacement chunk may not meet the conditions for ticking
$this->markTickingChunkForRecheck($chunkX, $chunkZ); //this replacement chunk may not meet the conditions for ticking
if(!$this->isChunkInUse($chunkX, $chunkZ)){
$this->unloadChunkRequest($chunkX, $chunkZ);
@ -2739,6 +2778,7 @@ class World implements ChunkManager{
foreach($this->getChunkListeners($x, $z) as $listener){
$listener->onChunkLoaded($x, $z, $this->chunks[$chunkHash]);
}
$this->markTickingChunkForRecheck($x, $z); //tickers may have been registered before the chunk was loaded
$this->timings->syncChunkLoad->stopTiming();
@ -2900,8 +2940,8 @@ class World implements ChunkManager{
unset($this->chunks[$chunkHash]);
unset($this->blockCache[$chunkHash]);
unset($this->changedBlocks[$chunkHash]);
unset($this->tickingChunks[$chunkHash]);
$this->markTickingChunkUnavailable($x, $z);
unset($this->registeredTickingChunks[$chunkHash]);
$this->markTickingChunkForRecheck($x, $z);
if(array_key_exists($chunkHash, $this->chunkPopulationRequestMap)){
$this->logger->debug("Rejecting population promise for chunk $x $z");
@ -3210,7 +3250,8 @@ class World implements ChunkManager{
private function internalOrderChunkPopulation(int $chunkX, int $chunkZ, ?ChunkLoader $associatedChunkLoader, ?PromiseResolver $resolver) : Promise{
$chunkHash = World::chunkHash($chunkX, $chunkZ);
Timings::$population->startTiming();
$timings = $this->timings->chunkPopulationOrder;
$timings->startTiming();
try{
for($xx = -1; $xx <= 1; ++$xx){
@ -3267,7 +3308,7 @@ class World implements ChunkManager{
return $resolver->getPromise();
}finally{
Timings::$population->stopTiming();
$timings->stopTiming();
}
}
@ -3276,7 +3317,8 @@ class World implements ChunkManager{
* @phpstan-param array<int, Chunk> $adjacentChunks
*/
private function generateChunkCallback(ChunkLockId $chunkLockId, int $x, int $z, Chunk $chunk, array $adjacentChunks, ChunkLoader $temporaryChunkLoader) : void{
Timings::$generationCallback->startTiming();
$timings = $this->timings->chunkPopulationCompletion;
$timings->startTiming();
$dirtyChunks = 0;
for($xx = -1; $xx <= 1; ++$xx){
@ -3345,7 +3387,7 @@ class World implements ChunkManager{
$this->drainPopulationRequestQueue();
}
Timings::$generationCallback->stopTiming();
$timings->stopTiming();
}
public function doChunkGarbageCollection() : void{

View File

@ -30,7 +30,6 @@ use pocketmine\event\world\WorldUnloadEvent;
use pocketmine\lang\KnownTranslationFactory;
use pocketmine\player\ChunkSelector;
use pocketmine\Server;
use pocketmine\timings\Timings;
use pocketmine\world\format\Chunk;
use pocketmine\world\format\io\exception\CorruptedWorldException;
use pocketmine\world\format\io\exception\UnsupportedWorldFormatException;
@ -391,7 +390,6 @@ class WorldManager{
}
private function doAutoSave() : void{
Timings::$worldSave->startTiming();
foreach($this->worlds as $world){
foreach($world->getPlayers() as $player){
if($player->spawned){
@ -400,6 +398,5 @@ class WorldManager{
}
$world->save(false);
}
Timings::$worldSave->stopTiming();
}
}

View File

@ -38,6 +38,7 @@ class WorldTimings{
public TimingsHandler $randomChunkUpdatesChunkSelection;
public TimingsHandler $doChunkGC;
public TimingsHandler $entityTick;
public TimingsHandler $tileTick;
public TimingsHandler $doTick;
public TimingsHandler $syncChunkSend;
@ -48,33 +49,54 @@ class WorldTimings{
public TimingsHandler $syncChunkLoadFixInvalidBlocks;
public TimingsHandler $syncChunkLoadEntities;
public TimingsHandler $syncChunkLoadTileEntities;
public TimingsHandler $syncDataSave;
public TimingsHandler $syncChunkSave;
public TimingsHandler $chunkPopulationOrder;
public TimingsHandler $chunkPopulationCompletion;
/**
* @var TimingsHandler[]
* @phpstan-var array<string, TimingsHandler>
*/
private static array $aggregators = [];
private static function newTimer(string $worldName, string $timerName) : TimingsHandler{
$aggregator = self::$aggregators[$timerName] ??= new TimingsHandler("Worlds - $timerName"); //displayed in Minecraft primary table
return new TimingsHandler("$worldName - $timerName", $aggregator, Timings::GROUP_BREAKDOWN);
}
public function __construct(World $world){
$name = $world->getFolderName() . " - ";
$name = $world->getFolderName();
$this->setBlock = new TimingsHandler($name . "setBlock", group: Timings::GROUP_BREAKDOWN);
$this->doBlockLightUpdates = new TimingsHandler($name . "Block Light Updates", group: Timings::GROUP_BREAKDOWN);
$this->doBlockSkyLightUpdates = new TimingsHandler($name . "Sky Light Updates", group: Timings::GROUP_BREAKDOWN);
$this->setBlock = self::newTimer($name, "Set Blocks");
$this->doBlockLightUpdates = self::newTimer($name, "Block Light Updates");
$this->doBlockSkyLightUpdates = self::newTimer($name, "Sky Light Updates");
$this->doChunkUnload = new TimingsHandler($name . "Unload Chunks", group: Timings::GROUP_BREAKDOWN);
$this->scheduledBlockUpdates = new TimingsHandler($name . "Scheduled Block Updates", group: Timings::GROUP_BREAKDOWN);
$this->randomChunkUpdates = new TimingsHandler($name . "Random Chunk Updates", group: Timings::GROUP_BREAKDOWN);
$this->randomChunkUpdatesChunkSelection = new TimingsHandler($name . "Random Chunk Updates - Chunk Selection", group: Timings::GROUP_BREAKDOWN);
$this->doChunkGC = new TimingsHandler($name . "Garbage Collection", group: Timings::GROUP_BREAKDOWN);
$this->entityTick = new TimingsHandler($name . "Tick Entities", group: Timings::GROUP_BREAKDOWN);
$this->doChunkUnload = self::newTimer($name, "Unload Chunks");
$this->scheduledBlockUpdates = self::newTimer($name, "Scheduled Block Updates");
$this->randomChunkUpdates = self::newTimer($name, "Random Chunk Updates");
$this->randomChunkUpdatesChunkSelection = self::newTimer($name, "Random Chunk Updates - Chunk Selection");
$this->doChunkGC = self::newTimer($name, "Garbage Collection");
$this->entityTick = self::newTimer($name, "Entity Tick");
$this->tileTick = self::newTimer($name, "Block Entity Tick");
$this->doTick = self::newTimer($name, "World Tick");
Timings::init(); //make sure the timers we want are available
$this->syncChunkSend = new TimingsHandler($name . "Player Send Chunks", Timings::$playerChunkSend, group: Timings::GROUP_BREAKDOWN);
$this->syncChunkSendPrepare = new TimingsHandler($name . "Player Send Chunk Prepare", Timings::$playerChunkSend, group: Timings::GROUP_BREAKDOWN);
$this->syncChunkSend = self::newTimer($name, "Player Send Chunks");
$this->syncChunkSendPrepare = self::newTimer($name, "Player Send Chunk Prepare");
$this->syncChunkLoad = new TimingsHandler($name . "Chunk Load", Timings::$worldLoad, group: Timings::GROUP_BREAKDOWN);
$this->syncChunkLoadData = new TimingsHandler($name . "Chunk Load - Data", group: Timings::GROUP_BREAKDOWN);
$this->syncChunkLoadFixInvalidBlocks = new TimingsHandler($name . "Chunk Load - Fix Invalid Blocks", group: Timings::GROUP_BREAKDOWN);
$this->syncChunkLoadEntities = new TimingsHandler($name . "Chunk Load - Entities", group: Timings::GROUP_BREAKDOWN);
$this->syncChunkLoadTileEntities = new TimingsHandler($name . "Chunk Load - TileEntities", group: Timings::GROUP_BREAKDOWN);
$this->syncChunkSave = new TimingsHandler($name . "Chunk Save", Timings::$worldSave, group: Timings::GROUP_BREAKDOWN);
$this->syncChunkLoad = self::newTimer($name, "Chunk Load");
$this->syncChunkLoadData = self::newTimer($name, "Chunk Load - Data");
$this->syncChunkLoadFixInvalidBlocks = self::newTimer($name, "Chunk Load - Fix Invalid Blocks");
$this->syncChunkLoadEntities = self::newTimer($name, "Chunk Load - Entities");
$this->syncChunkLoadTileEntities = self::newTimer($name, "Chunk Load - Block Entities");
$this->doTick = new TimingsHandler($name . "World Tick");
$this->syncDataSave = self::newTimer($name, "Data Save");
$this->syncChunkSave = self::newTimer($name, "Chunk Save");
$this->chunkPopulationOrder = self::newTimer($name, "Chunk Population - Order");
$this->chunkPopulationCompletion = self::newTimer($name, "Chunk Population - Completion");
}
}