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Implemented circular chunk sending
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@ -34,6 +34,9 @@ chunk-sending:
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per-tick: 4
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#Compression level used when sending chunks. Higher = more CPU, less bandwidth usage
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compression-level: 7
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#Amount of chunks loaded around a player by the server, min. 56 as MC: PE 0.9.5
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#Increasing this more than 96 (as of MC: PE 0.9.5) can cause issues with the client ignoring chunks
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max-chunks: 96
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chunk-ticking:
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#Max amount of chunks processed each tick
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