Implemented circular chunk sending

This commit is contained in:
Shoghi Cervantes
2014-08-12 17:30:01 +02:00
parent 7b141b0b73
commit 67f6482c76
3 changed files with 29 additions and 10 deletions

View File

@ -34,6 +34,9 @@ chunk-sending:
per-tick: 4
#Compression level used when sending chunks. Higher = more CPU, less bandwidth usage
compression-level: 7
#Amount of chunks loaded around a player by the server, min. 56 as MC: PE 0.9.5
#Increasing this more than 96 (as of MC: PE 0.9.5) can cause issues with the client ignoring chunks
max-chunks: 96
chunk-ticking:
#Max amount of chunks processed each tick