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Position: rename getWorldNonNull() to getWorld(), remove original getWorld()
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@ -60,7 +60,7 @@ class Torch extends Flowable{
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$face = Facing::opposite($this->facing);
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if($this->getSide($face)->isTransparent() and !($face === Facing::DOWN and ($below->getId() === BlockLegacyIds::FENCE or $below->getId() === BlockLegacyIds::COBBLESTONE_WALL))){
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$this->pos->getWorldNonNull()->useBreakOn($this->pos);
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$this->pos->getWorld()->useBreakOn($this->pos);
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}
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}
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