World: make loadChunk() more useful, drop useless proxy function getOrLoadChunk()

This commit is contained in:
Dylan K. Taylor 2020-11-09 13:41:46 +00:00
parent 3c6a64f91b
commit 66955d4b99
2 changed files with 20 additions and 35 deletions

View File

@ -1358,7 +1358,7 @@ abstract class Entity{
if($this->chunk !== null){ if($this->chunk !== null){
$this->chunk->removeEntity($this); $this->chunk->removeEntity($this);
} }
$this->chunk = $this->getWorld()->getOrLoadChunk($chunkX, $chunkZ, true); $this->chunk = $this->getWorld()->loadChunk($chunkX, $chunkZ, true);
$this->chunkX = $chunkX; $this->chunkX = $chunkX;
$this->chunkZ = $chunkZ; $this->chunkZ = $chunkZ;

View File

@ -1411,7 +1411,7 @@ class World implements ChunkManager{
if($this->isChunkLocked($chunkX, $chunkZ)){ if($this->isChunkLocked($chunkX, $chunkZ)){
throw new WorldException("Terrain is locked for generation/population"); throw new WorldException("Terrain is locked for generation/population");
} }
if(!$this->loadChunk($chunkX, $chunkZ, false)){ //current expected behaviour is to try to load the terrain synchronously if($this->loadChunk($chunkX, $chunkZ, false) === null){ //current expected behaviour is to try to load the terrain synchronously
throw new WorldException("Cannot set a block in un-generated terrain"); throw new WorldException("Cannot set a block in un-generated terrain");
} }
@ -1852,7 +1852,7 @@ class World implements ChunkManager{
* Returns the tile at the specified x,y,z coordinates, or null if it does not exist. * Returns the tile at the specified x,y,z coordinates, or null if it does not exist.
*/ */
public function getTileAt(int $x, int $y, int $z) : ?Tile{ public function getTileAt(int $x, int $y, int $z) : ?Tile{
return ($chunk = $this->getOrLoadChunk($x >> 4, $z >> 4, false)) !== null ? $chunk->getTile($x & 0x0f, $y, $z & 0x0f) : null; return ($chunk = $this->loadChunk($x >> 4, $z >> 4, false)) !== null ? $chunk->getTile($x & 0x0f, $y, $z & 0x0f) : null;
} }
/** /**
@ -1886,7 +1886,7 @@ class World implements ChunkManager{
} }
public function getBiomeId(int $x, int $z) : int{ public function getBiomeId(int $x, int $z) : int{
if(($chunk = $this->getOrLoadChunk($x >> 4, $z >> 4, false)) !== null){ if(($chunk = $this->loadChunk($x >> 4, $z >> 4, false)) !== null){
return $chunk->getBiomeId($x & 0x0f, $z & 0x0f); return $chunk->getBiomeId($x & 0x0f, $z & 0x0f);
} }
return BiomeIds::OCEAN; //TODO: this should probably throw instead (terrain not generated yet) return BiomeIds::OCEAN; //TODO: this should probably throw instead (terrain not generated yet)
@ -1903,7 +1903,7 @@ class World implements ChunkManager{
//the changes would be overwritten when the generation finishes //the changes would be overwritten when the generation finishes
throw new WorldException("Chunk is currently locked for async generation/population"); throw new WorldException("Chunk is currently locked for async generation/population");
} }
if(($chunk = $this->getOrLoadChunk($chunkX, $chunkZ, false)) !== null){ if(($chunk = $this->loadChunk($chunkX, $chunkZ, false)) !== null){
$chunk->setBiomeId($x & 0x0f, $z & 0x0f, $biomeId); $chunk->setBiomeId($x & 0x0f, $z & 0x0f, $biomeId);
}else{ }else{
//if we allowed this, the modifications would be lost when the chunk is created //if we allowed this, the modifications would be lost when the chunk is created
@ -1918,22 +1918,6 @@ class World implements ChunkManager{
return $this->chunks; return $this->chunks;
} }
/**
* Returns the chunk at the specified X/Z coordinates. If the chunk is not loaded, attempts to (synchronously!!!)
* load it.
*
* @param bool $create Whether to create an empty chunk as a placeholder if the chunk does not exist
*/
public function getOrLoadChunk(int $chunkX, int $chunkZ, bool $create) : ?Chunk{
if(isset($this->chunks[$index = World::chunkHash($chunkX, $chunkZ)])){
return $this->chunks[$index];
}elseif($this->loadChunk($chunkX, $chunkZ, $create)){
return $this->chunks[$index];
}
return null;
}
public function getChunk(int $chunkX, int $chunkZ) : ?Chunk{ public function getChunk(int $chunkX, int $chunkZ) : ?Chunk{
return $this->chunks[World::chunkHash($chunkX, $chunkZ)] ?? null; return $this->chunks[World::chunkHash($chunkX, $chunkZ)] ?? null;
} }
@ -1942,7 +1926,7 @@ class World implements ChunkManager{
* Returns the chunk containing the given Vector3 position. * Returns the chunk containing the given Vector3 position.
*/ */
public function getOrLoadChunkAtPosition(Vector3 $pos, bool $create = false) : ?Chunk{ public function getOrLoadChunkAtPosition(Vector3 $pos, bool $create = false) : ?Chunk{
return $this->getOrLoadChunk($pos->getFloorX() >> 4, $pos->getFloorZ() >> 4, $create); return $this->loadChunk($pos->getFloorX() >> 4, $pos->getFloorZ() >> 4, $create);
} }
/** /**
@ -1958,7 +1942,7 @@ class World implements ChunkManager{
if($i === 4){ if($i === 4){
continue; //center chunk continue; //center chunk
} }
$result[$i] = $this->getOrLoadChunk($x + $xx - 1, $z + $zz - 1, false); $result[$i] = $this->loadChunk($x + $xx - 1, $z + $zz - 1, false);
} }
} }
@ -1992,7 +1976,7 @@ class World implements ChunkManager{
unset($this->chunkPopulationQueue[$index]); unset($this->chunkPopulationQueue[$index]);
if($chunk !== null){ if($chunk !== null){
$oldChunk = $this->getOrLoadChunk($x, $z, false); $oldChunk = $this->loadChunk($x, $z, false);
$this->setChunk($x, $z, $chunk, false); $this->setChunk($x, $z, $chunk, false);
if(($oldChunk === null or !$oldChunk->isPopulated()) and $chunk->isPopulated()){ if(($oldChunk === null or !$oldChunk->isPopulated()) and $chunk->isPopulated()){
(new ChunkPopulateEvent($this, $chunk))->call(); (new ChunkPopulateEvent($this, $chunk))->call();
@ -2025,7 +2009,7 @@ class World implements ChunkManager{
$chunk->setZ($chunkZ); $chunk->setZ($chunkZ);
$chunkHash = World::chunkHash($chunkX, $chunkZ); $chunkHash = World::chunkHash($chunkX, $chunkZ);
$oldChunk = $this->getOrLoadChunk($chunkX, $chunkZ, false); $oldChunk = $this->loadChunk($chunkX, $chunkZ, false);
if($oldChunk !== null and $oldChunk !== $chunk){ if($oldChunk !== null and $oldChunk !== $chunk){
if($deleteEntitiesAndTiles){ if($deleteEntitiesAndTiles){
foreach($oldChunk->getEntities() as $entity){ foreach($oldChunk->getEntities() as $entity){
@ -2075,7 +2059,7 @@ class World implements ChunkManager{
* @return int 0-255, or -1 if the chunk is not generated * @return int 0-255, or -1 if the chunk is not generated
*/ */
public function getHighestBlockAt(int $x, int $z) : int{ public function getHighestBlockAt(int $x, int $z) : int{
if(($chunk = $this->getOrLoadChunk($x >> 4, $z >> 4, false)) !== null){ if(($chunk = $this->loadChunk($x >> 4, $z >> 4, false)) !== null){
return $chunk->getHighestBlockAt($x & 0x0f, $z & 0x0f); return $chunk->getHighestBlockAt($x & 0x0f, $z & 0x0f);
} }
return -1; //TODO: this should probably throw an exception (terrain not generated yet) return -1; //TODO: this should probably throw an exception (terrain not generated yet)
@ -2093,12 +2077,12 @@ class World implements ChunkManager{
} }
public function isChunkGenerated(int $x, int $z) : bool{ public function isChunkGenerated(int $x, int $z) : bool{
$chunk = $this->getOrLoadChunk($x, $z, false); $chunk = $this->loadChunk($x, $z, false);
return $chunk !== null ? $chunk->isGenerated() : false; return $chunk !== null ? $chunk->isGenerated() : false;
} }
public function isChunkPopulated(int $x, int $z) : bool{ public function isChunkPopulated(int $x, int $z) : bool{
$chunk = $this->getOrLoadChunk($x, $z, false); $chunk = $this->loadChunk($x, $z, false);
return $chunk !== null ? $chunk->isPopulated() : false; return $chunk !== null ? $chunk->isPopulated() : false;
} }
@ -2204,17 +2188,18 @@ class World implements ChunkManager{
} }
/** /**
* Attempts to load a chunk from the world provider (if not already loaded). * Attempts to load a chunk from the world provider (if not already loaded). If the chunk is already loaded, it is
* returned directly.
* *
* @param bool $create Whether to create an empty chunk to load if the chunk cannot be loaded from disk. * @param bool $create Whether to create an empty chunk to load if the chunk cannot be loaded from disk.
* *
* @return bool if loading the chunk was successful * @return Chunk|null the requested chunk, or null on failure.
* *
* @throws \InvalidStateException * @throws \InvalidStateException
*/ */
public function loadChunk(int $x, int $z, bool $create) : bool{ public function loadChunk(int $x, int $z, bool $create) : ?Chunk{
if(isset($this->chunks[$chunkHash = World::chunkHash($x, $z)])){ if(isset($this->chunks[$chunkHash = World::chunkHash($x, $z)])){
return true; return $this->chunks[$chunkHash];
} }
$this->timings->syncChunkLoadTimer->startTiming(); $this->timings->syncChunkLoadTimer->startTiming();
@ -2239,7 +2224,7 @@ class World implements ChunkManager{
if($chunk === null){ if($chunk === null){
$this->timings->syncChunkLoadTimer->stopTiming(); $this->timings->syncChunkLoadTimer->stopTiming();
return false; return null;
} }
$this->chunks[$chunkHash] = $chunk; $this->chunks[$chunkHash] = $chunk;
@ -2259,7 +2244,7 @@ class World implements ChunkManager{
$this->timings->syncChunkLoadTimer->stopTiming(); $this->timings->syncChunkLoadTimer->stopTiming();
return true; return $chunk;
} }
private function initChunk(Chunk $chunk) : void{ private function initChunk(Chunk $chunk) : void{
@ -2516,7 +2501,7 @@ class World implements ChunkManager{
} }
} }
$chunk = $this->getOrLoadChunk($x, $z, true); $chunk = $this->loadChunk($x, $z, true);
if(!$chunk->isPopulated()){ if(!$chunk->isPopulated()){
Timings::$populationTimer->startTiming(); Timings::$populationTimer->startTiming();