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https://github.com/pmmp/PocketMine-MP.git
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Force chunk resend on teleport
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parent
b83ef4e70b
commit
66169d63c4
@ -491,6 +491,8 @@ class Player{
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$this->entity->setPosition($pos->x, $pos->y, $pos->z, $yaw, $pitch);
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$this->entity->setPosition($pos->x, $pos->y, $pos->z, $yaw, $pitch);
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$this->entity->updateLast();
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$this->entity->updateLast();
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$this->entity->calculateVelocity();
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$this->entity->calculateVelocity();
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$this->orderChunks();
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$this->getNextChunk();
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}
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}
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$this->dataPacket(MC_MOVE_PLAYER, array(
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$this->dataPacket(MC_MOVE_PLAYER, array(
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"eid" => 0,
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"eid" => 0,
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@ -751,12 +753,15 @@ class Player{
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$this->eventHandler("You're using the default username. Please change it on the Minecraft PE settings.", "server.chat");
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$this->eventHandler("You're using the default username. Please change it on the Minecraft PE settings.", "server.chat");
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}
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}
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$this->sendInventory();
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$this->sendInventory();
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$this->teleport(new Vector3($this->data->get("position")["x"], $this->data->get("position")["y"], $this->data->get("position")["z"]));
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$this->sendSettings();
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$this->sendSettings();
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$this->orderChunks();
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$this->server->schedule(50, array($this, "orderChunks"), array(), true);
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$this->server->schedule(50, array($this, "orderChunks"), array(), true);
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$this->getNextChunk();
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$this->blocked = false;
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$this->blocked = false;
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$this->teleport(new Vector3($this->data->get("position")["x"], $this->data->get("position")["y"], $this->data->get("position")["z"]));
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$this->dataPacket(MC_SET_SPAWN_POSITION, array(
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"x" => (int) $this->server->spawn["x"],
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"y" => (int) $this->server->spawn["y"],
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"z" => (int) $this->server->spawn["z"],
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));
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break;
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break;
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case 2://Chunk loaded?
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case 2://Chunk loaded?
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break;
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break;
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@ -851,9 +856,9 @@ class Player{
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}
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}
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$this->entity->fire = 0;
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$this->entity->fire = 0;
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$this->entity->air = 300;
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$this->entity->air = 300;
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$this->teleport(new Vector3($this->server->spawn["x"], $this->server->spawn["y"], $this->server->spawn["z"]));
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$this->entity->setHealth(20, "respawn");
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$this->entity->setHealth(20, "respawn");
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$this->entity->updateMetadata();
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$this->entity->updateMetadata();
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$this->teleport(new Vector3($this->server->spawn["x"], $this->server->spawn["y"], $this->server->spawn["z"]));
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break;
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break;
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case MC_SET_HEALTH:
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case MC_SET_HEALTH:
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if($this->loggedIn === false){
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if($this->loggedIn === false){
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