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https://github.com/pmmp/PocketMine-MP.git
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Merge branch 'stable'
# Conflicts: # resources/vanilla # src/pocketmine/entity/Human.php
This commit is contained in:
@ -43,7 +43,6 @@ use pocketmine\item\FoodSource;
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use pocketmine\item\Item;
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use pocketmine\item\Totem;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\ByteArrayTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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@ -67,6 +66,7 @@ use function array_merge;
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use function array_rand;
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use function array_values;
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use function ceil;
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use function in_array;
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use function max;
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use function min;
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use function random_int;
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@ -104,18 +104,36 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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public function __construct(World $world, CompoundTag $nbt){
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if($this->skin === null){
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$skinTag = $nbt->getCompoundTag("Skin");
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if($skinTag === null or !self::isValidSkin($skinTag->hasTag("Data", ByteArrayTag::class) ?
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$skinTag->getByteArray("Data") :
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$skinTag->getString("Data", "")
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)){
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if($skinTag === null){
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throw new \InvalidStateException((new \ReflectionClass($this))->getShortName() . " must have a valid skin set");
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}
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$this->skin = self::deserializeSkinNBT($skinTag); //this throws if the skin is invalid
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}
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parent::__construct($world, $nbt);
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}
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/**
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* @param CompoundTag $skinTag
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*
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* @return Skin
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* @throws \InvalidArgumentException
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*/
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protected static function deserializeSkinNBT(CompoundTag $skinTag) : Skin{
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$skin = new Skin(
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$skinTag->getString("Name"),
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$skinTag->hasTag("Data", StringTag::class) ? $skinTag->getString("Data") : $skinTag->getByteArray("Data"), //old data (this used to be saved as a StringTag in older versions of PM)
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$skinTag->getByteArray("CapeData", ""),
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$skinTag->getString("GeometryName", ""),
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$skinTag->getByteArray("GeometryData", "")
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);
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$skin->validate();
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return $skin;
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}
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/**
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* @deprecated
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*
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* Checks the length of a supplied skin bitmap and returns whether the length is valid.
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*
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* @param string $skin
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@ -123,7 +141,7 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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* @return bool
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*/
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public static function isValidSkin(string $skin) : bool{
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return strlen($skin) === 64 * 64 * 4 or strlen($skin) === 64 * 32 * 4 or strlen($skin) === 128 * 128 * 4;
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return in_array(strlen($skin), Skin::ACCEPTED_SKIN_SIZES, true);
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}
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/**
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@ -155,10 +173,7 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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* @param Skin $skin
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*/
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public function setSkin(Skin $skin) : void{
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if(!$skin->isValid()){
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throw new \InvalidStateException("Specified skin is not valid, must be 8KiB or 16KiB");
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}
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$skin->validate();
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$this->skin = $skin;
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$this->skin->debloatGeometryData();
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}
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@ -590,17 +605,6 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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$this->setNameTag($nbt->getString("NameTag"));
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}
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$skin = $nbt->getCompoundTag("Skin");
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if($skin !== null){
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$this->setSkin(new Skin(
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$skin->getString("Name"),
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$skin->hasTag("Data", StringTag::class) ? $skin->getString("Data") : $skin->getByteArray("Data"), //old data (this used to be saved as a StringTag in older versions of PM)
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$skin->getByteArray("CapeData", ""),
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$skin->getString("GeometryName", ""),
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$skin->getByteArray("GeometryData", "")
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));
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}
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$this->uuid = UUID::fromData((string) $this->getId(), $this->skin->getSkinData(), $this->getNameTag());
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}
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@ -849,9 +853,7 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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}
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protected function sendSpawnPacket(Player $player) : void{
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if(!$this->skin->isValid()){
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throw new \InvalidStateException((new \ReflectionClass($this))->getShortName() . " must have a valid skin set");
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}
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$this->skin->validate();
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if(!($this instanceof Player)){
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/* we don't use Server->updatePlayerListData() because that uses batches, which could cause race conditions in async compression mode */
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