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Split up session base logic and packet handling
this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
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@ -26,7 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\handler\SessionHandler;
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use pocketmine\utils\BinaryStream;
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use pocketmine\utils\MainLogger;
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use pocketmine\utils\Utils;
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@ -143,7 +143,7 @@ class LoginPacket extends DataPacket{
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//TODO
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}
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public function handle(NetworkSession $session) : bool{
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return $session->handleLogin($this);
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public function handle(SessionHandler $handler) : bool{
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return $handler->handleLogin($this);
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}
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}
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