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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-05 09:26:06 +00:00
Split up session base logic and packet handling
this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
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@ -26,7 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\handler\SessionHandler;
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class ClientToServerHandshakePacket extends DataPacket{
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public const NETWORK_ID = ProtocolInfo::CLIENT_TO_SERVER_HANDSHAKE_PACKET;
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@ -43,7 +43,7 @@ class ClientToServerHandshakePacket extends DataPacket{
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//No payload
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}
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public function handle(NetworkSession $session) : bool{
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return $session->handleClientToServerHandshake($this);
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public function handle(SessionHandler $handler) : bool{
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return $handler->handleClientToServerHandshake($this);
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}
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}
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