Split up session base logic and packet handling

this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
This commit is contained in:
Dylan K. Taylor
2018-07-19 15:12:40 +01:00
parent bdd9a7eb52
commit 64ecc373be
117 changed files with 1195 additions and 910 deletions

View File

@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\handler\SessionHandler;
use pocketmine\network\mcpe\protocol\types\CommandData;
use pocketmine\network\mcpe\protocol\types\CommandEnum;
use pocketmine\network\mcpe\protocol\types\CommandParameter;
@ -336,7 +336,7 @@ class AvailableCommandsPacket extends DataPacket{
}
}
public function handle(NetworkSession $session) : bool{
return $session->handleAvailableCommands($this);
public function handle(SessionHandler $handler) : bool{
return $handler->handleAvailableCommands($this);
}
}