Block: introduce logic for face support types (#4886)

fixes #4856
fixes #458
fixes #4529
fixes #3299

Added API method Block::getSupportType(Facing) : SupportType
Added SupportType enum
fixes torch, lantern, door etc. placement on slabs and upside-down stairs
This commit is contained in:
ShockedPlot7560
2022-05-20 16:18:34 +02:00
committed by GitHub
parent 6d941640a9
commit 6482aa7c64
52 changed files with 427 additions and 55 deletions

View File

@ -27,6 +27,7 @@ use pocketmine\block\inventory\EnderChestInventory;
use pocketmine\block\tile\EnderChest as TileEnderChest;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
use pocketmine\block\utils\SupportType;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
@ -49,6 +50,10 @@ class EnderChest extends Transparent{
return [AxisAlignedBB::one()->contract(0.025, 0, 0.025)->trim(Facing::UP, 0.05)];
}
public function getSupportType(int $facing) : SupportType{
return SupportType::NONE();
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player instanceof Player){
$enderChest = $this->position->getWorld()->getTile($this->position);