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Block: introduce logic for face support types (#4886)
fixes #4856 fixes #458 fixes #4529 fixes #3299 Added API method Block::getSupportType(Facing) : SupportType Added SupportType enum fixes torch, lantern, door etc. placement on slabs and upside-down stairs
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@ -27,6 +27,7 @@ use pocketmine\block\inventory\EnderChestInventory;
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use pocketmine\block\tile\EnderChest as TileEnderChest;
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use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
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use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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@ -49,6 +50,10 @@ class EnderChest extends Transparent{
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return [AxisAlignedBB::one()->contract(0.025, 0, 0.025)->trim(Facing::UP, 0.05)];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE();
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player instanceof Player){
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$enderChest = $this->position->getWorld()->getTile($this->position);
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