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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-03 00:25:04 +00:00
Updated pocketmine/locale-data to get new translations
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@ -43,6 +43,34 @@ final class KnownTranslationFactory{
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return new Translatable(KnownTranslationKeys::ACCEPT_LICENSE, []);
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}
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public static function action_interact_armorstand_equip() : Translatable{
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return new Translatable(KnownTranslationKeys::ACTION_INTERACT_ARMORSTAND_EQUIP, []);
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}
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public static function action_interact_armorstand_pose() : Translatable{
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return new Translatable(KnownTranslationKeys::ACTION_INTERACT_ARMORSTAND_POSE, []);
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}
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public static function action_interact_exit_boat() : Translatable{
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return new Translatable(KnownTranslationKeys::ACTION_INTERACT_EXIT_BOAT, []);
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}
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public static function action_interact_fishing() : Translatable{
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return new Translatable(KnownTranslationKeys::ACTION_INTERACT_FISHING, []);
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}
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public static function action_interact_name() : Translatable{
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return new Translatable(KnownTranslationKeys::ACTION_INTERACT_NAME, []);
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}
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public static function action_interact_ride_boat() : Translatable{
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return new Translatable(KnownTranslationKeys::ACTION_INTERACT_RIDE_BOAT, []);
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}
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public static function action_interact_ride_minecart() : Translatable{
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return new Translatable(KnownTranslationKeys::ACTION_INTERACT_RIDE_MINECART, []);
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}
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public static function chat_type_achievement(Translatable|string $param0, Translatable|string $param1) : Translatable{
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return new Translatable(KnownTranslationKeys::CHAT_TYPE_ACHIEVEMENT, [
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0 => $param0,
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@ -627,6 +655,12 @@ final class KnownTranslationFactory{
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]);
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}
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public static function death_attack_fallingBlock(Translatable|string $param0) : Translatable{
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return new Translatable(KnownTranslationKeys::DEATH_ATTACK_FALLINGBLOCK, [
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0 => $param0,
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]);
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}
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public static function death_attack_generic(Translatable|string $param0) : Translatable{
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return new Translatable(KnownTranslationKeys::DEATH_ATTACK_GENERIC, [
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0 => $param0,
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@ -691,6 +725,13 @@ final class KnownTranslationFactory{
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]);
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}
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public static function death_attack_trident(Translatable|string $param0, Translatable|string $param1) : Translatable{
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return new Translatable(KnownTranslationKeys::DEATH_ATTACK_TRIDENT, [
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0 => $param0,
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1 => $param1,
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]);
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}
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public static function death_attack_wither(Translatable|string $param0) : Translatable{
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return new Translatable(KnownTranslationKeys::DEATH_ATTACK_WITHER, [
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0 => $param0,
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@ -33,6 +33,13 @@ final class KnownTranslationKeys{
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public const ABILITY_FLIGHT = "ability.flight";
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public const ABILITY_NOCLIP = "ability.noclip";
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public const ACCEPT_LICENSE = "accept_license";
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public const ACTION_INTERACT_ARMORSTAND_EQUIP = "action.interact.armorstand.equip";
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public const ACTION_INTERACT_ARMORSTAND_POSE = "action.interact.armorstand.pose";
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public const ACTION_INTERACT_EXIT_BOAT = "action.interact.exit.boat";
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public const ACTION_INTERACT_FISHING = "action.interact.fishing";
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public const ACTION_INTERACT_NAME = "action.interact.name";
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public const ACTION_INTERACT_RIDE_BOAT = "action.interact.ride.boat";
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public const ACTION_INTERACT_RIDE_MINECART = "action.interact.ride.minecart";
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public const CHAT_TYPE_ACHIEVEMENT = "chat.type.achievement";
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public const CHAT_TYPE_ADMIN = "chat.type.admin";
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public const CHAT_TYPE_ANNOUNCEMENT = "chat.type.announcement";
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@ -138,6 +145,7 @@ final class KnownTranslationKeys{
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public const DEATH_ATTACK_EXPLOSION = "death.attack.explosion";
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public const DEATH_ATTACK_EXPLOSION_PLAYER = "death.attack.explosion.player";
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public const DEATH_ATTACK_FALL = "death.attack.fall";
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public const DEATH_ATTACK_FALLINGBLOCK = "death.attack.fallingBlock";
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public const DEATH_ATTACK_GENERIC = "death.attack.generic";
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public const DEATH_ATTACK_INFIRE = "death.attack.inFire";
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public const DEATH_ATTACK_INWALL = "death.attack.inWall";
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@ -148,6 +156,7 @@ final class KnownTranslationKeys{
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public const DEATH_ATTACK_OUTOFWORLD = "death.attack.outOfWorld";
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public const DEATH_ATTACK_PLAYER = "death.attack.player";
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public const DEATH_ATTACK_PLAYER_ITEM = "death.attack.player.item";
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public const DEATH_ATTACK_TRIDENT = "death.attack.trident";
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public const DEATH_ATTACK_WITHER = "death.attack.wither";
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public const DEATH_FELL_ACCIDENT_GENERIC = "death.fell.accident.generic";
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public const DEFAULT_GAMEMODE = "default_gamemode";
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