Entity: make networkProperties private

this reduces the temptation to use it in high-level code, as well as making syncNetworkData() more useful (now it can export to many data collections, which means we can start to think about having a property cache per network session, which is more flexible)
This commit is contained in:
Dylan K. Taylor
2020-05-21 20:29:06 +01:00
parent 1aa92bd6a8
commit 6257f717b1
11 changed files with 71 additions and 61 deletions

View File

@ -29,6 +29,7 @@ use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\ExplosionPrimeEvent;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\network\mcpe\protocol\types\entity\EntityLegacyIds;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataCollection;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
use pocketmine\world\Explosion;
@ -108,10 +109,10 @@ class PrimedTNT extends Entity implements Explosive{
}
}
protected function syncNetworkData() : void{
parent::syncNetworkData();
protected function syncNetworkData(EntityMetadataCollection $properties) : void{
parent::syncNetworkData($properties);
$this->networkProperties->setGenericFlag(EntityMetadataFlags::IGNITED, true);
$this->networkProperties->setInt(EntityMetadataProperties::FUSE_LENGTH, $this->fuse);
$properties->setGenericFlag(EntityMetadataFlags::IGNITED, true);
$properties->setInt(EntityMetadataProperties::FUSE_LENGTH, $this->fuse);
}
}