Added global block cache

This commit is contained in:
Shoghi Cervantes
2014-10-12 16:16:19 +02:00
parent 9b69cc4288
commit 6246ad19c4
3 changed files with 75 additions and 72 deletions

View File

@ -477,6 +477,8 @@ abstract class Entity extends Position implements Metadatable{
return false;
}elseif($this->dead === true){
$this->despawnFromAll();
Timings::$tickEntityTimer->stopTiming();
return false;
}
$hasUpdate = false;
@ -749,23 +751,12 @@ abstract class Entity extends Position implements Metadatable{
}
public function isInsideOfSolid(){
$blocks = [];
for($i = 0; $i < 8; ++$i){
$x = (($i % 2) - 0.5) * $this->width * 0.8;
$y = ((($i >> 1) % 2) - 0.5) * 0.1;
$z = ((($i >> 2) % 2) - 0.5) * $this->width * 0.8;
$v = (new Vector3($this->x + $x, $this->y + $this->getEyeHeight() + $y, $this->z + $z))->floor();
$blocks["{$v->x}:{$v->y}:{$v->z}"] = $v;
}
$block = $this->getLevel()->getBlock($pos = (new Vector3($this->x, $y = ($this->y + $this->getEyeHeight()), $this->z))->floor());
foreach($blocks as $vector){
$block = $this->getLevel()->getBlock($vector);
$bb = $block->getBoundingBox();
$bb = $block->getBoundingBox();
if($bb !== null and $block->isSolid and !$block->isTransparent and $bb->intersectsWith($this->getBoundingBox())){
return true;
}
if($bb !== null and $block->isSolid and !$block->isTransparent and $bb->intersectsWith($this->getBoundingBox())){
return true;
}
return false;
}
@ -998,20 +989,20 @@ abstract class Entity extends Position implements Metadatable{
}
protected function checkBlockCollision(){
$minX = Math::floorFloat($this->boundingBox->minX - 0.001);
$minY = Math::floorFloat($this->boundingBox->minY - 0.001);
$minZ = Math::floorFloat($this->boundingBox->minZ - 0.001);
$maxX = Math::floorFloat($this->boundingBox->maxX + 0.001);
$maxY = Math::floorFloat($this->boundingBox->maxY + 0.001);
$maxZ = Math::floorFloat($this->boundingBox->maxZ + 0.001);
$minX = Math::floorFloat($this->boundingBox->minX + 0.001);
$minY = Math::floorFloat($this->boundingBox->minY + 0.001);
$minZ = Math::floorFloat($this->boundingBox->minZ + 0.001);
$maxX = Math::floorFloat($this->boundingBox->maxX - 0.001);
$maxY = Math::floorFloat($this->boundingBox->maxY - 0.001);
$maxZ = Math::floorFloat($this->boundingBox->maxZ - 0.001);
$vector = new Vector3(0, 0, 0);
for($z = $minZ; $z <= $maxZ; ++$z){
for($x = $minX; $x <= $maxX; ++$x){
for($y = $minY; $y <= $maxY; ++$y){
$block = $this->getLevel()->getBlock(new Vector3($x, $y, $z));
if($block !== null and $block->getID() > 0 and $block->hasEntityCollision){
$block = $this->level->getBlock(new Vector3($x, $y, $z));
if($block !== null and $block->hasEntityCollision){
$block->onEntityCollide($this);
if(!($this instanceof Player)){
$block->addVelocityToEntity($this, $vector);