Player: don't debloat skin geometry twice

This is already done in setSkin(), which is called below.
This commit is contained in:
Dylan K. Taylor 2018-02-16 14:27:16 +00:00
parent ecd830463c
commit 61fc090cf2

View File

@ -1814,7 +1814,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$packet->clientData["SkinGeometryName"] ?? "",
base64_decode($packet->clientData["SkinGeometry"] ?? "")
);
$skin->debloatGeometryData();
if(!$skin->isValid()){
$this->close("", "disconnectionScreen.invalidSkin");