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Player: don't debloat skin geometry twice
This is already done in setSkin(), which is called below.
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@ -1814,7 +1814,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$packet->clientData["SkinGeometryName"] ?? "",
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base64_decode($packet->clientData["SkinGeometry"] ?? "")
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);
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$skin->debloatGeometryData();
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if(!$skin->isValid()){
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$this->close("", "disconnectionScreen.invalidSkin");
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