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PreSpawnPacketHandler: added dedicated timer for the humongous amount of crap that has to be sent pre-spawn
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@@ -68,6 +68,7 @@ abstract class Timings{
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public static $playerNetworkSendEncrypt;
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public static TimingsHandler $playerNetworkSendInventorySync;
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public static TimingsHandler $playerNetworkSendPreSpawnGameData;
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/** @var TimingsHandler */
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public static $playerNetworkReceive;
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@@ -187,6 +188,7 @@ abstract class Timings{
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self::$playerNetworkSendCompressSessionBuffer = new TimingsHandler("Player Network Send - Compression (Session Buffer)", self::$playerNetworkSendCompress, group: self::GROUP_BREAKDOWN);
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self::$playerNetworkSendEncrypt = new TimingsHandler("Player Network Send - Encryption", self::$playerNetworkSend, group: self::GROUP_BREAKDOWN);
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self::$playerNetworkSendInventorySync = new TimingsHandler("Player Network Send - Inventory Sync", self::$playerNetworkSend, group: self::GROUP_BREAKDOWN);
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self::$playerNetworkSendPreSpawnGameData = new TimingsHandler("Player Network Send - Pre-Spawn Game Data", self::$playerNetworkSend, group: self::GROUP_BREAKDOWN);
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self::$playerNetworkReceive = new TimingsHandler("Player Network Receive", self::$connection);
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self::$playerNetworkReceiveDecompress = new TimingsHandler("Player Network Receive - Decompression", self::$playerNetworkReceive, group: self::GROUP_BREAKDOWN);
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