PreSpawnPacketHandler: added dedicated timer for the humongous amount of crap that has to be sent pre-spawn

This commit is contained in:
Dylan K. Taylor
2023-04-05 20:58:49 +01:00
parent b2f755720d
commit 61b0ad3e7f
2 changed files with 82 additions and 74 deletions

View File

@@ -68,6 +68,7 @@ abstract class Timings{
public static $playerNetworkSendEncrypt;
public static TimingsHandler $playerNetworkSendInventorySync;
public static TimingsHandler $playerNetworkSendPreSpawnGameData;
/** @var TimingsHandler */
public static $playerNetworkReceive;
@@ -187,6 +188,7 @@ abstract class Timings{
self::$playerNetworkSendCompressSessionBuffer = new TimingsHandler("Player Network Send - Compression (Session Buffer)", self::$playerNetworkSendCompress, group: self::GROUP_BREAKDOWN);
self::$playerNetworkSendEncrypt = new TimingsHandler("Player Network Send - Encryption", self::$playerNetworkSend, group: self::GROUP_BREAKDOWN);
self::$playerNetworkSendInventorySync = new TimingsHandler("Player Network Send - Inventory Sync", self::$playerNetworkSend, group: self::GROUP_BREAKDOWN);
self::$playerNetworkSendPreSpawnGameData = new TimingsHandler("Player Network Send - Pre-Spawn Game Data", self::$playerNetworkSend, group: self::GROUP_BREAKDOWN);
self::$playerNetworkReceive = new TimingsHandler("Player Network Receive", self::$connection);
self::$playerNetworkReceiveDecompress = new TimingsHandler("Player Network Receive - Decompression", self::$playerNetworkReceive, group: self::GROUP_BREAKDOWN);