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Async chunk compression and serialization is now non-optional
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@ -122,8 +122,6 @@ chunk-sending:
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#Save a serialized copy of the chunk in memory for faster sending
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#Useful in mostly-static worlds where lots of players join at the same time
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cache-chunks: false
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#Use AsyncTasks for serializing chunks for sending.
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async-chunk-request: false
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chunk-ticking:
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#Max amount of chunks processed each tick
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