mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-08 19:02:59 +00:00
Assemble 1.21.30 (#6453)
This commit is contained in:
@ -1092,7 +1092,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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);
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$this->mapSlab(Blocks::ANDESITE_SLAB(), Ids::ANDESITE_SLAB, Ids::ANDESITE_DOUBLE_SLAB);
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$this->map(Blocks::ANDESITE_STAIRS(), fn(Stair $block) => Helper::encodeStairs($block, new Writer(Ids::ANDESITE_STAIRS)));
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$this->map(Blocks::ANDESITE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_ANDESITE));
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$this->map(Blocks::ANDESITE_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::ANDESITE_WALL)));
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$this->map(Blocks::ANVIL(), fn(Anvil $block) : Writer => Writer::create(
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match($damage = $block->getDamage()){
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0 => Ids::ANVIL,
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@ -1169,7 +1169,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->mapStairs(Blocks::BLACKSTONE_STAIRS(), Ids::BLACKSTONE_STAIRS);
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$this->map(Blocks::BLACKSTONE_WALL(), fn(Wall $block) => Helper::encodeWall($block, new Writer(Ids::BLACKSTONE_WALL)));
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$this->map(Blocks::BLAST_FURNACE(), fn(Furnace $block) => Helper::encodeFurnace($block, Ids::BLAST_FURNACE, Ids::LIT_BLAST_FURNACE));
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$this->map(Blocks::BLUE_TORCH(), fn(Torch $block) => Helper::encodeColoredTorch($block, false, Writer::create(Ids::COLORED_TORCH_BP)));
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$this->map(Blocks::BLUE_TORCH(), fn(Torch $block) => Helper::encodeTorch($block, Writer::create(Ids::COLORED_TORCH_BLUE)));
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$this->map(Blocks::BONE_BLOCK(), function(BoneBlock $block) : Writer{
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return Writer::create(Ids::BONE_BLOCK)
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->writeInt(StateNames::DEPRECATED, 0)
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@ -1183,7 +1183,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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});
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$this->mapSlab(Blocks::BRICK_SLAB(), Ids::BRICK_SLAB, Ids::BRICK_DOUBLE_SLAB);
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$this->mapStairs(Blocks::BRICK_STAIRS(), Ids::BRICK_STAIRS);
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$this->map(Blocks::BRICK_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_BRICK));
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$this->map(Blocks::BRICK_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::BRICK_WALL)));
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$this->map(Blocks::BROWN_MUSHROOM_BLOCK(), fn(BrownMushroomBlock $block) => Helper::encodeMushroomBlock($block, new Writer(Ids::BROWN_MUSHROOM_BLOCK)));
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$this->map(Blocks::CACTUS(), function(Cactus $block) : Writer{
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return Writer::create(Ids::CACTUS)
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@ -1236,7 +1236,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->map(Blocks::COBBLED_DEEPSLATE_WALL(), fn(Wall $block) => Helper::encodeWall($block, new Writer(Ids::COBBLED_DEEPSLATE_WALL)));
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$this->mapSlab(Blocks::COBBLESTONE_SLAB(), Ids::COBBLESTONE_SLAB, Ids::COBBLESTONE_DOUBLE_SLAB);
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$this->mapStairs(Blocks::COBBLESTONE_STAIRS(), Ids::STONE_STAIRS);
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$this->map(Blocks::COBBLESTONE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_COBBLESTONE));
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$this->map(Blocks::COBBLESTONE_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::COBBLESTONE_WALL)));
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$this->map(Blocks::COPPER(), function(Copper $block) : Writer{
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$oxidation = $block->getOxidation();
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return new Writer($block->isWaxed() ?
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@ -1316,7 +1316,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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->writeInt(StateNames::AGE, $block->getAge())
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->writeLegacyHorizontalFacing(Facing::opposite($block->getFacing()));
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});
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$this->map(Blocks::COMPOUND_CREATOR(), fn(ChemistryTable $block) => Helper::encodeChemistryTable($block, StringValues::CHEMISTRY_TABLE_TYPE_COMPOUND_CREATOR, new Writer(Ids::CHEMISTRY_TABLE)));
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$this->map(Blocks::COMPOUND_CREATOR(), fn(ChemistryTable $block) => Helper::encodeChemistryTable($block, Writer::create(Ids::COMPOUND_CREATOR)));
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$this->mapSlab(Blocks::CUT_RED_SANDSTONE_SLAB(), Ids::CUT_RED_SANDSTONE_SLAB, Ids::CUT_RED_SANDSTONE_DOUBLE_SLAB);
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$this->mapSlab(Blocks::CUT_SANDSTONE_SLAB(), Ids::CUT_SANDSTONE_SLAB, Ids::CUT_SANDSTONE_DOUBLE_SLAB);
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$this->mapSlab(Blocks::DARK_PRISMARINE_SLAB(), Ids::DARK_PRISMARINE_SLAB, Ids::DARK_PRISMARINE_DOUBLE_SLAB);
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@ -1343,7 +1343,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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});
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$this->mapSlab(Blocks::DIORITE_SLAB(), Ids::DIORITE_SLAB, Ids::DIORITE_DOUBLE_SLAB);
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$this->mapStairs(Blocks::DIORITE_STAIRS(), Ids::DIORITE_STAIRS);
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$this->map(Blocks::DIORITE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_DIORITE));
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$this->map(Blocks::DIORITE_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::DIORITE_WALL)));
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$this->map(Blocks::DIRT(), function(Dirt $block) : Writer{
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return Writer::create(match($block->getDirtType()){
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DirtType::NORMAL => Ids::DIRT,
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@ -1352,7 +1352,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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});
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});
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$this->map(Blocks::DOUBLE_TALLGRASS(), fn(DoubleTallGrass $block) => Helper::encodeDoublePlant($block, Writer::create(Ids::TALL_GRASS)));
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$this->map(Blocks::ELEMENT_CONSTRUCTOR(), fn(ChemistryTable $block) => Helper::encodeChemistryTable($block, StringValues::CHEMISTRY_TABLE_TYPE_ELEMENT_CONSTRUCTOR, new Writer(Ids::CHEMISTRY_TABLE)));
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$this->map(Blocks::ELEMENT_CONSTRUCTOR(), fn(ChemistryTable $block) => Helper::encodeChemistryTable($block, Writer::create(Ids::ELEMENT_CONSTRUCTOR)));
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$this->map(Blocks::ENDER_CHEST(), function(EnderChest $block) : Writer{
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return Writer::create(Ids::ENDER_CHEST)
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->writeCardinalHorizontalFacing($block->getFacing());
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@ -1368,7 +1368,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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});
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$this->mapSlab(Blocks::END_STONE_BRICK_SLAB(), Ids::END_STONE_BRICK_SLAB, Ids::END_STONE_BRICK_DOUBLE_SLAB);
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$this->mapStairs(Blocks::END_STONE_BRICK_STAIRS(), Ids::END_BRICK_STAIRS);
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$this->map(Blocks::END_STONE_BRICK_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_END_BRICK));
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$this->map(Blocks::END_STONE_BRICK_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::END_STONE_BRICK_WALL)));
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$this->mapSlab(Blocks::FAKE_WOODEN_SLAB(), Ids::PETRIFIED_OAK_SLAB, Ids::PETRIFIED_OAK_DOUBLE_SLAB);
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$this->map(Blocks::FARMLAND(), function(Farmland $block) : Writer{
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return Writer::create(Ids::FARMLAND)
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@ -1402,8 +1402,8 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->map(Blocks::GLOWING_ITEM_FRAME(), fn(ItemFrame $block) => Helper::encodeItemFrame($block, Ids::GLOW_FRAME));
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$this->mapSlab(Blocks::GRANITE_SLAB(), Ids::GRANITE_SLAB, Ids::GRANITE_DOUBLE_SLAB);
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$this->mapStairs(Blocks::GRANITE_STAIRS(), Ids::GRANITE_STAIRS);
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$this->map(Blocks::GRANITE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_GRANITE));
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$this->map(Blocks::GREEN_TORCH(), fn(Torch $block) => Helper::encodeColoredTorch($block, true, Writer::create(Ids::COLORED_TORCH_RG)));
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$this->map(Blocks::GRANITE_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::GRANITE_WALL)));
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$this->map(Blocks::GREEN_TORCH(), fn(Torch $block) => Helper::encodeTorch($block, Writer::create(Ids::COLORED_TORCH_GREEN)));
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$this->map(Blocks::HAY_BALE(), function(HayBale $block) : Writer{
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return Writer::create(Ids::HAY_BLOCK)
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->writeInt(StateNames::DEPRECATED, 0)
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@ -1417,7 +1417,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->map(Blocks::IRON_DOOR(), fn(Door $block) => Helper::encodeDoor($block, new Writer(Ids::IRON_DOOR)));
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$this->map(Blocks::IRON_TRAPDOOR(), fn(Trapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::IRON_TRAPDOOR)));
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$this->map(Blocks::ITEM_FRAME(), fn(ItemFrame $block) => Helper::encodeItemFrame($block, Ids::FRAME));
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$this->map(Blocks::LAB_TABLE(), fn(ChemistryTable $block) => Helper::encodeChemistryTable($block, StringValues::CHEMISTRY_TABLE_TYPE_LAB_TABLE, new Writer(Ids::CHEMISTRY_TABLE)));
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$this->map(Blocks::LAB_TABLE(), fn(ChemistryTable $block) => Helper::encodeChemistryTable($block, Writer::create(Ids::LAB_TABLE)));
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$this->map(Blocks::LADDER(), function(Ladder $block) : Writer{
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return Writer::create(Ids::LADDER)
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->writeHorizontalFacing($block->getFacing());
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@ -1481,7 +1481,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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return Writer::create(Ids::LOOM)
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->writeLegacyHorizontalFacing($block->getFacing());
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});
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$this->map(Blocks::MATERIAL_REDUCER(), fn(ChemistryTable $block) => Helper::encodeChemistryTable($block, StringValues::CHEMISTRY_TABLE_TYPE_MATERIAL_REDUCER, new Writer(Ids::CHEMISTRY_TABLE)));
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$this->map(Blocks::MATERIAL_REDUCER(), fn(ChemistryTable $block) => Helper::encodeChemistryTable($block, Writer::create(Ids::MATERIAL_REDUCER)));
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$this->map(Blocks::MELON_STEM(), fn(MelonStem $block) => Helper::encodeStem($block, new Writer(Ids::MELON_STEM)));
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$this->map(Blocks::MOB_HEAD(), function(MobHead $block) : Writer{
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return Writer::create(Ids::SKULL)
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@ -1489,10 +1489,10 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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});
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$this->mapSlab(Blocks::MOSSY_COBBLESTONE_SLAB(), Ids::MOSSY_COBBLESTONE_SLAB, Ids::MOSSY_COBBLESTONE_DOUBLE_SLAB);
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$this->mapStairs(Blocks::MOSSY_COBBLESTONE_STAIRS(), Ids::MOSSY_COBBLESTONE_STAIRS);
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$this->map(Blocks::MOSSY_COBBLESTONE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_MOSSY_COBBLESTONE));
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$this->map(Blocks::MOSSY_COBBLESTONE_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::MOSSY_COBBLESTONE_WALL)));
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$this->mapSlab(Blocks::MOSSY_STONE_BRICK_SLAB(), Ids::MOSSY_STONE_BRICK_SLAB, Ids::MOSSY_STONE_BRICK_DOUBLE_SLAB);
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$this->mapStairs(Blocks::MOSSY_STONE_BRICK_STAIRS(), Ids::MOSSY_STONE_BRICK_STAIRS);
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$this->map(Blocks::MOSSY_STONE_BRICK_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_MOSSY_STONE_BRICK));
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$this->map(Blocks::MOSSY_STONE_BRICK_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::MOSSY_STONE_BRICK_WALL)));
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$this->mapSlab(Blocks::MUD_BRICK_SLAB(), Ids::MUD_BRICK_SLAB, Ids::MUD_BRICK_DOUBLE_SLAB);
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$this->mapStairs(Blocks::MUD_BRICK_STAIRS(), Ids::MUD_BRICK_STAIRS);
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$this->map(Blocks::MUD_BRICK_WALL(), fn(Wall $block) => Helper::encodeWall($block, new Writer(Ids::MUD_BRICK_WALL)));
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@ -1502,7 +1502,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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->writeInt(StateNames::HUGE_MUSHROOM_BITS, BlockLegacyMetadata::MUSHROOM_BLOCK_STEM));
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$this->mapSlab(Blocks::NETHER_BRICK_SLAB(), Ids::NETHER_BRICK_SLAB, Ids::NETHER_BRICK_DOUBLE_SLAB);
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$this->mapStairs(Blocks::NETHER_BRICK_STAIRS(), Ids::NETHER_BRICK_STAIRS);
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$this->map(Blocks::NETHER_BRICK_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_NETHER_BRICK));
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$this->map(Blocks::NETHER_BRICK_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::NETHER_BRICK_WALL)));
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$this->map(Blocks::NETHER_PORTAL(), function(NetherPortal $block) : Writer{
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return Writer::create(Ids::PORTAL)
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->writeString(StateNames::PORTAL_AXIS, match($block->getAxis()){
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@ -1566,21 +1566,16 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->mapStairs(Blocks::PRISMARINE_BRICKS_STAIRS(), Ids::PRISMARINE_BRICKS_STAIRS);
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$this->mapSlab(Blocks::PRISMARINE_SLAB(), Ids::PRISMARINE_SLAB, Ids::PRISMARINE_DOUBLE_SLAB);
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$this->mapStairs(Blocks::PRISMARINE_STAIRS(), Ids::PRISMARINE_STAIRS);
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$this->map(Blocks::PRISMARINE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_PRISMARINE));
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$this->map(Blocks::PRISMARINE_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::PRISMARINE_WALL)));
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$this->map(Blocks::PUMPKIN(), function() : Writer{
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return Writer::create(Ids::PUMPKIN)
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->writeCardinalHorizontalFacing(Facing::SOUTH); //no longer used
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});
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$this->map(Blocks::PUMPKIN_STEM(), fn(PumpkinStem $block) => Helper::encodeStem($block, new Writer(Ids::PUMPKIN_STEM)));
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$this->map(Blocks::PURPLE_TORCH(), fn(Torch $block) => Helper::encodeColoredTorch($block, true, Writer::create(Ids::COLORED_TORCH_BP)));
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$this->map(Blocks::PURPUR(), function() : Writer{
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return Writer::create(Ids::PURPUR_BLOCK)
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->writeString(StateNames::CHISEL_TYPE, StringValues::CHISEL_TYPE_DEFAULT)
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->writePillarAxis(Axis::Y); //useless, but MCPE wants it
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});
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$this->map(Blocks::PURPUR(), fn() => Writer::create(Ids::PURPUR_BLOCK)->writePillarAxis(Axis::Y));
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$this->map(Blocks::PURPLE_TORCH(), fn(Torch $block) => Helper::encodeTorch($block, Writer::create(Ids::COLORED_TORCH_PURPLE)));
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$this->map(Blocks::PURPUR_PILLAR(), function(SimplePillar $block) : Writer{
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return Writer::create(Ids::PURPUR_BLOCK)
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->writeString(StateNames::CHISEL_TYPE, StringValues::CHISEL_TYPE_LINES)
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return Writer::create(Ids::PURPUR_PILLAR)
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->writePillarAxis($block->getAxis());
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});
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$this->mapSlab(Blocks::PURPUR_SLAB(), Ids::PURPUR_SLAB, Ids::PURPUR_DOUBLE_SLAB);
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@ -1617,15 +1612,15 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->map(Blocks::RED_MUSHROOM_BLOCK(), fn(RedMushroomBlock $block) => Helper::encodeMushroomBlock($block, new Writer(Ids::RED_MUSHROOM_BLOCK)));
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$this->mapSlab(Blocks::RED_NETHER_BRICK_SLAB(), Ids::RED_NETHER_BRICK_SLAB, Ids::RED_NETHER_BRICK_DOUBLE_SLAB);
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$this->mapStairs(Blocks::RED_NETHER_BRICK_STAIRS(), Ids::RED_NETHER_BRICK_STAIRS);
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$this->map(Blocks::RED_NETHER_BRICK_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_RED_NETHER_BRICK));
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$this->map(Blocks::RED_NETHER_BRICK_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::RED_NETHER_BRICK_WALL)));
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$this->mapSlab(Blocks::RED_SANDSTONE_SLAB(), Ids::RED_SANDSTONE_SLAB, Ids::RED_SANDSTONE_DOUBLE_SLAB);
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$this->mapStairs(Blocks::RED_SANDSTONE_STAIRS(), Ids::RED_SANDSTONE_STAIRS);
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$this->map(Blocks::RED_SANDSTONE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_RED_SANDSTONE));
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$this->map(Blocks::RED_TORCH(), fn(Torch $block) => Helper::encodeColoredTorch($block, false, Writer::create(Ids::COLORED_TORCH_RG)));
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$this->map(Blocks::RED_SANDSTONE_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::RED_SANDSTONE_WALL)));
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$this->map(Blocks::RED_TORCH(), fn(Torch $block) => Helper::encodeTorch($block, Writer::create(Ids::COLORED_TORCH_RED)));
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$this->map(Blocks::ROSE_BUSH(), fn(DoublePlant $block) => Helper::encodeDoublePlant($block, Writer::create(Ids::ROSE_BUSH)));
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$this->mapSlab(Blocks::SANDSTONE_SLAB(), Ids::SANDSTONE_SLAB, Ids::SANDSTONE_DOUBLE_SLAB);
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$this->mapStairs(Blocks::SANDSTONE_STAIRS(), Ids::SANDSTONE_STAIRS);
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$this->map(Blocks::SANDSTONE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_SANDSTONE));
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$this->map(Blocks::SANDSTONE_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::SANDSTONE_WALL)));
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$this->map(Blocks::SEA_PICKLE(), function(SeaPickle $block) : Writer{
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return Writer::create(Ids::SEA_PICKLE)
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->writeBool(StateNames::DEAD_BIT, !$block->isUnderwater())
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@ -1662,15 +1657,12 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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return Writer::create(Ids::SOUL_TORCH)
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->writeTorchFacing($block->getFacing());
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});
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$this->map(Blocks::SPONGE(), function(Sponge $block) : Writer{
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return Writer::create(Ids::SPONGE)
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->writeString(StateNames::SPONGE_TYPE, $block->isWet() ? StringValues::SPONGE_TYPE_WET : StringValues::SPONGE_TYPE_DRY);
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});
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$this->map(Blocks::SPONGE(), fn(Sponge $block) => Writer::create($block->isWet() ? Ids::WET_SPONGE : Ids::SPONGE));
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$this->map(Blocks::STONECUTTER(), fn(Stonecutter $block) => Writer::create(Ids::STONECUTTER_BLOCK)
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->writeCardinalHorizontalFacing($block->getFacing()));
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$this->mapSlab(Blocks::STONE_BRICK_SLAB(), Ids::STONE_BRICK_SLAB, Ids::STONE_BRICK_DOUBLE_SLAB);
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$this->mapStairs(Blocks::STONE_BRICK_STAIRS(), Ids::STONE_BRICK_STAIRS);
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$this->map(Blocks::STONE_BRICK_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_STONE_BRICK));
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$this->map(Blocks::STONE_BRICK_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::STONE_BRICK_WALL)));
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$this->map(Blocks::STONE_BUTTON(), fn(StoneButton $block) => Helper::encodeButton($block, new Writer(Ids::STONE_BUTTON)));
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$this->map(Blocks::STONE_PRESSURE_PLATE(), fn(StonePressurePlate $block) => Helper::encodeSimplePressurePlate($block, new Writer(Ids::STONE_PRESSURE_PLATE)));
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$this->mapSlab(Blocks::STONE_SLAB(), Ids::NORMAL_STONE_SLAB, Ids::NORMAL_STONE_DOUBLE_SLAB);
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@ -1684,11 +1676,9 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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return Writer::create(Ids::SWEET_BERRY_BUSH)
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->writeInt(StateNames::GROWTH, $block->getAge());
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});
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$this->map(Blocks::TNT(), function(TNT $block) : Writer{
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return Writer::create(Ids::TNT)
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->writeBool(StateNames::ALLOW_UNDERWATER_BIT, $block->worksUnderwater())
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->writeBool(StateNames::EXPLODE_BIT, $block->isUnstable());
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});
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$this->map(Blocks::TNT(), fn(TNT $block) => Writer::create($block->worksUnderwater() ? Ids::UNDERWATER_TNT : Ids::TNT)
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->writeBool(StateNames::EXPLODE_BIT, $block->isUnstable())
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);
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$this->map(Blocks::TORCH(), function(Torch $block) : Writer{
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return Writer::create(Ids::TORCH)
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->writeTorchFacing($block->getFacing());
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|
@ -52,7 +52,6 @@ use pocketmine\block\utils\CopperOxidation;
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use pocketmine\block\utils\SlabType;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\block\Wall;
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use pocketmine\block\WallCoralFan;
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use pocketmine\block\WallSign;
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use pocketmine\block\WeightedPressurePlate;
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use pocketmine\block\Wood;
|
||||
@ -60,7 +59,6 @@ use pocketmine\data\bedrock\block\BlockLegacyMetadata;
|
||||
use pocketmine\data\bedrock\block\BlockStateDeserializeException;
|
||||
use pocketmine\data\bedrock\block\BlockStateNames;
|
||||
use pocketmine\data\bedrock\block\BlockStateNames as StateNames;
|
||||
use pocketmine\data\bedrock\block\BlockStateStringValues as StringValues;
|
||||
use pocketmine\data\bedrock\MushroomBlockTypeIdMap;
|
||||
use pocketmine\math\Axis;
|
||||
use pocketmine\math\Facing;
|
||||
@ -288,13 +286,6 @@ final class BlockStateDeserializerHelper{
|
||||
return $block;
|
||||
}
|
||||
|
||||
/** @throws BlockStateDeserializeException */
|
||||
public static function decodeWallCoralFan(WallCoralFan $block, BlockStateReader $in) : WallCoralFan{
|
||||
return $block
|
||||
->setDead($in->readBool(BlockStateNames::DEAD_BIT))
|
||||
->setFacing($in->readCoralFacing());
|
||||
}
|
||||
|
||||
/** @throws BlockStateDeserializeException */
|
||||
public static function decodeWallSign(WallSign $block, BlockStateReader $in) : WallSign{
|
||||
return $block
|
||||
@ -305,25 +296,4 @@ final class BlockStateDeserializerHelper{
|
||||
return $block
|
||||
->setOutputSignalStrength($in->readBoundedInt(BlockStateNames::REDSTONE_SIGNAL, 0, 15));
|
||||
}
|
||||
|
||||
/** @throws BlockStateDeserializeException */
|
||||
public static function mapLegacyWallType(BlockStateReader $in) : Wall{
|
||||
return self::decodeWall(match($type = $in->readString(BlockStateNames::WALL_BLOCK_TYPE)){
|
||||
StringValues::WALL_BLOCK_TYPE_ANDESITE => VanillaBlocks::ANDESITE_WALL(),
|
||||
StringValues::WALL_BLOCK_TYPE_BRICK => VanillaBlocks::BRICK_WALL(),
|
||||
StringValues::WALL_BLOCK_TYPE_COBBLESTONE => VanillaBlocks::COBBLESTONE_WALL(),
|
||||
StringValues::WALL_BLOCK_TYPE_DIORITE => VanillaBlocks::DIORITE_WALL(),
|
||||
StringValues::WALL_BLOCK_TYPE_END_BRICK => VanillaBlocks::END_STONE_BRICK_WALL(),
|
||||
StringValues::WALL_BLOCK_TYPE_GRANITE => VanillaBlocks::GRANITE_WALL(),
|
||||
StringValues::WALL_BLOCK_TYPE_MOSSY_COBBLESTONE => VanillaBlocks::MOSSY_COBBLESTONE_WALL(),
|
||||
StringValues::WALL_BLOCK_TYPE_MOSSY_STONE_BRICK => VanillaBlocks::MOSSY_STONE_BRICK_WALL(),
|
||||
StringValues::WALL_BLOCK_TYPE_NETHER_BRICK => VanillaBlocks::NETHER_BRICK_WALL(),
|
||||
StringValues::WALL_BLOCK_TYPE_PRISMARINE => VanillaBlocks::PRISMARINE_WALL(),
|
||||
StringValues::WALL_BLOCK_TYPE_RED_NETHER_BRICK => VanillaBlocks::RED_NETHER_BRICK_WALL(),
|
||||
StringValues::WALL_BLOCK_TYPE_RED_SANDSTONE => VanillaBlocks::RED_SANDSTONE_WALL(),
|
||||
StringValues::WALL_BLOCK_TYPE_SANDSTONE => VanillaBlocks::SANDSTONE_WALL(),
|
||||
StringValues::WALL_BLOCK_TYPE_STONE_BRICK => VanillaBlocks::STONE_BRICK_WALL(),
|
||||
default => throw $in->badValueException(BlockStateNames::WALL_BLOCK_TYPE, $type),
|
||||
}, $in);
|
||||
}
|
||||
}
|
||||
|
@ -68,9 +68,8 @@ final class BlockStateSerializerHelper{
|
||||
->writeInt(StateNames::CANDLES, $block->getCount() - 1);
|
||||
}
|
||||
|
||||
public static function encodeChemistryTable(ChemistryTable $block, string $chemistryTableType, Writer $out) : Writer{
|
||||
public static function encodeChemistryTable(ChemistryTable $block, Writer $out) : Writer{
|
||||
return $out
|
||||
->writeString(BlockStateNames::CHEMISTRY_TABLE_TYPE, $chemistryTableType)
|
||||
->writeLegacyHorizontalFacing(Facing::opposite($block->getFacing()));
|
||||
}
|
||||
|
||||
@ -78,9 +77,8 @@ final class BlockStateSerializerHelper{
|
||||
return $out->writeInt(BlockStateNames::GROWTH, $block->getAge());
|
||||
}
|
||||
|
||||
public static function encodeColoredTorch(Torch $block, bool $highBit, Writer $out) : Writer{
|
||||
public static function encodeTorch(Torch $block, Writer $out) : Writer{
|
||||
return $out
|
||||
->writeBool(BlockStateNames::COLOR_BIT, $highBit)
|
||||
->writeTorchFacing($block->getFacing());
|
||||
}
|
||||
|
||||
@ -225,11 +223,6 @@ final class BlockStateSerializerHelper{
|
||||
->writeWallConnectionType(BlockStateNames::WALL_CONNECTION_TYPE_WEST, $block->getConnection(Facing::WEST));
|
||||
}
|
||||
|
||||
public static function encodeLegacyWall(Wall $block, string $type) : Writer{
|
||||
return self::encodeWall($block, Writer::create(Ids::COBBLESTONE_WALL))
|
||||
->writeString(BlockStateNames::WALL_BLOCK_TYPE, $type);
|
||||
}
|
||||
|
||||
public static function encodeWallSign(WallSign $block, Writer $out) : Writer{
|
||||
return $out
|
||||
->writeHorizontalFacing($block->getFacing());
|
||||
|
@ -960,6 +960,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSimple(Ids::SOUL_SAND, fn() => Blocks::SOUL_SAND());
|
||||
$this->mapSimple(Ids::SOUL_SOIL, fn() => Blocks::SOUL_SOIL());
|
||||
$this->mapSimple(Ids::SPORE_BLOSSOM, fn() => Blocks::SPORE_BLOSSOM());
|
||||
$this->mapSimple(Ids::SPONGE, fn() => Blocks::SPONGE());
|
||||
$this->mapSimple(Ids::STONE, fn() => Blocks::STONE());
|
||||
$this->mapSimple(Ids::STONECUTTER, fn() => Blocks::LEGACY_STONECUTTER());
|
||||
$this->mapSimple(Ids::STONE_BRICKS, fn() => Blocks::STONE_BRICKS());
|
||||
@ -971,6 +972,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSimple(Ids::WARPED_ROOTS, fn() => Blocks::WARPED_ROOTS());
|
||||
$this->mapSimple(Ids::WATERLILY, fn() => Blocks::LILY_PAD());
|
||||
$this->mapSimple(Ids::WEB, fn() => Blocks::COBWEB());
|
||||
$this->mapSimple(Ids::WET_SPONGE, fn() => Blocks::SPONGE()->setWet(true));
|
||||
$this->mapSimple(Ids::WITHER_ROSE, fn() => Blocks::WITHER_ROSE());
|
||||
$this->mapSimple(Ids::DANDELION, fn() => Blocks::DANDELION());
|
||||
|
||||
@ -1000,6 +1002,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
});
|
||||
$this->mapSlab(Ids::ANDESITE_SLAB, Ids::ANDESITE_DOUBLE_SLAB, fn() => Blocks::ANDESITE_SLAB());
|
||||
$this->mapStairs(Ids::ANDESITE_STAIRS, fn() => Blocks::ANDESITE_STAIRS());
|
||||
$this->map(Ids::ANDESITE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::ANDESITE_WALL(), $in));
|
||||
$this->map(Ids::ANVIL, function(Reader $in) : Block{
|
||||
return Blocks::ANVIL()
|
||||
->setDamage(Anvil::UNDAMAGED)
|
||||
@ -1095,6 +1098,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
});
|
||||
$this->mapSlab(Ids::BRICK_SLAB, Ids::BRICK_DOUBLE_SLAB, fn() => Blocks::BRICK_SLAB());
|
||||
$this->mapStairs(Ids::BRICK_STAIRS, fn() => Blocks::BRICK_STAIRS());
|
||||
$this->map(Ids::BRICK_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::BRICK_WALL(), $in));
|
||||
$this->map(Ids::BROWN_MUSHROOM_BLOCK, fn(Reader $in) => Helper::decodeMushroomBlock(Blocks::BROWN_MUSHROOM_BLOCK(), $in));
|
||||
$this->map(Ids::CACTUS, function(Reader $in) : Block{
|
||||
return Blocks::CACTUS()
|
||||
@ -1147,15 +1151,6 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
return Blocks::CHISELED_QUARTZ()
|
||||
->setAxis($in->readPillarAxis());
|
||||
});
|
||||
$this->map(Ids::CHEMISTRY_TABLE, function(Reader $in) : Block{
|
||||
return (match($type = $in->readString(StateNames::CHEMISTRY_TABLE_TYPE)){
|
||||
StringValues::CHEMISTRY_TABLE_TYPE_COMPOUND_CREATOR => Blocks::COMPOUND_CREATOR(),
|
||||
StringValues::CHEMISTRY_TABLE_TYPE_ELEMENT_CONSTRUCTOR => Blocks::ELEMENT_CONSTRUCTOR(),
|
||||
StringValues::CHEMISTRY_TABLE_TYPE_LAB_TABLE => Blocks::LAB_TABLE(),
|
||||
StringValues::CHEMISTRY_TABLE_TYPE_MATERIAL_REDUCER => Blocks::MATERIAL_REDUCER(),
|
||||
default => throw $in->badValueException(StateNames::CHEMISTRY_TABLE_TYPE, $type),
|
||||
})->setFacing(Facing::opposite($in->readLegacyHorizontalFacing()));
|
||||
});
|
||||
$this->map(Ids::CHEST, function(Reader $in) : Block{
|
||||
return Blocks::CHEST()
|
||||
->setFacing($in->readCardinalHorizontalFacing());
|
||||
@ -1169,22 +1164,19 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapStairs(Ids::COBBLED_DEEPSLATE_STAIRS, fn() => Blocks::COBBLED_DEEPSLATE_STAIRS());
|
||||
$this->map(Ids::COBBLED_DEEPSLATE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::COBBLED_DEEPSLATE_WALL(), $in));
|
||||
$this->mapSlab(Ids::COBBLESTONE_SLAB, Ids::COBBLESTONE_DOUBLE_SLAB, fn() => Blocks::COBBLESTONE_SLAB());
|
||||
$this->map(Ids::COBBLESTONE_WALL, fn(Reader $in) => Helper::mapLegacyWallType($in));
|
||||
$this->map(Ids::COBBLESTONE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::COBBLESTONE_WALL(), $in));
|
||||
$this->map(Ids::COCOA, function(Reader $in) : Block{
|
||||
return Blocks::COCOA_POD()
|
||||
->setAge($in->readBoundedInt(StateNames::AGE, 0, 2))
|
||||
->setFacing(Facing::opposite($in->readLegacyHorizontalFacing()));
|
||||
});
|
||||
$this->map(Ids::COLORED_TORCH_BP, function(Reader $in) : Block{
|
||||
return $in->readBool(StateNames::COLOR_BIT) ?
|
||||
Blocks::PURPLE_TORCH()->setFacing($in->readTorchFacing()) :
|
||||
Blocks::BLUE_TORCH()->setFacing($in->readTorchFacing());
|
||||
});
|
||||
$this->map(Ids::COLORED_TORCH_RG, function(Reader $in) : Block{
|
||||
return $in->readBool(StateNames::COLOR_BIT) ?
|
||||
Blocks::GREEN_TORCH()->setFacing($in->readTorchFacing()) :
|
||||
Blocks::RED_TORCH()->setFacing($in->readTorchFacing());
|
||||
});
|
||||
$this->map(Ids::COLORED_TORCH_BLUE, fn(Reader $in) => Blocks::BLUE_TORCH()->setFacing($in->readTorchFacing()));
|
||||
$this->map(Ids::COLORED_TORCH_GREEN, fn(Reader $in) => Blocks::GREEN_TORCH()->setFacing($in->readTorchFacing()));
|
||||
$this->map(Ids::COLORED_TORCH_PURPLE, fn(Reader $in) => Blocks::PURPLE_TORCH()->setFacing($in->readTorchFacing()));
|
||||
$this->map(Ids::COLORED_TORCH_RED, fn(Reader $in) => Blocks::RED_TORCH()->setFacing($in->readTorchFacing()));
|
||||
$this->map(Ids::COMPOUND_CREATOR, fn(Reader $in) => Blocks::COMPOUND_CREATOR()
|
||||
->setFacing(Facing::opposite($in->readLegacyHorizontalFacing()))
|
||||
);
|
||||
$this->map(Ids::COPPER_BLOCK, fn() => Helper::decodeCopper(Blocks::COPPER(), CopperOxidation::NONE));
|
||||
$this->map(Ids::CUT_COPPER, fn() => Helper::decodeCopper(Blocks::CUT_COPPER(), CopperOxidation::NONE));
|
||||
$this->mapSlab(Ids::CUT_COPPER_SLAB, Ids::DOUBLE_CUT_COPPER_SLAB, fn() => Helper::decodeCopper(Blocks::CUT_COPPER_SLAB(), CopperOxidation::NONE));
|
||||
@ -1215,6 +1207,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
});
|
||||
$this->mapSlab(Ids::DIORITE_SLAB, Ids::DIORITE_DOUBLE_SLAB, fn() => Blocks::DIORITE_SLAB());
|
||||
$this->mapStairs(Ids::DIORITE_STAIRS, fn() => Blocks::DIORITE_STAIRS());
|
||||
$this->map(Ids::DIORITE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::DIORITE_WALL(), $in));
|
||||
$this->map(Ids::DIRT, fn() => Blocks::DIRT()->setDirtType(DirtType::NORMAL));
|
||||
$this->map(Ids::DIRT_WITH_ROOTS, fn() => Blocks::DIRT()->setDirtType(DirtType::ROOTED));
|
||||
$this->map(Ids::LARGE_FERN, fn(Reader $in) => Helper::decodeDoublePlant(Blocks::LARGE_FERN(), $in));
|
||||
@ -1223,7 +1216,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::ROSE_BUSH, fn(Reader $in) => Helper::decodeDoublePlant(Blocks::ROSE_BUSH(), $in));
|
||||
$this->map(Ids::SUNFLOWER, fn(Reader $in) => Helper::decodeDoublePlant(Blocks::SUNFLOWER(), $in));
|
||||
$this->map(Ids::LILAC, fn(Reader $in) => Helper::decodeDoublePlant(Blocks::LILAC(), $in));
|
||||
$this->map(Ids::ELEMENT_CONSTRUCTOR, fn(Reader $in) => Blocks::ELEMENT_CONSTRUCTOR()
|
||||
->setFacing(Facing::opposite($in->readLegacyHorizontalFacing()))
|
||||
);
|
||||
$this->mapStairs(Ids::END_BRICK_STAIRS, fn() => Blocks::END_STONE_BRICK_STAIRS());
|
||||
$this->map(Ids::END_STONE_BRICK_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::END_STONE_BRICK_WALL(), $in));
|
||||
$this->map(Ids::END_PORTAL_FRAME, function(Reader $in) : Block{
|
||||
return Blocks::END_PORTAL_FRAME()
|
||||
->setEye($in->readBool(StateNames::END_PORTAL_EYE_BIT))
|
||||
@ -1275,6 +1272,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
});
|
||||
$this->mapSlab(Ids::GRANITE_SLAB, Ids::GRANITE_DOUBLE_SLAB, fn() => Blocks::GRANITE_SLAB());
|
||||
$this->mapStairs(Ids::GRANITE_STAIRS, fn() => Blocks::GRANITE_STAIRS());
|
||||
$this->map(Ids::GRANITE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::GRANITE_WALL(), $in));
|
||||
$this->map(Ids::HAY_BLOCK, function(Reader $in) : Block{
|
||||
$in->ignored(StateNames::DEPRECATED);
|
||||
return Blocks::HAY_BALE()->setAxis($in->readPillarAxis());
|
||||
@ -1287,6 +1285,9 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
});
|
||||
$this->map(Ids::IRON_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::IRON_DOOR(), $in));
|
||||
$this->map(Ids::IRON_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::IRON_TRAPDOOR(), $in));
|
||||
$this->map(Ids::LAB_TABLE, fn(Reader $in) => Blocks::LAB_TABLE()
|
||||
->setFacing(Facing::opposite($in->readLegacyHorizontalFacing()))
|
||||
);
|
||||
$this->map(Ids::LADDER, function(Reader $in) : Block{
|
||||
return Blocks::LADDER()
|
||||
->setFacing($in->readHorizontalFacing());
|
||||
@ -1358,6 +1359,9 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
return Blocks::LOOM()
|
||||
->setFacing($in->readLegacyHorizontalFacing());
|
||||
});
|
||||
$this->map(Ids::MATERIAL_REDUCER, fn(Reader $in) => Blocks::MATERIAL_REDUCER()
|
||||
->setFacing(Facing::opposite($in->readLegacyHorizontalFacing()))
|
||||
);
|
||||
$this->map(Ids::MEDIUM_AMETHYST_BUD, function(Reader $in) : Block{
|
||||
return Blocks::AMETHYST_CLUSTER()
|
||||
->setStage(AmethystCluster::STAGE_MEDIUM_BUD)
|
||||
@ -1366,8 +1370,10 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::MELON_STEM, fn(Reader $in) => Helper::decodeStem(Blocks::MELON_STEM(), $in));
|
||||
$this->mapSlab(Ids::MOSSY_COBBLESTONE_SLAB, Ids::MOSSY_COBBLESTONE_DOUBLE_SLAB, fn() => Blocks::MOSSY_COBBLESTONE_SLAB());
|
||||
$this->mapStairs(Ids::MOSSY_COBBLESTONE_STAIRS, fn() => Blocks::MOSSY_COBBLESTONE_STAIRS());
|
||||
$this->map(Ids::MOSSY_COBBLESTONE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::MOSSY_COBBLESTONE_WALL(), $in));
|
||||
$this->mapSlab(Ids::MOSSY_STONE_BRICK_SLAB, Ids::MOSSY_STONE_BRICK_DOUBLE_SLAB, fn() => Blocks::MOSSY_STONE_BRICK_SLAB());
|
||||
$this->mapStairs(Ids::MOSSY_STONE_BRICK_STAIRS, fn() => Blocks::MOSSY_STONE_BRICK_STAIRS());
|
||||
$this->map(Ids::MOSSY_STONE_BRICK_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::MOSSY_STONE_BRICK_WALL(), $in));
|
||||
$this->mapSlab(Ids::MUD_BRICK_SLAB, Ids::MUD_BRICK_DOUBLE_SLAB, fn() => Blocks::MUD_BRICK_SLAB());
|
||||
$this->mapStairs(Ids::MUD_BRICK_STAIRS, fn() => Blocks::MUD_BRICK_STAIRS());
|
||||
$this->map(Ids::MUD_BRICK_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::MUD_BRICK_WALL(), $in));
|
||||
@ -1377,6 +1383,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
});
|
||||
$this->mapSlab(Ids::NETHER_BRICK_SLAB, Ids::NETHER_BRICK_DOUBLE_SLAB, fn() => Blocks::NETHER_BRICK_SLAB());
|
||||
$this->mapStairs(Ids::NETHER_BRICK_STAIRS, fn() => Blocks::NETHER_BRICK_STAIRS());
|
||||
$this->map(Ids::NETHER_BRICK_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::NETHER_BRICK_WALL(), $in));
|
||||
$this->map(Ids::NETHER_WART, function(Reader $in) : Block{
|
||||
return Blocks::NETHER_WART()
|
||||
->setAge($in->readBoundedInt(StateNames::AGE, 0, 3));
|
||||
@ -1449,6 +1456,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
->setPowered(true));
|
||||
$this->mapSlab(Ids::PRISMARINE_BRICK_SLAB, Ids::PRISMARINE_BRICK_DOUBLE_SLAB, fn() => Blocks::PRISMARINE_BRICKS_SLAB());
|
||||
$this->mapStairs(Ids::PRISMARINE_BRICKS_STAIRS, fn() => Blocks::PRISMARINE_BRICKS_STAIRS());
|
||||
$this->map(Ids::PRISMARINE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::PRISMARINE_WALL(), $in));
|
||||
$this->mapSlab(Ids::PRISMARINE_SLAB, Ids::PRISMARINE_DOUBLE_SLAB, fn() => Blocks::PRISMARINE_SLAB());
|
||||
$this->mapStairs(Ids::PRISMARINE_STAIRS, fn() => Blocks::PRISMARINE_STAIRS());
|
||||
$this->map(Ids::PUMPKIN, function(Reader $in) : Block{
|
||||
@ -1457,19 +1465,10 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
});
|
||||
$this->map(Ids::PUMPKIN_STEM, fn(Reader $in) => Helper::decodeStem(Blocks::PUMPKIN_STEM(), $in));
|
||||
$this->map(Ids::PURPUR_BLOCK, function(Reader $in) : Block{
|
||||
$type = $in->readString(StateNames::CHISEL_TYPE);
|
||||
if($type === StringValues::CHISEL_TYPE_LINES){
|
||||
return Blocks::PURPUR_PILLAR()->setAxis($in->readPillarAxis());
|
||||
}else{
|
||||
$in->ignored(StateNames::PILLAR_AXIS); //axis only applies to pillars
|
||||
return match($type){
|
||||
StringValues::CHISEL_TYPE_CHISELED, //TODO: bug in MCPE
|
||||
StringValues::CHISEL_TYPE_SMOOTH, //TODO: bug in MCPE
|
||||
StringValues::CHISEL_TYPE_DEFAULT => Blocks::PURPUR(),
|
||||
default => throw $in->badValueException(StateNames::CHISEL_TYPE, $type),
|
||||
};
|
||||
}
|
||||
$in->ignored(StateNames::PILLAR_AXIS); //???
|
||||
return Blocks::PURPUR();
|
||||
});
|
||||
$this->map(Ids::PURPUR_PILLAR, fn(Reader $in) => Blocks::PURPUR_PILLAR()->setAxis($in->readPillarAxis()));
|
||||
$this->mapSlab(Ids::PURPUR_SLAB, Ids::PURPUR_DOUBLE_SLAB, fn() => Blocks::PURPUR_SLAB());
|
||||
$this->mapStairs(Ids::PURPUR_STAIRS, fn() => Blocks::PURPUR_STAIRS());
|
||||
$this->map(Ids::QUARTZ_BLOCK, function(Reader $in) : Opaque{
|
||||
@ -1489,8 +1488,10 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::RED_MUSHROOM_BLOCK, fn(Reader $in) => Helper::decodeMushroomBlock(Blocks::RED_MUSHROOM_BLOCK(), $in));
|
||||
$this->mapSlab(Ids::RED_NETHER_BRICK_SLAB, Ids::RED_NETHER_BRICK_DOUBLE_SLAB, fn() => Blocks::RED_NETHER_BRICK_SLAB());
|
||||
$this->mapStairs(Ids::RED_NETHER_BRICK_STAIRS, fn() => Blocks::RED_NETHER_BRICK_STAIRS());
|
||||
$this->map(Ids::RED_NETHER_BRICK_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::RED_NETHER_BRICK_WALL(), $in));
|
||||
$this->mapSlab(Ids::RED_SANDSTONE_SLAB, Ids::RED_SANDSTONE_DOUBLE_SLAB, fn() => Blocks::RED_SANDSTONE_SLAB());
|
||||
$this->mapStairs(Ids::RED_SANDSTONE_STAIRS, fn() => Blocks::RED_SANDSTONE_STAIRS());
|
||||
$this->map(Ids::RED_SANDSTONE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::RED_SANDSTONE_WALL(), $in));
|
||||
$this->map(Ids::REDSTONE_LAMP, function() : Block{
|
||||
return Blocks::REDSTONE_LAMP()
|
||||
->setPowered(false);
|
||||
@ -1514,6 +1515,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
});
|
||||
$this->mapSlab(Ids::SANDSTONE_SLAB, Ids::SANDSTONE_DOUBLE_SLAB, fn() => Blocks::SANDSTONE_SLAB());
|
||||
$this->mapStairs(Ids::SANDSTONE_STAIRS, fn() => Blocks::SANDSTONE_STAIRS());
|
||||
$this->map(Ids::SANDSTONE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::SANDSTONE_WALL(), $in));
|
||||
$this->map(Ids::SEA_PICKLE, function(Reader $in) : Block{
|
||||
return Blocks::SEA_PICKLE()
|
||||
->setCount($in->readBoundedInt(StateNames::CLUSTER_COUNT, 0, 3) + 1)
|
||||
@ -1565,19 +1567,13 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
return Blocks::SOUL_TORCH()
|
||||
->setFacing($in->readTorchFacing());
|
||||
});
|
||||
$this->map(Ids::SPONGE, function(Reader $in) : Block{
|
||||
return Blocks::SPONGE()->setWet(match($type = $in->readString(StateNames::SPONGE_TYPE)){
|
||||
StringValues::SPONGE_TYPE_DRY => false,
|
||||
StringValues::SPONGE_TYPE_WET => true,
|
||||
default => throw $in->badValueException(StateNames::SPONGE_TYPE, $type),
|
||||
});
|
||||
});
|
||||
$this->map(Ids::STANDING_BANNER, function(Reader $in) : Block{
|
||||
return Blocks::BANNER()
|
||||
->setRotation($in->readBoundedInt(StateNames::GROUND_SIGN_DIRECTION, 0, 15));
|
||||
});
|
||||
$this->mapSlab(Ids::STONE_BRICK_SLAB, Ids::STONE_BRICK_DOUBLE_SLAB, fn() => Blocks::STONE_BRICK_SLAB());
|
||||
$this->mapStairs(Ids::STONE_BRICK_STAIRS, fn() => Blocks::STONE_BRICK_STAIRS());
|
||||
$this->map(Ids::STONE_BRICK_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::STONE_BRICK_WALL(), $in));
|
||||
$this->map(Ids::STONE_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::STONE_BUTTON(), $in));
|
||||
$this->map(Ids::STONE_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::STONE_PRESSURE_PLATE(), $in));
|
||||
$this->mapStairs(Ids::STONE_STAIRS, fn() => Blocks::COBBLESTONE_STAIRS());
|
||||
@ -1594,7 +1590,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::TNT, function(Reader $in) : Block{
|
||||
return Blocks::TNT()
|
||||
->setUnstable($in->readBool(StateNames::EXPLODE_BIT))
|
||||
->setWorksUnderwater($in->readBool(StateNames::ALLOW_UNDERWATER_BIT));
|
||||
->setWorksUnderwater(false);
|
||||
});
|
||||
$this->map(Ids::TORCH, function(Reader $in) : Block{
|
||||
return Blocks::TORCH()
|
||||
@ -1626,6 +1622,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
return Blocks::TWISTING_VINES()
|
||||
->setAge($in->readBoundedInt(StateNames::TWISTING_VINES_AGE, 0, 25));
|
||||
});
|
||||
$this->map(Ids::UNDERWATER_TNT, function(Reader $in) : Block{
|
||||
return Blocks::TNT()
|
||||
->setUnstable($in->readBool(StateNames::EXPLODE_BIT))
|
||||
->setWorksUnderwater(true);
|
||||
});
|
||||
$this->map(Ids::UNDERWATER_TORCH, function(Reader $in) : Block{
|
||||
return Blocks::UNDERWATER_TORCH()
|
||||
->setFacing($in->readTorchFacing());
|
||||
|
Reference in New Issue
Block a user